Activity
From 2014-04-23 to 2014-05-06
2014-05-06
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23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
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23:54 Revision aac8080f (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed... -
23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving
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23:49 Revision 44b7eb5f (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 -
23:49 Revision d1d01c7b (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa... -
23:49 Revision 35722441 (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... -
23:49 Revision ba79f79d (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... -
23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
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23:46 Revision 0d4ed5c3 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... -
21:38 Revision d4b26f8e (github): libdoomsday|DEDParser: Accept "Info" in Flag as a known label
- The value is ignored, though.
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11:43 Revision d7ff0e34 (github): Cleanup|libdoomsday: DED Flag definition's text member ("Info") removed
- This was not being used for anything (any more?).
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10:54 Revision e1c59e22 (github): Refactor|Renderer: Use a subspacesVisible QBitArray
- Removes the need for a BspElement to record a unique indexInMap.
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09:55 Revision 0c97587e (github): World|Map: Removed the now unnecessary BspElement LUTs
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08:03 Revision f96d9529 (github): World: Cleanup
- Todo: Partitioner BSP tree ownership cleanup.
Todo: Test a failed BSP build, allocation release, etc... -
07:44 Revision d2996d7e (github): World|BspLeaf|BspNode: Base BspLeaf and BspNode on BspElement
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07:16 Revision 6acfb5c4 (github): World: Reimplemented BSP tree with de::BinaryTree
- de::Map now takes ownership of what was Partitioner's internal tree
for use as the final BSP tree, rather than claimi... -
04:58 Revision 96f8252a (github): Refactor|World: Began BSP tree remodeling
- The first step is to eliminate MapElement as a common base.
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03:32 Revision f4d7009a (github): World|BspLeaf: Simplified BspLeaf (no need for pimpl here)
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03:20 Revision 1a224c76 (github): Map API: BspLeaf replaced with ConvexSubspace
- ConvexSubspace replaces BspLeaf as the public representation for a
convex subspace in the BSP tree. BspLeaf and BspNo... -
00:32 Revision 6b452b0d (github): World|BspLeaf: Cleanup, updated API docs
2014-05-05
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22:38 Revision c4fef0b9 (github): Refactor|libdoomsday: Encapsulated the DED parser into its own class
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19:19 Revision ef5c12bc (github): Refactor|Cleanup: Cleaning up the old DED sources
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15:59 Revision 5c04c706 (github): World: Link Faces in the half-edge DS to ConvexSubspace
- Rather than linking to BspLeaf, we can now set this up with a more
logical scheme with Faces linking to ConvexSubspac... -
10:37 Revision c9b04620 (github): Refactor|DED: Collecting ded_s related methods into the C++ class
- Cleaning up the implementation by identifying what actually
constitutes the DED database. -
07:30 Feature #1637: Switch to Qt 5
- I have now switched to using Qt 5.3 on my development system (OS X).
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07:00 Revision 519cba5f (github): Cleanup: Compiler warning in release build (unused function)
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03:45 Revision 70f448f1 (github): World|Map: Use a ConvexSubspace Blockmap (was BspLeaf)
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03:19 Revision 68398f36 (github): Renderer: Cleanup
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02:48 Revision 73820493 (github): Renderer: ContactSpreader and VLight APIs use ConvexSubspace
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02:14 Revision aa2a666f (github): Renderer: Switched various APIs to work with ConvexSubspace
2014-05-04
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21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
- Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c... -
18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
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18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
- A symbolic link was attempted with the wrong destination path.
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18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
- Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved. -
12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
- The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur... -
12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
- Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment. -
12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). -
12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
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10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo... -
09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources
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08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
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08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
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08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
- This is analogous to, say, a PCX loader.
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07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
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07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... -
06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- Marked as Resolved until cherry-picked.
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06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
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00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
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06:12 Bug #1791: [Hexen] Hub state reset after saving
- Marked as Resolved until cherry-picked.
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06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
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00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/sectorcluster.cpp -
00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring)
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00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
2014-05-03
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23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
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22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
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17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
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21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command
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21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation
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21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday
- This sizable commit relocates a couple of the most central Doomsday
subsystems into the libdoomsday library: console,... -
09:49 Revision a1432e5e (github): Cleanup
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09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
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09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
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08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion
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08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file
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08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files
- libdoomsday is the common denominator between the client and the
server applications.
Unlike liblegacy, it is intend... -
08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... -
08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
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08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... -
03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
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00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 -
00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
2014-05-02
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22:14 Revision 8ba4063c (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... -
21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... -
21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes
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20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp
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18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version
- The development version 0.1.0 no longer applies.
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17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core)
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16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy)
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15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
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15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
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10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path)
- libassimp is built in a nonstandard location (under external).
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09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
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07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
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07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup
2014-05-01
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18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring)
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18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros
- The GL deferring system in the client relies on preprocessor defines,
however Qt will undefine all macros like this, ... -
18:39 Revision 88119568 (github): Cleanup
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16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions
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16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions
- The "box" materials are still in use in the bias light editor and
some debug visualizations. -
15:50 Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
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15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files
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12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files
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12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing
- Reference-counted objects must take care if their constructor throws an
exception. -
12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility
- Id that is initialized to None, unlike the regular Id which is given
a unique identifier in its constructor. -
11:21 Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
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11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete
- These haven't been used after the switch to Qt input.
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11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API
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11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack
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11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack
- Now that Info has an @include directive, the shader definitions can
be organized more elegantly. -
08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792 -
08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares
- Previously part of the core renderer.pack, however it is beneficial to
have it as a separate pack for customization. -
08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<... -
08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792
2014-04-30
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20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... -
20:09 Bug #1790 (Closed): Crash after starting install of update
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17:21 Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
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19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5)
- This is a kludge. The proper way would be to use macdeployqt to deploy
the app on its other, rather than borrowing st... -
19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues
- Illegal narrowing and unintentional literal suffixes.
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17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
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17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2
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17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
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11:16 Revision 3160eb49 (github): Debian: Packaging rules
- The rules apparently differ when doing a straight up binary build
vs. a build of the source package. -
08:33 Revision 890f8c56 (github): Cleanup
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08:30 Revision 03c81548 (github): Cleanup
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04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid
- If no cluster exists at the listener's position then continue to use
the last-known reverb properties until a new clu... -
04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... -
03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf
2014-04-29
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18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow
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18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
to support it. -
18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle
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17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary)
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17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules
- Need to build Assimp under external.
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17:13 Revision af01d0f0 (github): Git: Updated repository readme
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10:05 Revision cf124eeb (github): Typos
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10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship
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09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl
- Todo: The API for bias contributor updating needs improving...
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08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment)
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08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment)
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07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal)
- Todo: Continue relocating relevant functionality here from other
parts of the renderer. Bias contribution determinati... -
07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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07:42 Revision f404c42c (github): Debian: Updated package build rules
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07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard
- This would need a larger disk image.
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05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management
- SectorCluster is now responsible for the generation of map geometry
"Shards" within the cluster and allocates bias il... -
00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces
- Leaf-level granularity for routing change notifications is wrong as
this assumes there is at least one surface geomet...
2014-04-28
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19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
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19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp
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18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external
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18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule
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17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library
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13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup
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12:40 Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
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12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid
- Separated IPointLightSource from ILightSource so that the latter can
be used as the base for non-point light sources.... -
09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps
- This should speed up Windows builds somewhat.
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09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme
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09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports
- The Assimp dependency is now configured for Windows.
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08:33 Revision b557f653 (github): libdeng2: Added a precompiled header
- qmake supports precompiled headers, so we should take advantage of
this to speed up builds. -
07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages
2014-04-27
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23:08 Bug #1093: Single Use Teleporter Malfunction
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is... -
22:31 Bug #1093: Single Use Teleporter Malfunction
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
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14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds
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14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image
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13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips
- Individual ZIPs turned out to be not the best solution for this.
A regular disk image should work better. -
13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes
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12:18 Revision e948f32f (github): Merge branch 'gl2-model'
2014-04-26
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18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
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18:06 Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
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11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
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22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
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22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
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19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... -
20:38 Revision 3132e327 (github): Windows|Client: Updated app icon
- Using the reordered .ico that seems to work better.
IssueID #1589 -
15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
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12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process
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07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling
- Attempting a fix.
IssueID #1589 -
07:35 Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
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06:23 Bug #1589: [Windows] Missing icons
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
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07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
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07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
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01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity
- Rather than working directly with Sectors the bias light grid now
operates with SectorClusters, taking advantage of t...
2014-04-24
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18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
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18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... -
18:29 Revision 0438df7f (github): World|Sector: Cleanup
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18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer. -
18:29 Revision 986a27f1 (github): World|Plane: Cleanup
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17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
- Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico... -
17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
-
12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... -
12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... -
12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... -
10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
-
10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
-
10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
-
12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
-
12:02 Revision 02a487af (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... -
12:02 Bug #1778 (Closed): Error when running doomsday-host
-
10:38 Bug #1778: Error when running doomsday-host
- It now works.
Thanks -
08:20 Bug #1778 (Feedback): Error when running doomsday-host
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08:20 Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
-
02:14 Bug #1778 (Closed): Error when running doomsday-host
[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...-
11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... -
11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... -
10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
-
07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... -
07:22 Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
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07:21 Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt... -
03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
2014-04-23
-
19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
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15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ... -
14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
-
14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a... -
19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
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19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
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19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command
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18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
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07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
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03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... -
02:41 Revision ee85b270 (github): World|Sector: Cleanup
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02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
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