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Feature #1164

Animation sequences defined using DEDs

Added by skyjake over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-05-26
% Done:

100%


Description

Currently all texture animations are hard-coded.
They should be moved into a definition file.

Labels: Customizability

History

#1 Updated by skyjake over 21 years ago

Logged In: YES
user_id=717323

This will be in 1.7.12. Random timing is possible. (Hexen
needs it, anyway.)

#2 Updated by skyjake over 21 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

Will there be random timing for the animation sequence
frames?

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