Activity
From 2014-05-01 to 2014-05-14
2014-05-14
- 20:44 Revision db563f04 (github): Fixed|Windows|libdoomsday: MSVC specific build problems and exports
- 17:04 Revision 4d4bb605 (github): Refactor|Renderer|WallEdge: Removed viewer-dependent flags from WallSection
- 16:39 Revision 809074c9 (github): Refactor|Renderer|WallEdge: Moved R_SideBackClosed() into WallEdge (to be assimilated)
- 15:21 Revision 2da8591f (github): Renderer|SectorCluster: SectorCluster provides WallEdges for writeAllWallSections()
- The owned edges exist over multiple render frames and are currently
allocated on the fly as needed. This is the very ... - 14:36 Revision de294f3c (github): Renderer|WallEdge: Minor cleanup
- 14:02 Revision c1bb3f97 (github): Refactor|Renderer|WallEdge: Removed WallEdge internal behaviors from WallSection::Flags
- 13:08 Revision ba1ae199 (github): Renderer|WallEdge: Cleanup
- 11:59 Revision e1789649 (github): Refactor|Renderer|WallEdge: Merged WallSpec into WallEdge::Section
- 11:16 Revision db5f605f (github): Refactor|Renderer: Relocated IEdge, AbstractEdge and WallSpec
- 10:20 Revision a6b4d760 (github): Refactor|Renderer|SkyFixEdge|WallEdge: Merged SkyFixEdge into WallEdge
- Todo: Cleanup.
2014-05-13
- 15:01 Revision d03da882 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- 14:59 Revision f55d3166 (github): Refactor|Renderer|SkyFixEdge|WallEdge: Revised WallEdge and SkyFixEdge to prepare for merge
- WallEdge and SkyFixEdge now manage surface sectioning internally.
This presently means that all sections for an edge ... - 12:12 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Cherry picked to stable-1.14.
- 11:42 Bug #1802 (Resolved): [Hexen] Saving error - "already exists"
- 12:09 Revision 8bb8b995 (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
- The last-used slot number should be determined from the slot id.
- 12:08 Revision 9fc0e5b7 (github): Fixed|libcore|libcommon: File already exists when trying to save game
- Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu... - 12:07 Revision 5963904c (github): Bumped version number to 1.14.3
- 12:04 Revision 9baae498 (github): Merge branch 'master' into defs-v2
- 11:47 Revision 6e8c9f24 (github): Fixed|libcore|libcommon: File already exists when trying to save game
- Two issues were fixed:
- ArchiveFeed would abort a repopulation prematurely due to a
"return" in place of "continu... - 11:40 Revision 2a4d0481 (github): Fixed|Windows|MSVC: Build and deployment with Qt 5 and VS 2013
- 11:37 Revision b898e6e1 (github): libcore|FS: Added more log entries about file pruning
2014-05-12
- 21:44 Bug #1802: [Hexen] Saving error - "already exists"
- I can reproduce this on Windows with Hexen. I'll investigate what is going on.
The @internal.save@ seems to be wri... - 12:04 Bug #1802: [Hexen] Saving error - "already exists"
- I'm using Windows 8.1.
Considering the stable builds the issue is present only in the latest one (1.14.2).
The quic... - 09:22 Bug #1802: [Hexen] Saving error - "already exists"
- I'll check on Windows if I can reproduce any file access issues in the case where replaceFile is called repeatedly. P...
- 07:53 Bug #1802: [Hexen] Saving error - "already exists"
- The "hexl.save" name suggests this is a quick save slot binding issue.
Edit: I couldn't find any problems with the... - 07:45 Bug #1802 (In Progress): [Hexen] Saving error - "already exists"
- 06:30 Bug #1802: [Hexen] Saving error - "already exists"
- Are you using Windows? If so, which version?
- 00:48 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Doomsday version 1.14.2
Steps to reproduce:
1. Load a random level (tested on Hypostyle and Bright Crucible)
2. ... - 10:56 Revision 905c6008 (github): Cleanup
- 09:55 Revision 6f97c17b (github): API|DEH Reader: Use revised DED structs, dropped deprecated API functions
- The DED_AddValue and DED_NewEntries functions are no longer relevant
now that one can link against libdoomsday and ac... - 09:52 Revision c12b4e63 (github): Refactor|Client|Server: Use revised libdoomsday DED structs
- Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an... - 09:45 Revision 25fe084b (github): Refactor|libdoomsday|DED: Definition memory management
- This commit applies some C++ sugar so ease the handling of the DED v1
definitions. Since these are C POD structs, a D... - 09:31 Revision f1ce4b7f (github): liblegacy: Added a C-string duplication function
- 08:11 Revision 30e9e63b (github): Fixed|All Games: Read-only cvar "game-save-last-slot" incorrect
- The last-used slot number should be determined from the slot id.
- 03:26 Revision 9fd0a298 (github): World|ConvexSubspace: Cleanup
2014-05-11
- 14:05 Revision 462bb72a (github): World|bsp::PartitionEvaluator: Cleanup
- 12:36 Revision 7c9cdcce (github): Optimize|World|bsp::Partitioner: Use a TaskPool for concurrent BSP costing
- bsp::PartitionEvaluator now uses a background TaskPool for concurrent
evaluation and costing of candidate partition l... - 11:39 Revision 9aea6ac5 (github): Refactor|libdoomsday: Added dedarray.h for DED array management
- 10:17 Revision bad00cc7 (github): Refactor|libdoomsday: Added a header for individual DED data structs
- 10:17 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
- 10:05 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- It might have been a problem with the save game file. it works now. This bug report can be removed.
2014-05-10
- 12:41 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12... - 12:36 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
- After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it...
- 12:38 Feature #1768: Boom compatibility
- I wonder what it would be like if you combine Boom with models, if that is even possible.
- 09:59 Bug #1799: Project ERROR: Missing dependency: Open Asset Import Library
- The Open Asset Import Library is a new dependency that will be used in 1.15. Like Qt and SDL, you have to make sure i...
- 09:58 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
2014-05-09
- 11:17 Revision 6f026495 (github): World|bsp::Partitioner: Cleanup
- 10:10 Revision 1ae5d980 (github): Refactor|World|bsp::Partitioner: Extracted "PartitionCostEvaluator" from bsp::Partitioner
- Todo: Cleanup
- 06:40 Revision 95177830 (github): Refactor|World|bsp::Partitioner: Removed the "SuperBlockmap" container
- There is no longer a need for an object instance to contain the tree
data structure. - 06:12 Revision 0553f3c4 (github): Refactor|World|bsp::Partitioner: Moved more misplaced logic out of "SuperBlockmap"
- 05:25 Revision e9f59926 (github): Refactor|World|bsp::Partitioner: Moved line segment collation out of "SuperBlockmap"
- This algorithm clearly belongs in bsp::Partitioner itself.
- 04:41 Revision 92b83746 (github): World|bsp::Partitioner: Cleanup
- 03:35 Revision 0a658e2c (github): World|bsp::Partitioner: Fixed a refactoring oversight
2014-05-08
- 11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec...
- 10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ... - 02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
- For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp... - 07:47 Revision 40e91d3a (github): Refactor|World|bsp::Partitioner: Reimplemented the "SuperBlockmap" node tree with de::BinaryTree
- Todo:
- Verify everything still works correctly
- Revise API for line segment insertion
- Cleanup and rename - 02:45 Revision 0f1016d4 (github): Refactor|World|bsp::Partitioner: Moved remaining KdTree logic into "SuperBlockmap"
- This class now only depends on the old KdTree in liblegacy for its
integral binary tree... - 02:00 Revision 0f87d6cf (github): Refactor|World|bsp::Partitioner: Moved KdTree node splitting logic into "SuperBlockmap"
- 01:25 Revision be3c6a5e (github): Refactor|World|bsp::Partitioner: Separated binary tree management from "SuperBlockmap"
- 00:26 Revision 81bd0465 (github): Refactor|World|bsp::Partitioner: Continued BSP "SuperBlockmap" remodeling
2014-05-07
- 22:30 Revision 8181d4e2 (github): Refactor|World|bsp::Partitioner: Began BSP "SuperBlockmap" remodeling
- 16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
- Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm... - 14:50 Revision 319071f0 (github): Updater|UI: Minor rephrasing of the update availability text
- 09:00 Revision 0328f184 (github): Refactor|World|bsp::Partitioner: Cleanup
- 05:36 Revision 0eb1420e (github): World|bsp::Partitioner: Began cleaning up BspTree ownership
- 05:14 Revision 7b687ad1 (github): World|Map: Cleanup
- 04:42 Revision b821f9a4 (github): World|Map: Map now provides only const access to the internal BspTree
- 04:40 Revision cd997b6e (github): libcore|BinaryTree: Added subtree type counting and summary methods to BinaryTree
- 00:49 Revision 7164f5aa (github): World: Use a subspaceContactList
- 00:48 Revision 7408736b (github): Merge branch 'master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/render/rend_fakeradio.cpp
2014-05-06
- 23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- 23:54 Revision aac8080f (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed... - 23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- 23:49 Revision 44b7eb5f (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 - 23:49 Revision d1d01c7b (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa... - 23:49 Revision 35722441 (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... - 23:49 Revision ba79f79d (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... - 23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- 23:46 Revision 0d4ed5c3 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... - 21:38 Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label
- The value is ignored, though.
- 11:43 Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed
- This was not being used for anything (any more?).
- 10:54 Revision e1c59e22 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
- Removes the need for a BspElement to record a unique indexInMap.
- 09:55 Revision 0c97587e (github): World|Map: Removed the now unnecessary BspElement LUTs
- 08:03 Revision f96d9529 (github): World: Cleanup
- Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc... - 07:44 Revision d2996d7e (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
- 07:16 Revision 6acfb5c4 (github): World: Reimplemented BSP tree with de::BinaryTree
- de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi... - 04:58 Revision 96f8252a (github): Refactor|World: Began BSP tree remodeling
- The first step is to eliminate MapElement as a common base.
- 03:32 Revision f4d7009a (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
- 03:20 Revision 1a224c76 (github): Map API: BspLeaf replaced with ConvexSubspace
- ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo... - 00:32 Revision 6b452b0d (github): World|BspLeaf: Cleanup, updated API docs
2014-05-05
- 22:38 Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
- 19:19 Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
- 15:59 Revision 5c04c706 (github): World: Link Faces in the half-edge DS to ConvexSubspace
- Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac... - 10:37 Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
- Cleaning up the implementation by identifying what actually
constitutes the DED database. - 07:30 Feature #1637: Switch to Qt 5
- I have now switched to using Qt 5.3 on my development system (OS X).
- 07:00 Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
- 03:45 Revision 70f448f1 (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
- 03:19 Revision 68398f36 (github): Renderer: Cleanup
- 02:48 Revision 73820493 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
- 02:14 Revision aa2a666f (github): Renderer: Switched various APIs to work with ConvexSubspace
2014-05-04
- 21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
- Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c... - 18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
- 18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
- A symbolic link was attempted with the wrong destination path.
- 18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
- Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved. - 12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
- The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur... - 12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
- Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment. - 12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). - 12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
- 10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo... - 09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources
- 08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
- 08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
- 08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
- This is analogous to, say, a PCX loader.
- 07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... - 06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- Marked as Resolved until cherry-picked.
- 06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
- 00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- 06:12 Bug #1791: [Hexen] Hub state reset after saving
- Marked as Resolved until cherry-picked.
- 06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
- 00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/sectorcluster.cpp - 00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring)
- 00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
2014-05-03
- 23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
- 22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command
- 21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation
- 21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday
- This sizable commit relocates a couple of the most central Doomsday
subsystems into the libdoomsday library: console,... - 09:49 Revision a1432e5e (github): Cleanup
- 09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- 08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion
- 08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file
- 08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files
- libdoomsday is the common denominator between the client and the
server applications.
Unlike liblegacy, it is intend... - 08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... - 08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
- 08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... - 03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- 00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 - 00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
2014-05-02
- 22:14 Revision 8ba4063c (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... - 21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... - 21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes
- 20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp
- 18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version
- The development version 0.1.0 no longer applies.
- 17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core)
- 16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy)
- 15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
- 10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path)
- libassimp is built in a nonstandard location (under external).
- 09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
- 07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
- 07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup
2014-05-01
- 18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring)
- 18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros
- The GL deferring system in the client relies on preprocessor defines,
however Qt will undefine all macros like this, ... - 18:39 Revision 88119568 (github): Cleanup
- 16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions
- 16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions
- The "box" materials are still in use in the bias light editor and
some debug visualizations. - 15:50 Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files
- 12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files
- 12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing
- Reference-counted objects must take care if their constructor throws an
exception. - 12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility
- Id that is initialized to None, unlike the regular Id which is given
a unique identifier in its constructor. - 11:21 Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete
- These haven't been used after the switch to Qt input.
- 11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API
- 11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack
- 11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack
- Now that Info has an @include directive, the shader definitions can
be organized more elegantly. - 08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792 - 08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares
- Previously part of the core renderer.pack, however it is beneficial to
have it as a separate pack for customization. - 08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<... - 08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792
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