Revision 91ddd656
Added by danij over 17 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- portable
- include
- src
- cl_oldworld.c (diff)
- cl_world.c (diff)
- dam_main.c (diff)
- dam_read.c (diff)
- p_data.c (diff)
- p_dmu.c (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_particle.c (diff)
- p_polyob.c (diff)
- p_sight.c (diff)
- r_data.c (diff)
- r_shadow.c (diff)
- r_util.c (diff)
- r_world.c (diff)
- rend_decor.c (diff)
- rend_dyn.c (diff)
- rend_fakeradio.c (diff)
- rend_main.c (diff)
- s_environ.c (diff)
- sv_pool.c (diff)
- plugins
- engine
Adjusted the map data object structures to remove some redundancies.
When the automap "show subsectors" cheat is enabled; draw "minisegs" too (note, these are only present in GL node data).
TODO: We really need to get things so that ALL subsectors have a complete set of segs (forming a convex polygon). It would make life so much easier and the data could be organised into a more "render-ready" structure.