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Bug #64

White gaps where walls meet on TNT2

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2003-06-10
% Done:

100%


Description

This is a problem I used to have a lot but when I got my
GeForce 4, it went away. Little tiny gaps can be seen
where walls meet-- they usually blink, even when you're
not moving. This is happening on my TNT2-based
computer, with latest nVidia detonator drivers and
DirectX. It's a nitpick, but it still would be nice to see
them patched up somehow.

Labels: OpenGL Renderer

History

#1 Updated by skyjake almost 21 years ago

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user_id=717323

If you disable dynamic lights, do the white gaps still
appear?

How about "rend-light-blend 1", or "fog on"?

#2 Updated by skyjake over 20 years ago

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user_id=717323

1.7.12 takes special care to use the same polygon
geometry for pretty much all passes. There should be no
stray pixels or gaps any more.

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