Refactor|Client|Server: Use revised libdoomsday DED structs
Also, the various definitions intended to be shared between theengine and the game plugins have been collected to an object calledRuntimeDefs.
The definition arrays in RuntimeDefs have been cleaned up using adynamic array template (somewhat similar to DEDArray).
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Refactor|Client|Server: Use revised libdoomsday DED structs
Also, the various definitions intended to be shared between the
engine and the game plugins have been collected to an object called
RuntimeDefs.
The definition arrays in RuntimeDefs have been cleaned up using a
dynamic array template (somewhat similar to DEDArray).