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Feature #1435

Old-style sound queing

Added by phoenix9000 over 17 years ago. Updated over 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Vanilla emulation
Target version:
-
Start date:
2007-01-31
% Done:

100%

Tags:
SFX

Description

In Jdoom right now, multiple sounds created by a single entity all overlap when played. This can sound really bad when using the chainsaw on a demon or imp, or if a monster goes under a crushing ceiling. In the original Doom engine, entities would interrupt any existing sound they were playing in order to make a new sound. Right now in Jdoom I think the only entity that does this is the chainsaw's idle and attack loops. Could an option be put into place to use the old-style sound queing for all entities?

Labels: Sound

History

#1 Updated by danij almost 17 years ago

Logged In: YES
user_id=849456
Originator: NO

It is possible to make this optional if it is not already.

#2 Updated by skyjake over 10 years ago

  • Tags set to SFX
  • Category set to Vanilla emulation
  • Status changed from New to Closed
  • Assignee set to skyjake
  • % Done changed from 0 to 100

This can be done with "sound-overlap-stop 1".

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