Bug #1791
[Hexen] Hub state reset after saving
Description
See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:- Warp to 2
- Play your way to the Guardian of Ice
- Save the game while in Guardian of Ice
- Return via the "sword" portal
Related issues
Associated revisions
Fixed|libcommon|GameSession: Replacing internal .save Info
Following File::reinterpret() one must manually (re)populate()
IssueID #1791
Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary edge. While this is
logically true there are some special cases in which no boundary is
recorded (e.g., the one unique outer halfedge is twined with an egde
originating from a degenerate BSP leaf). In this case, the trigger
is a so-called "control sector" outside the map attempting to update
surface light decorations when it's ceiling plane moved.
Todo for later: There is no need for such a cluster to be observing
plane movement at all. To address this properly we need two things;
1) BSP building algorithm that guarantees topologically sound and
geometrically correct data, 2) more intelligent SectorCluster.
IssueID #1791
History
#1 Updated by skyjake over 10 years ago
- Related to Feature #1732: Libcommon savegame system added
#2 Updated by skyjake over 10 years ago
- Description updated (diff)
#3 Updated by skyjake over 10 years ago
- Status changed from New to In Progress
#4 Updated by danij over 10 years ago
- % Done changed from 0 to 100
#5 Updated by danij over 10 years ago
- Status changed from In Progress to Closed
#6 Updated by skyjake over 10 years ago
- Status changed from Closed to Resolved
#7 Updated by skyjake over 10 years ago
Marked as Resolved until cherry-picked.
#8 Updated by danij over 10 years ago
- Status changed from Resolved to Closed
Fixed|libcommon|GameSession: Replacing internal .save Info
Following File::reinterpret() one must manually (re)populate()
IssueID #1791