Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action; in this case GA_ENDDEBRIEFING. However, when starting a new game session we must ignore any actions from the InFine stop hooks.
Todo: Is FI_StackClear() meant to trigger stop hooks?
Also changed the order of the game action enums in x_event.h to match the other games, however this has no impact on the execution.
Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when starting a new game
session we must ignore any actions from the InFine stop hooks.
Todo: Is FI_StackClear() meant to trigger stop hooks?
Also changed the order of the game action enums in x_event.h to
match the other games, however this has no impact on the execution.
IssueID #1750