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Bug #1006

[Busy Mode] Screen capture malformed at some resolutions

Added by skyjake about 12 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2012-03-08
% Done:

100%


Description

When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g., Doom screen wipe) looks malformed (pixel format, stride, or other GL parameter seems incorrect).

Possibly related: http://dengine.net/forums/viewtopic.php?f=7&t=987

Labels: User Interface

History

#2 Updated by skyjake about 12 years ago

This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cut the captured image's resolution in half (for the blur and to save some texture memory) and upload it as-is onto a texture.

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