Feature #1164
Animation sequences defined using DEDs
Start date:
2003-05-26
% Done:
100%
Description
Currently all texture animations are hard-coded.
They should be moved into a definition file.
Labels: Customizability
History
#1 Updated by skyjake over 21 years ago
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This will be in 1.7.12. Random timing is possible. (Hexen
needs it, anyway.)
#2 Updated by skyjake over 21 years ago
(originally posted by anonymous SF.net user)
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Will there be random timing for the animation sequence
frames?