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From 2007-04-20 to 2007-05-03

2007-05-03

09:14 Revision fa3d8ee8 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:14 Revision 7b7d0815 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:13 Revision 81d87a83 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij
09:11 Revision b0b3ac24 (github): Worked on the texture management a bit.
We now have a hash for patches uploaded to the videocard.
Revised flat management so that they are indexed by id and ...
danij

2007-05-01

01:12 Revision cae25faa (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij
01:11 Revision a024b661 (github): Shifted things around so that rendpoly_t->sector could be removed (it didn't belong there conceptually).
Next I'll tackle the wall specific data in rendpoly_t (used with the div stuff in order to render double fans). DivQu... danij

2007-04-30

17:12 Bug #385: Hexen Common CTD - Segmentation Violation
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This should now be fixed in svn for 1.9.0-beta6.
danij
17:12 Feature #1443: Fog options should be available in UI
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Fog is not a global option. It is there to be changed on a per-map bas...
danij
17:10 Bug #402: [HEXEN] Saves from 1.8.6 doesn't work
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This is now mostly fixed in svn for 1.9.0-beta6. However, there remain...
danij
17:07 Bug #411: Game crashes when startig new game in TNT Evilution
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Fixed in svn for 1.9.0-beta6.
danij
17:02 Feature #1442: PC Speaker Sounds/Emulation
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This is an intriguing idea, nostalgia-wise... I'm not sure if it rises...
skyjake
17:01 Bug #442: Final Doom, TNT hangs in level 8
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This has been fixed in svn for 1.9.0-beta6. The cause is due to the ma...
danij

2007-04-29

19:11 Revision dd0494fe (github): Fixed compilation problems with release builds in VC++ 2k5. All plugins now compile without error when "Release" is the build target.
danij
14:26 Revision ce7d9976 (github): Updated Doomsday.rc and drd3d.rc to work with VC++ 2k5.
danij
14:23 Revision 05a6f81e (github): Updated dsopenal to compile with VC++ 2k5
danij

2007-04-28

16:14 Bug #443: md2, CPU Affinity & FPS (multithread-bug)
_(originally posted by anonymous SF.net user)_
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I don't know the DD so...
skyjake

2007-04-23

07:03 Revision 4290e775 (github): Further tweaks and improvements to fakeradio shadow edges. Fixed a couple of issues when dealing with maps with geometry bugs (e.g. E4M1).
Fixed a buffer overflow vulnerability in P_IsValidControl(). danij

2007-04-22

23:16 Revision 9076def2 (github): Fixed FTBFS issue reported by Yagisan and Dave. Also removed an unreferenced local in LG_Init()
danij
23:06 Revision 3a4fd97f (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Part #3 of 3. danij
23:05 Revision 9554c0b8 (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation... danij
23:04 Revision a456930b (github): Use floating point 0 - 1 when dealing with rgb colors. All code updated except when dealing directly with vertices (i.e. in the bias lighting code).
Found and fixed an issue with the light grid which resulted in evaluated points returning {0, 0, 0} if the evaluation... danij
19:11 Feature #1444 (Closed): Smart texture filtering toggle in Snowberry
It would be convenient to have a toggle for "smart texture filtering" for each profile in Snowberry. That way it cou... flamepanther

2007-04-21

19:23 Revision 3331596a (github): Parameterized Rend_RenderModel(). Parameters are packed into modelparams_t before being passed in instead of vissprite_t. vissprite-type specific logic branching formerly in Rend_RenderModel() now happens externally to this routine by use of the passed parameters. Particle and sky models are now translated directly to modelparams_t so the VSPR_SKY_MODEL and VSPR_PARTICLE_MODEL vissprite types have been removed.
Implemented a new vissprite type VSPR_DECORATION to explicitly state when a vissprite is a light decoration. danij

2007-04-20

09:51 Revision 449a9890 (github): Draw linedef normals in the automap if cheatmode > 1.
In the automap only draw separate segs when required (when showing subsectors). Draw full linedefs normally. danij
09:49 Revision fad35bb9 (github): Fixed a logic error in fakeradio neighbor searching which could lead to an infinite loop with certain map geometry.
danij
 

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