Bug #64
White gaps where walls meet on TNT2
Description
This is a problem I used to have a lot but when I got my
GeForce 4, it went away. Little tiny gaps can be seen
where walls meet-- they usually blink, even when you're
not moving. This is happening on my TNT2-based
computer, with latest nVidia detonator drivers and
DirectX. It's a nitpick, but it still would be nice to see
them patched up somehow.
Labels: OpenGL Renderer
History
#1 Updated by skyjake over 21 years ago
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If you disable dynamic lights, do the white gaps still
appear?
How about "rend-light-blend 1", or "fog on"?
#2 Updated by skyjake over 21 years ago
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1.7.12 takes special care to use the same polygon
geometry for pretty much all passes. There should be no
stray pixels or gaps any more.