Chronological features
The chart was truncated because it exceeds the maximum number of items that can be displayed (50)
Feature #1201: Dynamic shadows Feature #1203: Additional save slots — revised save management Feature #7: Next-gen renderer (codename "Gloom") Feature #1183: Default values printed with "help" Feature #1252: Integrate Hexen features into libcommon Feature #9: Use local server to run single-player games Feature #1217: Controls for all supported games adjusted at the same time Feature #1153: Customizable intermissions Feature #1181: Ambient sounds (in XG sectors) Feature #1190: External scripts for mobj behavior Feature #1232: Customiseable barrel explosion damage Feature #1265: Map-specific definitions in a WAD lump Feature #1266: Sound decorations Feature #1290: Session-only cvars Feature #1296: Light Stages for animated light sources Feature #1301: Redesigned DED Reader Feature #1316: HHE support Feature #1324: XG music lines Feature #1325: Boom line types and sectors Feature #1327: Render extra plane in XG sector Feature #1331: [InFine] Evaluate cvars with IF condition Feature #1350: Stair Builder: spread build on tagged sector range Feature #1357: [InFine] More blending modes (add/mul/inv etc) Feature #1361: Rotation of objects away from walls during map load Feature #1373: Improved ambient sounds Feature #1194: Viewing other players' cameras ("spy" command) Feature #1202: [MP] Options for Heretic co-op Feature #1213: [MP] Respawn items in co-op and deathmatch Feature #1308: Splitscreen multiplayer Feature #1233: Surface decorations using 3D models Feature #6: Draw lens flares using GL2 Feature #1362: Smoothing of dynlights & halos Feature #1242: Player weapon particle muzzle flashes (for external viewers only) Feature #1264: Conditional decorations Feature #1276: Attach dynamic lights on models Feature #1287: Particle generator flag: transform center offset along with the object Feature #1289: Flat-triggered particle generators created/destroyed on material change Feature #1305: Particle generator flag: instantly kill generator Feature #1314: Particle spawn rate affected by mobj visibility Feature #1323: Set skin on particle model from within particle generator Feature #1335: Random particle types Feature #1336: Random textured particle direction
|
« Previous | Next » |