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Feature #1201: Dynamic shadows
Feature #1203: Additional save slots — revised save management
Feature #7: Next-gen renderer (codename "Gloom")
Feature #1183: Default values printed with "help"
Feature #1252: Integrate Hexen features into libcommon
Feature #9: Use local server to run single-player games
Feature #1217: Controls for all supported games adjusted at the same time
Feature #1153: Customizable intermissions
Feature #1181: Ambient sounds (in XG sectors)
Feature #1190: External scripts for mobj behavior
Feature #1232: Customiseable barrel explosion damage
Feature #1265: Map-specific definitions in a WAD lump
Feature #1266: Sound decorations
Feature #1290: Session-only cvars
Feature #1296: Light Stages for animated light sources
Feature #1301: Redesigned DED Reader
Feature #1316: HHE support
Feature #1324: XG music lines
Feature #1325: Boom line types and sectors
Feature #1327: Render extra plane in XG sector
Feature #1331: [InFine] Evaluate cvars with IF condition
Feature #1350: Stair Builder: spread build on tagged sector range
Feature #1357: [InFine] More blending modes (add/mul/inv etc)
Feature #1361: Rotation of objects away from walls during map load
Feature #1373: Improved ambient sounds
Feature #1194: Viewing other players' cameras ("spy" command)
Feature #1202: [MP] Options for Heretic co-op
Feature #1213: [MP] Respawn items in co-op and deathmatch
Feature #1308: Splitscreen multiplayer
Feature #1233: Surface decorations using 3D models
Feature #6: Draw lens flares using GL2
Feature #1362: Smoothing of dynlights & halos
Feature #1242: Player weapon particle muzzle flashes (for external viewers only)
Feature #1264: Conditional decorations
Feature #1276: Attach dynamic lights on models
Feature #1287: Particle generator flag: transform center offset along with the object
Feature #1289: Flat-triggered particle generators created/destroyed on material change
Feature #1305: Particle generator flag: instantly kill generator
Feature #1314: Particle spawn rate affected by mobj visibility
Feature #1323: Set skin on particle model from within particle generator
Feature #1335: Random particle types
Feature #1336: Random textured particle direction
 
 
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Doomsday Engine
 
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