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From 2007-04-23 to 2007-05-06

2007-05-06

05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf...
danij
00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
danij

2007-05-05

17:16 Feature #1445 (Closed): Player Max Ammo Values in Heretic
Enable player values such as max health, max armour, max mana, item pickup amounts specifiable via Values.ded file li... billy_of_fenham
01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
Fixed missing automap background texture in jHexen. danij

2007-05-04

22:12 Revision 2a0d3791 (github): Continued work on the texture management code.
Revised how textures loaded from raw lumps are managed. These plus the recent changes to the way patches and flats ar... danij
13:10 Revision 633e4852 (github): Fix description, and actually make sure it works correctly
yagisan
11:22 Revision 28d781fa (github): Add definefinder
yagisan

2007-05-03

09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij

2007-05-01

01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij
01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij

2007-04-30

17:12 Bug #385: Hexen Common CTD - Segmentation Violation
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This should now be fixed in svn for 1.9.0-beta6.
danij
17:12 Feature #1443: Fog options should be available in UI
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Fog is not a global option. It is there to be changed on a per-map bas...
danij
17:10 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
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This is now mostly fixed in svn for 1.9.0-beta6. However, there remain...
danij
17:07 Bug #411: Game crashes when startig new game in TNT Evilution
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Fixed in svn for 1.9.0-beta6.
danij
17:02 Feature #1442: PC Speaker Sounds/Emulation
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This is an intriguing idea, nostalgia-wise... I'm not sure if it rises...
skyjake
17:01 Bug #442: Final Doom, TNT hangs in level 8
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This has been fixed in svn for 1.9.0-beta6. The cause is due to the ma...
danij

2007-04-29

19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
danij
14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
danij
14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
danij

2007-04-28

16:14 Bug #443: md2, CPU Affinity & FPS (multithread-bug)
_(originally posted by anonymous SF.net user)_
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I don't know the DD so...
skyjake

2007-04-23

07:03 Revision 4290e775 (github): Further tweaks and improvements to fakeradio shadow edges. Fixed a couple of issues when dealing with maps with geometry bugs (e.g. E4M1).
Fixed a buffer overflow vulnerability in P_IsValidControl(). danij
 

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