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Revision 4636e79b

Added by danij over 17 years ago

Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.

Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2

TODO: All the texture coord transformations have been updated but there appears to be a bug somewhere in the code for writing additional dynlights for RP_DIVQUADs (rend_list.c approx, line #1615). Perhaps I'm too tired... its alluded me thus far.

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