Project

General

Profile

Feature #1182

Titlescreen demo sequences using InFine

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-13
% Done:

100%


Description

All the titlescreen demo sequences should be scripted
using InFine. This would allow complete customizability.

Labels: User Interface

History

#1 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

That would be great! What's the possibility of using a mpeg
movie for say, a title sequence?

Dani J666

#2 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

>Models used in menus.
It would be nice to be able to use a md2 in-place of some of
the menu stuff eg the logo graphic, spinning skull etc...

#3 Updated by skyjake almost 21 years ago

Logged In: YES
user_id=717323

I don't think supporting mpeg playback would be very
helpful: 1) The number of people who can make (decent)
mpegs is very small. 2) The movies can be large and thus
not very easy to distribute. 3) Mpeg title sequences are
cheesy. :-)

#4 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I was kinda thinking of logo's and things. I doubt anyone
would go to the trouble of making an intro movie ;)

Dani J666

#5 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I'd like to see some sort of sequence going on with the title.
Even if I could completly script an opening sequence with an
actual level and game objects, that'd be cool. Something I've
wanted to do for a long time.

#6 Updated by skyjake almost 17 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I presume this functionality would include determination of
which was displayed first: a demo or the title screen? Also
determine how many seconds the title screen is displayed
before it replays the demo?

I know this would be great for the Doom64 TC crew, who
couldn't find a way to recreate the intro from the cartridge.

TylerSoze

Also available in: Atom PDF