Feature #2420
Heretic: new visual effects, light decorations and particle generators
Status:
New
Priority:
Normal
Assignee:
Deng Team
Category:
-
Target version:
-
Start date:
2020-04-17
% Done:
0%
Description
There are only a few of them specified in Lights.ded and Special.ded files and I thought that they have a good potential for improvements.
Why: I think it might be a good idea to show more of Doomsday features and unique game experience in this way comparing to other ports out there. Donations are guaranteed;)
Examples of existed effects:
Texture = "GRSKULL3";
Light {
Color { .7 0 0 }
Offset { 54 32 }
Halo radius = .1;
Radius = .05;
}
Light {
Color { .7 0 0 }
Offset { 72 32 }
Halo radius = .1;
Radius = .05;
}
}
Or this tricky script for Wand sparks:
# Sparks from Gold Wand hits.
Generator {
State = "GWANDPUFF1_1";
Flags = "gnf_blend";
Particles = 10;
Speed = 5;
Speed rnd = .7;
Spawn age = 2;
Max age = 45;
Spawn rate = 5;
Vector rnd = 1;
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 8;
Tics = 4;
Rnd = .1;
Color { 1 1 1 1 };
Gravity = 0.1;
Resistance = 0.02;
Bounce = 0.5;
};
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 1.5;
Tics = 41;
Rnd = .4;
Color { 1 .7 0 .8 };
Gravity = 0.1;
Resistance = 0.02;
Bounce = 0.5;
};
Stage {
Type = "pt_point";
Color { 1 0 0 0 };
};
}
History
#1 Updated by Deimos_X over 4 years ago
- Description updated (diff)