Project

General

Profile

Activity

From 2007-05-04 to 2007-05-17

2007-05-17

20:57 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
Logged In: YES
user_id=849456
Originator: NO
I really do need more info on this in order to investigate.
danij
20:45 Feature #1177: Autohide + Floating statusbar options
Logged In: YES
user_id=856527
Sort of under this heading - I would like an additional setting
for the status bar ...
aemitchell
20:44 Feature #1182: Titlescreen demo sequences using InFine
_(originally posted by anonymous SF.net user)_
Logged In: NO
I presume this functionality would include determinat...
skyjake
20:43 Feature #1200: Non-Rectangular Resolutions
Logged In: YES
user_id=717323
Yes, the sprites are currently not correctly scaled compared
to the display aspect r...
skyjake
20:41 Feature #1223: 16:9 widescreen mode
Logged In: YES
user_id=717323
A 16:9 wide-screen mode is not a bad idea in itself.
skyjake
20:40 Feature #1228: Damage from nukage splats
Logged In: YES
user_id=1566636
I believe this brings us back to the damaging particles topic.
papercut2
20:37 Feature #1268: Individual sounds for Creatures.
Logged In: YES
user_id=1566636
You can do that with .deds I believe.
I dont think the weapon firing sounds can b...
papercut2
20:35 Feature #1301: Redesigned DED Reader
Logged In: YES
user_id=717323
I don't intend to update the DED Manager any more. Editing DEDs in a
text editor is ...
skyjake
20:28 Bug #154: Masked texture lines
Logged In: YES
user_id=849456
Originator: NO
Moving to bugs (although, not so in the strictest sense).
danij
20:23 Feature #1367: Ambient Light Level
Logged In: YES
user_id=941452
hmm, the old gamma correction (F11) still works in Doomsday,
surely, set to 1 is da...
ben2k9
20:20 Feature #1421: Heretic: Save state of inventory in saved games
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
20:19 Feature #1427: Support for HACX
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:13 Feature #1427: Support for HACX
Logged In: YES
user_id=1437996
Issues I've found so far:
-Messages and some menus revert to the Doom font instead ...
flamepanther
20:07 Feature #1434: No vsync option anywhere
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij
20:06 Feature #1435: Old-style sound queing
Logged In: YES
user_id=849456
Originator: NO
It is possible to make this optional if it is not already.
danij
20:04 Feature #1437: OpenAL support
Logged In: YES
user_id=1248824
Originator: NO
openal is supported - oddly not working for me right now - but we hav...
yagisan
19:47 Bug #445: WAD Loading/using problem
Logged In: YES
user_id=849456
Originator: NO
All issues resulting in fatal errors with this PWAD have been resolved...
danij
10:43 Revision d788e81d (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si... danij
10:42 Revision 4b309ce4 (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si... danij

2007-05-14

19:10 Bug #445: WAD Loading/using problem
Logged In: YES
user_id=849456
Originator: NO
I've had a quick look at this and the problems are caused by the WAD i...
danij
19:05 Bug #446: Can not walk along walls - gets stuck - beta5
Logged In: YES
user_id=849456
Originator: NO
Please leave it for the deng team to assign priority to tracker items.
danij

2007-05-13

21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away... kajer
20:09 Revision 0a2dd97d (github): Made GL node data a requirement, removed cvar "bsp-build" and all code relating to manual polygonization from the standard node structure.
danij
16:32 Revision 91ddd656 (github): Adjusted the map data object structures to remove some redundancies.
When the automap "show subsectors" cheat is enabled; draw "minisegs" too (note, these are only present in GL node dat... danij

2007-05-07

21:53 Bug #445 (Closed): WAD Loading/using problem
I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ... epo35

2007-05-06

05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf...
danij
00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
danij

2007-05-05

17:16 Feature #1445 (Closed): Player Max Ammo Values in Heretic
Enable player values such as max health, max armour, max mana, item pickup amounts specifiable via Values.ded file li... billy_of_fenham
01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
Fixed missing automap background texture in jHexen. danij

2007-05-04

22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar... danij
13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
yagisan
11:22 Revision 28d781fa (github): Add definefinder
yagisan
 

Also available in: Atom