Activity
From 2014-04-17 to 2014-04-30
2014-04-30
- 20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... - 20:09 Bug #1790 (Closed): Crash after starting install of update
- 17:21 Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
- 19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5)
- This is a kludge. The proper way would be to use macdeployqt to deploy
the app on its other, rather than borrowing st... - 19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues
- Illegal narrowing and unintentional literal suffixes.
- 17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2
- 17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 11:16 Revision 3160eb49 (github): Debian: Packaging rules
- The rules apparently differ when doing a straight up binary build
vs. a build of the source package. - 08:33 Revision 890f8c56 (github): Cleanup
- 08:30 Revision 03c81548 (github): Cleanup
- 04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid
- If no cluster exists at the listener's position then continue to use
the last-known reverb properties until a new clu... - 04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... - 03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf
2014-04-29
- 18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow
- 18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
to support it. - 18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle
- 17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary)
- 17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules
- Need to build Assimp under external.
- 17:13 Revision af01d0f0 (github): Git: Updated repository readme
- 10:05 Revision cf124eeb (github): Typos
- 10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship
- 09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl
- Todo: The API for bias contributor updating needs improving...
- 08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment)
- 08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment)
- 07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal)
- Todo: Continue relocating relevant functionality here from other
parts of the renderer. Bias contribution determinati... - 07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:42 Revision f404c42c (github): Debian: Updated package build rules
- 07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard
- This would need a larger disk image.
- 05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management
- SectorCluster is now responsible for the generation of map geometry
"Shards" within the cluster and allocates bias il... - 00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces
- Leaf-level granularity for routing change notifications is wrong as
this assumes there is at least one surface geomet...
2014-04-28
- 19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp
- 18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external
- 18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule
- 17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library
- 13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup
- 12:40 Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
- 12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid
- Separated IPointLightSource from ILightSource so that the latter can
be used as the base for non-point light sources.... - 09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps
- This should speed up Windows builds somewhat.
- 09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme
- 09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports
- The Assimp dependency is now configured for Windows.
- 08:33 Revision b557f653 (github): libdeng2: Added a precompiled header
- qmake supports precompiled headers, so we should take advantage of
this to speed up builds. - 07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages
2014-04-27
- 23:08 Bug #1093: Single Use Teleporter Malfunction
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is... - 22:31 Bug #1093: Single Use Teleporter Malfunction
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
- 14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds
- 14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image
- 13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips
- Individual ZIPs turned out to be not the best solution for this.
A regular disk image should work better. - 13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes
- 12:18 Revision e948f32f (github): Merge branch 'gl2-model'
2014-04-26
- 18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 18:06 Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
- 22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
- 22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
- 19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... - 20:38 Revision 3132e327 (github): Windows|Client: Updated app icon
- Using the reordered .ico that seems to work better.
IssueID #1589 - 15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
- 12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process
- 07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling
- Attempting a fix.
IssueID #1589 - 07:35 Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
- 06:23 Bug #1589: [Windows] Missing icons
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
- 07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- 07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
- 01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity
- Rather than working directly with Sectors the bias light grid now
operates with SectorClusters, taking advantage of t...
2014-04-24
- 18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
- 18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 18:29 Revision 0438df7f (github): World|Sector: Cleanup
- 18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer. - 18:29 Revision 986a27f1 (github): World|Plane: Cleanup
- 17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
- Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico... - 17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... - 10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- 10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
- 10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
- 12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
- 12:02 Revision 02a487af (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 12:02 Bug #1778 (Closed): Error when running doomsday-host
- 10:38 Bug #1778: Error when running doomsday-host
- It now works.
Thanks - 08:20 Bug #1778 (Feedback): Error when running doomsday-host
- 08:20 Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
- 02:14 Bug #1778 (Closed): Error when running doomsday-host
[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...- 11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
- 07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 07:22 Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
- 07:21 Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt... - 03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
2014-04-23
- 19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ... - 14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a... - 19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command
- 18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
- 07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 02:41 Revision ee85b270 (github): World|Sector: Cleanup
- 02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
2014-04-22
- 20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
- Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ...
- 19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
- Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on...
- 19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- Precisely. The bug is that this behavior is *not* replicated.
- 19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- > Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha... - 19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- 17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
- A simple key binding widget exists for the Console shortcut key.
- 15:01 Feature #8 (In Progress): New GL2 based model renderer
- 15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
- 14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
- 14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
- There were actually several issues at play here; see commit notes.
- 11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ...
- 10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki...
- 14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714 - 10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- 07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
- 10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714
2014-04-21
- 22:41 Revision bb21ca25 (github): World|Plane: Cleanup
- 22:20 Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
- This again required some (simple) modifications to phpBB itself.
- 21:25 Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:25 Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
- 21:10 Revision bf4a6909 (github): Fixed|Renderer: Moving planes need decoration update on every frame
- Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations... - 21:10 Revision d96bbce1 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
- With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ... - 21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
- 20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
- 21:09 Revision f9fd7271 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
- With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ... - 21:09 Revision 8ff55a23 (github): Fixed|Renderer: Moving planes need decoration update on every frame
- Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations... - 20:09 Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
- As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta... - 20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel.
- 19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ...
- 17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
- The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s...
- 19:12 Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
- 19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- 17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- This was caused by mismanagement of particle generator IDs.
- 19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this.
- 18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin...
- 18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
- 17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
- 18:02 Revision e4422cb0 (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
- A classic confusion between 1-based and 0-based indexing.
IssueID #1743 - 18:01 Revision 2dc8a3af (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
- A classic confusion between 1-based and 0-based indexing.
IssueID #1743 - 17:23 Revision ce55ad4b (github): Fixed|Hexen: Crash when starting a new game from end game finale
- FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s... - 17:16 Revision fe7beaf3 (github): Fixed|Hexen: Crash when starting a new game from end game finale
- FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s... - 09:52 Revision 45578b63 (github): Typo
- 05:36 Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
- 05:19 Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
- When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi... - 04:54 Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
- 03:38 Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
- 03:13 Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
- Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
2014-04-20
- 18:03 Revision 34ff3412 (github): Fixed|Client: A number of issues discovered in static analysis
- 17:41 Revision 7fbc222a (github): Fixed|Client|World: Result of operation is garbage or undefined
- Static analysis reveals that the return value of clipBlock() could be
undefined, as didClipMin and didClipMax were un... - 14:02 Revision 28d45b56 (github): libdeng2: Cleanup
- Mostly benign stuff following static analysis with clang.
- 12:25 Revision f3c734e9 (github): Fixed|libappfw|DialogWidget: Potential null pointer dereference
- If DialogWidget::buttonWidget() was called with a label string that
is not the dialog, a null pointer dereference wou... - 12:01 Feature #1774: Use "-savedir" option to the configure where saves are stored
- I forgot to mention that when I restarted Doomsday it loaded the savegame from G:\DOOM\Doomsday\user\savegames\doom2,...
- 11:49 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Just to clarify, my response file specifies *-userdir "G:\DOOM\Doomsday\WADS\user" -savedir "G:\DOOM\Doomsday\WADS\us...
- 05:03 Feature #1774 (New): Use "-savedir" option to the configure where saves are stored
- I know that 1.14.0 includes several changes/enhancements to savegame handling in Doomsday. I use response files for d...
- 10:31 Revision 522ce382 (github): Fixed|libgui|OS X: Memory leak in native font renderer
- 10:31 Revision 3401f023 (github): Fixed|libgui|OS X: Memory leak in native font renderer
- 10:20 Revision 1cd1082f (github): Cleanup
- 04:21 Revision cad919e2 (github): Homepage|Forums: More semantic markup for forum/topic listings
- Todo: Update stylesheet removing the now unnecessary classes.
- 01:41 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Well, it is good that you are one step closer to fixing the problem, as your post suggests.
2014-04-19
- 19:55 Revision 3057cb2a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:55 Revision bcdd0aee (github): Homepage|Forums: Responsive reformatting of forum/topic listings
- If the width of the window is small enough that a tabular layout for
forum and/or topic listings negatively affects r... - 19:30 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res...
- 10:04 Revision b01a64aa (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
- 10:04 Revision d81c198e (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
- 10:02 Revision 44b1c9d5 (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
- 10:00 Revision 99fbde1c (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
2014-04-18
- 11:50 Revision 5174ae71 (github): Fixed|Builder: Parsing version number from zipped apps
- 10:33 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
- Hello,
I get a black screen when I try to start Doomsday 1.14.0 with Anti-aliasing set to 24x or 24xEQ on my AMD R... - 10:15 Revision 993c1d35 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
- There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ... - 10:14 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
- 10:11 Revision e1c13e70 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
- There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ... - 09:39 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
- To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its...
- 09:37 Feature #1771 (Closed): Delete savegames via Game Selection menu
- Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice...
- 09:33 Feature #1770 (Closed): Tutorial improvements
- * Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind... - 09:02 Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
- The log level names were updated in 1.14, and also the @-devlog@ option needs to be added.
- 08:58 Revision 3bd90bb9 (github): Fixed|Snowberry: Updated verbose log options
- 08:58 Revision b58fbed3 (github): Fixed|Snowberry: Updated verbose log options
- 08:42 Feature #1768: Boom compatibility
- danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru...
- 08:39 Feature #1768 (Progressed): Boom compatibility
- "PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici...
- 08:35 Feature #1767 (New): Network delta profiler
- In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific...
- 08:33 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo...
- 08:26 Feature #1765 (New): Multiplayer savegames (co-op)
- The server has all the information it needs to save the complete state of the game. It just needs to sync the state a...
- 08:22 Feature #1764 (New): DMU 2.0: Generate network deltas
- Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to...
- 08:14 Feature #1763 (New): Autosaving
- At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall...
- 08:12 Feature #1762 (New): Game hierarchy
- Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th...
- 08:03 Feature #1761 (Closed): FS2 resource packages
- There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e... - 07:56 Feature #1759 (Rejected): Plugins 2.0
- The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi... - 07:53 Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
- If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us...
- 07:50 Feature #1757 (New): Separate server and client sources
- Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def...
- 07:45 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes....
- 07:42 Feature #1755: Use FS2 for runtime files
- The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ... - 07:40 Feature #1755 (Closed): Use FS2 for runtime files
- All runtime files (under */home*) should be read and written using FS2.
- 07:36 Feature #1754 (New): Start local server using client GUI
- In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl...
- 07:31 Feature #1753 (Rejected): Improved Master Server API
- Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi...
- 07:11 Revision c9e8681d (github): Client|Server: Print command line options at startup as MSG
- The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo... - 07:10 Revision bd3534f5 (github): Client|Server: Print command line options at startup as MSG
- The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo... - 07:09 Revision 1fd72bd7 (github): libappfw|PanelWidget: Tightened popup opening bounce a little
- 05:51 Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
2014-04-17
- 22:20 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
- It shows this text in a messagebox:
> Application terminated due to exception:
> Uncaught exception during loop i... - 20:59 Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:59 Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
- Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t... - 15:47 Revision c91a3e43 (github): Cleanup
- 15:47 Revision d686f02d (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
- Otherwise key modifiers might fire the gun, etc. when typing in the
console. - 15:44 Revision 194684ac (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
- Otherwise key modifiers might fire the gun, etc. when typing in the
console. - 15:44 Revision ed543800 (github): Cleanup
- 15:24 Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
- 11:01 Bug #1750: [Deathkings] New game crash while viewing ending
- Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash.
- 10:54 Bug #1750: [Deathkings] New game crash while viewing ending
- Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ...
- 14:43 Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
- Fixes the "black bar under panorama" issue at some window sizes.
- 14:20 Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
- 10:46 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
- 10:46 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
- 08:56 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
- It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding...
- 10:45 Revision 94362344 (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
- An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition... - 10:45 Revision a0c067c4 (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
- 10:44 Revision 66b13386 (github): Bumped version number to 1.14.1
- 10:39 Revision eb54aaa1 (github): Fixed|libdeng2|Time: Deserializing a Time instance
- IssueID #1748
- 10:38 Revision 3a10525d (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
- An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
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