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Bug #385

Hexen Common CTD - Segmentation Violation

Added by davecousineau almost 18 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2006-12-11
% Done:

100%


Description

There seems to be a bug causing a CTD directly related to damaging an unactive enemy. Its not 100% but if I come upon an enemy that is motionless and not yet active and i damage it there is a very good chance (25-50%) that i will get a Segmentation Violation error. If i reload and do it again, i still have a random chance of a crash. (it may or may not happen on the same mob).

Doesn't seem to relate to any video or audio settings, though i can't be sure. Also not sure if this is all of Doomsday or just hexen. I don't see why it would be limited to hexen, but i dont have a deep enough knowledge of things to know.

The specifics of my current situation is shooting the Green Chaos Serpents that are just inside the temple on ShadowWood with the SerpentStaff missles (before the mobs are active).

Labels: Gameplay

History

#1 Updated by danij almost 18 years ago

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Can you try disabling particle effects and re-test the problem.

#2 Updated by davecousineau almost 18 years ago

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yeah, tried turning off every graphical effect including textures, still happens.

#3 Updated by danij over 17 years ago

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This should now be fixed in svn for 1.9.0-beta6.

#4 Updated by yagisan over 17 years ago

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closing - fixed in svn

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