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From 2014-04-09 to 2014-04-22

2014-04-22

20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
skyjake
19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ... skyjake
19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on... vermil
19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
IssueID #1775 skyjake
19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
Precisely. The bug is that this behavior is *not* replicated. danij
19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
> Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha...
skyjake
19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
skyjake
17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
A simple key binding widget exists for the Console shortcut key. skyjake
15:01 Feature #8 (In Progress): New GL2 based model renderer
skyjake
15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
skyjake
14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al...
skyjake
14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
There were actually several issues at play here; see commit notes. skyjake
11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ... vermil
10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki... skyjake
14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al...
skyjake
10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
IssueID #1714 skyjake
10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
IssueID #1714 skyjake
10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
An oversight in the weapon pickup logic.
IssueID #1714
skyjake
10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
skyjake
07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
skyjake
10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
An oversight in the weapon pickup logic.
IssueID #1714
skyjake

2014-04-21

22:41 Revision bb21ca25 (github): World|Plane: Cleanup
danij
22:20 Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
This again required some (simple) modifications to phpBB itself. danij
21:25 Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:25 Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
danij
21:10 Revision bf4a6909 (github): Fixed|Renderer: Moving planes need decoration update on every frame
Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations...
skyjake
21:10 Revision d96bbce1 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ...
skyjake
21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
skyjake
20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
skyjake
21:09 Revision f9fd7271 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ...
skyjake
21:09 Revision 8ff55a23 (github): Fixed|Renderer: Moving planes need decoration update on every frame
Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations...
skyjake
20:09 Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta...
danij
20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel. skyjake
19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ... mezlo
17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s... skyjake
19:12 Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
danij
19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
skyjake
17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
This was caused by mismanagement of particle generator IDs. skyjake
19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this. waverider
18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin... skyjake
18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
skyjake
17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
skyjake
18:02 Revision e4422cb0 (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
A classic confusion between 1-based and 0-based indexing.
IssueID #1743
skyjake
18:01 Revision 2dc8a3af (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
A classic confusion between 1-based and 0-based indexing.
IssueID #1743
skyjake
17:23 Revision ce55ad4b (github): Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s...
skyjake
17:16 Revision fe7beaf3 (github): Fixed|Hexen: Crash when starting a new game from end game finale
FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s...
skyjake
09:52 Revision 45578b63 (github): Typo
skyjake
05:36 Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
danij
05:19 Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi...
danij
04:54 Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
danij
03:38 Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
danij
03:13 Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
danij

2014-04-20

18:03 Revision 34ff3412 (github): Fixed|Client: A number of issues discovered in static analysis
skyjake
17:41 Revision 7fbc222a (github): Fixed|Client|World: Result of operation is garbage or undefined
Static analysis reveals that the return value of clipBlock() could be
undefined, as didClipMin and didClipMax were un...
skyjake
14:02 Revision 28d45b56 (github): libdeng2: Cleanup
Mostly benign stuff following static analysis with clang. skyjake
12:25 Revision f3c734e9 (github): Fixed|libappfw|DialogWidget: Potential null pointer dereference
If DialogWidget::buttonWidget() was called with a label string that
is not the dialog, a null pointer dereference wou...
skyjake
12:01 Feature #1774: Use "-savedir" option to the configure where saves are stored
I forgot to mention that when I restarted Doomsday it loaded the savegame from G:\DOOM\Doomsday\user\savegames\doom2,... mezlo
11:49 Feature #1774: Use "-savedir" option to the configure where saves are stored
Just to clarify, my response file specifies *-userdir "G:\DOOM\Doomsday\WADS\user" -savedir "G:\DOOM\Doomsday\WADS\us... mezlo
05:03 Feature #1774 (New): Use "-savedir" option to the configure where saves are stored
I know that 1.14.0 includes several changes/enhancements to savegame handling in Doomsday. I use response files for d... mezlo
10:31 Revision 522ce382 (github): Fixed|libgui|OS X: Memory leak in native font renderer
skyjake
10:31 Revision 3401f023 (github): Fixed|libgui|OS X: Memory leak in native font renderer
skyjake
10:20 Revision 1cd1082f (github): Cleanup
skyjake
04:21 Revision cad919e2 (github): Homepage|Forums: More semantic markup for forum/topic listings
Todo: Update stylesheet removing the now unnecessary classes. danij
01:41 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Well, it is good that you are one step closer to fixing the problem, as your post suggests. Gary

2014-04-19

19:55 Revision 3057cb2a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:55 Revision bcdd0aee (github): Homepage|Forums: Responsive reformatting of forum/topic listings
If the width of the window is small enough that a tabular layout for
forum and/or topic listings negatively affects r...
danij
19:30 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Judging from the various user reports on this issue it is now pretty clear that some change after 1.12 stable has res... danij
10:04 Revision b01a64aa (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:04 Revision d81c198e (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake
10:02 Revision 44b1c9d5 (github): Fixed|Unix: Incorrect localized name in Doomsday Shell shortcut
skyjake
10:00 Revision 99fbde1c (github): Fixed|qmake|FluidSynth: No need for GLib 2.0 if not building FluidSynth
skyjake

2014-04-18

11:50 Revision 5174ae71 (github): Fixed|Builder: Parsing version number from zipped apps
skyjake
10:33 Bug #1773 (Closed): Black screen with driver-overridden FSAA (AMD 24x)
Hello,
I get a black screen when I try to start Doomsday 1.14.0 with Anti-aliasing set to 24x or 24xEQ on my AMD R...
waverider
10:15 Revision 993c1d35 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
10:14 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
skyjake
10:11 Revision e1c13e70 (github): Fixed|Audio: Error in log output from SDL_Mixer plugin
There was a log message in the SDL_Mixer plugin where argument formatting
was incorrect, causing an exception during ...
skyjake
09:39 Feature #1772 (Closed): Console menu: Copy log file path to clipboard
To make it easier to find where the log file is written, there could be an option in the Console [>] menu to copy its... skyjake
09:37 Feature #1771 (Closed): Delete savegames via Game Selection menu
Now that savegames are listed in the Game Selection menus, there should be an option to delete them, too. In practice... skyjake
09:33 Feature #1770 (Closed): Tutorial improvements
* Back button to allow stepping back in the tutorial.
* < and > arrows icons for buttons.
* Dotted progress bar ind...
skyjake
09:02 Bug #1769 (Closed): [Snowberry] Obsolete log verbosity options
The log level names were updated in 1.14, and also the @-devlog@ option needs to be added. skyjake
08:58 Revision 3bd90bb9 (github): Fixed|Snowberry: Updated verbose log options
skyjake
08:58 Revision b58fbed3 (github): Fixed|Snowberry: Updated verbose log options
skyjake
08:42 Feature #1768: Boom compatibility
danij has been working on this for years and much of the required work has already been done: http://dengine.net/foru... skyjake
08:39 Feature #1768 (Progressed): Boom compatibility
"PrBoom":http://prboom.sourceforge.net adds many modding features and gameplay enhancements to Doom without sacrifici... skyjake
08:35 Feature #1767 (New): Network delta profiler
In a multiplayer game, the server will periodically determine what has changed in the game world and send out notific... skyjake
08:33 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
The server provides clients with required resources, if the clients lack local copies. This would include PWADs, addo... skyjake
08:26 Feature #1765 (New): Multiplayer savegames (co-op)
The server has all the information it needs to save the complete state of the game. It just needs to sync the state a... skyjake
08:22 Feature #1764 (New): DMU 2.0: Generate network deltas
Take advantage of DMU calls to generate network world state deltas. The core idea is that because all changes done to... skyjake
08:14 Feature #1763 (New): Autosaving
At certain times, for instance when installing an update to the engine, it is necessary to save the game automaticall... skyjake
08:12 Feature #1762 (New): Game hierarchy
Many of the supported games are variants of some other supported game. Therefore, games should form a hierarchy so th... skyjake
08:03 Feature #1761 (Closed): FS2 resource packages
There are already conventions in place for resource packaging in FS2:
* zipped folders with @.pack@, @.save@, etc. e...
skyjake
07:56 Feature #1759 (Rejected): Plugins 2.0
The plugin mechanism should support C++ classes, too, and be provided for all via @libdeng2@.
See proposal: "Plugi...
skyjake
07:53 Feature #1758 (New): Separate left/right modifier keys (Shift, Alt, etc.)
If the left and right modifier keys would be detected separately, this could allow more fine-grained key bindings. Us... skyjake
07:50 Feature #1757 (New): Separate server and client sources
Currently the server is being built from the same source files as the client, using the @__SERVER__@ preprocessor def... skyjake
07:45 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
Currently resource management is largely done in the client app, which includes URIs and resource namespaces/schemes.... skyjake
07:42 Feature #1755: Use FS2 for runtime files
The files that needs updating are:
* client.id (could be in Config)
* configs/* (renderer profiles already written ...
skyjake
07:40 Feature #1755 (Closed): Use FS2 for runtime files
All runtime files (under */home*) should be read and written using FS2. skyjake
07:36 Feature #1754 (New): Start local server using client GUI
In order to facilitate #9 and MP gameplay improvements, it should be possible to start a local server also via the cl... skyjake
07:31 Feature #1753 (Rejected): Improved Master Server API
Currently Doomsday sends the full set of information about every public server to the master, wasting a lot of bandwi... skyjake
07:11 Revision c9e8681d (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:10 Revision bd3534f5 (github): Client|Server: Print command line options at startup as MSG
The command line options are very useful when diagnosing problems,
so they should be printed at the default log verbo...
skyjake
07:09 Revision 1fd72bd7 (github): libappfw|PanelWidget: Tightened popup opening bounce a little
skyjake
05:51 Revision b821984e (github): Homepage|Forums: Layout and style improvements for small windows
danij

2014-04-17

22:20 Bug #1752 (Closed): Doomsday 1.14 crashes at startup when log level is set to verbose or x.verbose
It shows this text in a messagebox:
> Application terminated due to exception:
> Uncaught exception during loop i...
sunem
20:59 Revision 7a392a0e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:59 Revision 50e800db (github): Homepage|Forums: Further improved layouts, fixed minor style issues
Also shortened some overly verbose text string constructions which
seemingly can't be changed easily within a phpBB t...
danij
15:47 Revision c91a3e43 (github): Cleanup
skyjake
15:47 Revision d686f02d (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Revision 194684ac (github): Fixed|Input|Bindings: Activate "console" bcontext when console has focus
Otherwise key modifiers might fire the gun, etc. when typing in the
console.
skyjake
15:44 Revision ed543800 (github): Cleanup
skyjake
15:24 Bug #1750 (In Progress): [Deathkings] New game crash while viewing ending
skyjake
11:01 Bug #1750: [Deathkings] New game crash while viewing ending
Further testing reveals it's HeXen DK exclusively. The original HeXen doesn't appear to crash. vermil
10:54 Bug #1750: [Deathkings] New game crash while viewing ending
Does this happen every time? Does it depend on which player class is active during the finale? At which point in the ... skyjake
14:43 Revision c77db95d (github): Fixed|Homepage|Style: Miscalculated panorama panel height
Fixes the "black bar under panorama" issue at some window sizes. danij
14:20 Revision 10015f7c (github): Homepage|Build Repository: Static packages for Doomsday versions 1.10.4 - 1.13.2
danij
10:46 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
skyjake
10:46 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
skyjake
08:56 Bug #1751 (Closed): Shift key state not recognized by bindings when typing in console
It seems that the console command line widget is not letting the Shift key state be updated appropriately for binding... skyjake
10:45 Revision 94362344 (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake
10:45 Revision a0c067c4 (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
10:44 Revision 66b13386 (github): Bumped version number to 1.14.1
skyjake
10:39 Revision eb54aaa1 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
10:38 Revision 3a10525d (github): Fixed|Input|Bindings: Shift state not recognized when task bar is open
An open task bar was eating all key modifier events, however this
interfered with the evaluation of binding condition...
skyjake

2014-04-16

23:37 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault. vermil
21:48 Revision 6eaa27d0 (github): Builder: Zipped apps are included in the feed after build 1201
skyjake
21:36 Revision 71d62c6d (github): Fixed|Builder|OS X: Preserve symlinks in zipped apps
skyjake
20:34 Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
skyjake
15:15 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
The last checked time is probably stored as a high-performance time? skyjake
20:01 Feature #1749 (New): Built-in effects should come in resource packs
All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource... skyjake
19:49 Revision e39e9de7 (github): Fixed|libdeng2|Time: Deserializing a Time instance
IssueID #1748 skyjake
16:38 Revision 10af4c88 (github): Homepage: Updated source package download page
skyjake
12:20 Revision 112d6483 (github): Bumped version to 1.15.0 Unstable
skyjake
12:10 Revision a02011c9 (github): Merge branch 'master' into stable
skyjake
12:01 Revision b96c0e6d (github): Documentation|Readme: Updated Readme for 1.14, new issue tracker
skyjake
11:39 Revision a5192047 (github): Changed release type to "Stable" for 1.14.0
skyjake

2014-04-15

22:08 Revision f10d4084 (github): Documentation|Console: Updated help strings, removed obsolete cvars
skyjake
20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj. skyjake
20:53 Revision 8877b737 (github): Fixed|Hexen: Fall through star bridge, etc. (mobj collision range)
A trivial refactoring oversight.
IssueID #1740
skyjake
14:13 Revision b5158aaa (github): libappfw: Faster fold panel indicator animation
skyjake
12:12 Revision 870948f7 (github): SDK|Documentation: Compile .qch outside the normal apidoc dir
The apidoc dir is being shared as a Dropbox folder (available via
DEW), but in the case of .qch we are only intereste...
skyjake
11:50 Revision 1369f07e (github): Fixed|Builder: Relative distrib path in builder config
skyjake
11:32 Revision a8d22636 (github): Builder: Generate Qt Creator help file for the SDK
skyjake
11:15 Revision 20f59c78 (github): Documentation: Fixed a couple of Doxygen issues
skyjake
11:15 Revision 029b2872 (github): SDK|Documentation: Generate a .qch help file for the SDK
API documentation inside Qt Creator for all the Doomsday libraries. skyjake
10:52 Revision 8fcdeed9 (github): Fixed|Renderer|BiasTracker: Complier warnings (missing explicit init in copy-ctor)
danij
10:50 Revision 95a17445 (github): Fixed|libdeng2|Asset|Variable|Animation: Complier warnings (missing explicit init in copy-ctor)
danij
10:49 Revision 63f7139e (github): Fixed|libgui|Font|Image: Complier warnings (missing explicit init in copy-ctor)
danij
10:22 Revision d34248b3 (github): Fixed|Savegame Tool|Id1Translator: Benign compiler warning (limited type range comparison)
danij
10:17 Revision 8b1491e7 (github): Fixed|libcommon|AnimDefs: Benign compiler warning (missing initializer)
danij
01:12 Revision 3accc6f3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:12 Revision fc4fdd71 (github): Fixed|libdeng2|SavedSession: Info::Element::Value interpretation
danij

2014-04-14

18:47 Revision 36e785c6 (github): Tutorial: Slight rephrasing of the notifications step
skyjake
17:29 Revision 5c6b5d5f (github): Refactor|libappfw: Renamed NotificationWidget
This is a notification area, not an individual notification. skyjake
17:23 Revision 9946567e (github): Refactor|libappfw|GuiWidget: Added a slot for deleting later
Also added a guiFind() utility method and renamed the clipped()
method for clarity.
skyjake
17:23 Revision 98881068 (github): Fixed|libappfw: Handling notifications owned by other widgets
If a notification is owned by a widget prior to showing,
NotificationWidget is supposed to only temporarily take owne...
skyjake
17:23 Revision 881aa04d (github): Tutorial: Introduce notifications
Using dummy notification area and alert. skyjake
17:05 Revision 802bc333 (github): Fixed|libcommon: ANIMATED lump ZDoom extension incompatibility
ZDoom interprets the first byte in a texture animation as a set of
flags rather than a boolean, adding a 'No Decals' ...
danij
14:26 Revision 215647d6 (github): Heretic|HUD: Don't warn about missing resources for unavailable ammo types
Some ammo types are unavailable in shareware, so don't attempt to
declare their nonexistent HUD icon patches.
danij
13:03 Revision c621c98c (github): Heretic|Inventory: Prevent giving items unavailable in shareware
Also, don't attempt to define their nonexistent patches, avoiding
spurious warnings during game startup.
danij
11:12 Revision 43301010 (github): libdeng2|SavedSession: Cleaned up MapStateReader construction
danij
09:58 Revision 4951f554 (github): Shell|GUI: Reordered widgets in the Start Local Server dialog
Game Options should appear as another tab in the future. skyjake
09:57 Revision b1861673 (github): Documentation|Readme: Removed mention of Deng Team test servers
skyjake
07:57 Revision 045b35e6 (github): Builder|OS X: Package app ZIPs separately for different OS X versions
skyjake

2014-04-13

18:19 Revision c6818898 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:18 Revision 331291df (github): Network|Client: When leaving a server use S_MapChange for LSM reset
A full S_Reset() is a bit harsh and besides which, doesn't actually
clear the logical sound hash presently.
danij
18:13 Revision f11e80cd (github): Fixed|UI|Ring Zero: Keep MP sessions menu up to date
skyjake
17:50 Revision 8868d0ea (github): libdeng2|Socket: Added an error signal, improved closing
Apparently closing the socket was blocking if the socket was
connecting to a host when Socket::close() was called.
skyjake
16:37 Revision 1a7dcc23 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:37 Revision 55b86744 (github): Builder|OS X: Zipped filenames should use the build number
skyjake
15:41 Revision 2f043616 (github): Fixed|OS X: Build error with Qt 4.7
In Qt 4.7, QThreadStorage requires a pointer type. skyjake
15:41 Revision 65faca6f (github): libappfw|GuiWidget: Manually saving/restoring widget tree state
Sometimes it is beneficial to save/restore state at other times
in addition to widget de/initialization.
skyjake
15:41 Revision 22f26f16 (github): Fixed|UI|Client: Update singleplayer session menu when game changes
The currently loaded game is disabled in the menu, so it has to be
enabled when returning to ring zero.
skyjake
15:41 Revision c7c1dedd (github): Fixed|UI|Client: Games dialog sort order should match Home Screen order
The Ring Zero game selection menu hangs around in the background,
so its state must be manually saved so the Games di...
skyjake
15:36 Revision ec4fc371 (github): Network|Client|libcommon: Reset game side local world state when leaving a server
danij
15:14 Revision 25927911 (github): Network|Client: Reset the logical sound manager when leaving a server
The sound manager allocates storage from the Zone with the PU_MAP
purge level, so it will be purged automatically whe...
danij
14:27 Revision 3d3a3809 (github): Fixed|Multiplayer|All Games|Client: On map changes, end before beginning a new game session
danij
14:19 Revision d0793c05 (github): Network|Client: Fully reset the local WorldSystem when leaving a server
danij
13:34 Revision 224e90d7 (github): Builder|OS X: Package apps as additionally as plain ZIPs
OS X apps can be distributed as-is, so this is the simplest way to
install Doomsday or Doomsday Shell. Both apps are ...
skyjake
12:37 Revision 612c9090 (github): Fixed|Multiplayer|All Games|libcommon: GameRuleset mismanagement in a networked game
The game rule configuration was being changed twice when starting a
networked server, once before the session began a...
danij
12:10 Revision fcc51c0b (github): Fixed|Server|All Games: "endgame" on server side cannot end the game session
Presently in a networked game there is no concept of an ongoing game
session, so attempting to use the singleplayer g...
danij
12:06 Revision 6efcbf4e (github): Network|Client: Improved warning about discarded known packet types if Not Ready
danij
09:21 Revision fae56bc4 (github): Fixed|Tutorial: Minor visual highlight glitch
Todo: The actual cause could be a one frame delay in geometry updating? skyjake

2014-04-12

20:59 Revision 99b06bd1 (github): Tutorial: Introducing the Home Screen
skyjake
20:17 Revision 57ca8049 (github): Refactor|libappfw: Animating procedural images, fold panel indicator
If a procedural image is animating, it will return indication of
that from its update() method.
The fold panel indic...
skyjake
20:15 Revision ccdac3c4 (github): libgui|VertexBuilder: Applying a transformation
skyjake
19:32 Revision 405941be (github): libappfw|GuiRootWidget: Utility for moving a widget on top
skyjake
19:24 Revision a62d897e (github): UI|Client|GamesDialog: Cannot switch to the currently loaded game
skyjake
19:17 Revision 5cc9b850 (github): Fixed|UI|Client: Games dialog opens a network settings dialog
The Games dialog should only open a network settings dialog when
showing the multiplayer sessions.
skyjake
17:03 Revision 0b8fc5ec (github): Refactor|UI|Client: Fixed game session menu issues
Architecture of the session selection menus was refactored to use
a common base class called SessionMenuWidget. Also,...
skyjake
17:03 Revision f243e07f (github): Fixed|Server: Crash when starting and when shutting down
ServerApp's ResourceSystem was not being constructed or destroyed
at the correct time (it has a dependency on Games)....
skyjake
17:03 Revision fe35536f (github): Shell|GUI: Better label for checkbox
skyjake
12:21 Revision e592630e (github): All Games: "endgame" supports bypassing user confirmation
If the "confirm" argument is given then the game will end immediately,
bypassing the usual user confirmation step.
danij
12:18 Revision da59e2b0 (github): Fixed|Console|All Games: "savegame" handling of user descriptions
A user description argument specified to the savegame command was not
used to replace the existing description when o...
danij
10:27 Revision aa935f9a (github): UI|Client: Include current map time if known when showing SavedSession info
danij
10:04 Revision 815d4883 (github): Hexen: Include mapTime and present players info in saved session metadata
danij
09:13 Revision 4af405b3 (github): Console|Resources: Generalized "inspectsavegame", moved into the engine
The inspectsavegame command can now be used to inspect the savegames
of any game at any time (e.g., while in Ring Zer...
danij
07:56 Revision 79911ea0 (github): Cleanup|libcommon: Removed last remnants of the old autosave mechanism
danij

2014-04-11

15:23 Revision 489cb9fa (github): libcommon|GameSession: Defer GameRuleset application until the session begins
Still applied immediately while in progress, though. danij
15:01 Revision 3371af7c (github): libcommon|GameSession: Revert changes inadvertently included in previous commit
danij
14:54 Revision 4395bce9 (github): libcommon: Apply complete GameRulesets as a unit to the GameSession
The GameSession API now prevents the current game rules from being
modified unless a whole GameRuleset is applied as ...
danij
14:32 Revision dfbec421 (github): libcommon: Remember the GameRuleset post game init as the "default" set
Rather than using the game rules of the current game session as a
"staging area", it is better to record rulesets sep...
danij
13:29 Revision f435d64e (github): Savegame Tool|NativeTranslator: Extract more metadata from legacy Hexen savegames
The present player list and time in the current map is now extracted
from old Hexen savegames and included in the met...
danij
13:14 Revision a10a11b6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
11:51 Revision 7d24d75e (github): libappfw: Added VariableSliderWidget
Also, SliderWidget's range labels now use the slider's precision. skyjake
11:15 Revision 0003efae (github): Oculus Rift|libappfw: Setting the yaw zero angle
skyjake
10:36 Revision d6895344 (github): Cleanup|libdeng2: Use CommandLine::ArgWithParams
skyjake
09:23 Revision 02d795b0 (github): Fixed|UI|Client: Check for main window's existence
skyjake
09:21 Revision 773d7fdd (github): UI|Client: Don't raise alerts when console history open
The console history will show the alert anyway, so it is unnecessary
to alert the user about it redundantly.
skyjake
08:58 Revision 947843fe (github): Fixed|libdeng2|Record: Use copy behavior for copied subrecords
When making a copy, use the same copy behavior for all subrecords.
Otherwise subrecords would be fully copied even th...
skyjake
01:25 Revision 1ce8628c (github): Fixed|Savegame Tool: Off-by-one error in naming of converted Hexen map state files
Note that any previously converted savegames will need to be removed
so that the originals will be reconverted.
Also...
danij
00:53 Revision 0f34dbdc (github): libcommon|GameSession: Ensure "game-skill" reflects the current skill mode
danij
00:39 Revision 048322ca (github): Fixed|libcommon: Applied undefined game rules loading legacy savegame
If the game plugin is not unloaded when the game mode changes then
the rules will be left in an undefined state prior...
danij
00:02 Revision 260b7467 (github): libcommon: GameSession owns the current game rules
danij

2014-04-10

22:36 Revision d7abc6fe (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
22:26 Revision 2dd07120 (github): Renderer|FX: Reduce halo brightness as bloom intensity grows
To avoid over-saturating halos, halo brightness is reduced as a
factor of bloom intensity.
skyjake
21:59 Revision fc581787 (github): FX|Renderer: Added a method to query if bloom is enabled
No need to check the cvar. skyjake
20:47 Revision fd7f50b9 (github): Fixed|OS X: Incorrect working directory with a developer build
If Doomsday was started without "-userdir", no one ensured that the
working directory was set to the App's native hom...
skyjake
20:25 Revision 0bcf0526 (github): Fixed|UI|Client: Potential crash after saving a game
Must remove SavegameSelectionWidget from observer audience before
deleting it.
skyjake
20:15 Revision 6255b1cc (github): libcommon: Cleanup
danij
19:03 Revision 66c4e89d (github): libcommon: Handle GA_QUIT as a one time event
Previously this game action was left on the "stack", thereby treating
this as a pseudo-game state. Now the quit game ...
danij
17:59 Feature #1746 (Closed): Enable C++11
C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig... skyjake
11:11 Revision b7fa8dbf (github): OS X|qmake: Added build option "deng_c++11"
Enabling C++11 in the clang build. skyjake
10:13 Revision d25f3f1e (github): Merge branch 'master' into gl2-model
skyjake
09:34 Feature #1605 (Closed): Tutorial
skyjake
09:29 Revision 653c046a (github): Tutorial: Added introduction to renderer appearance
skyjake

2014-04-09

20:41 Revision ebea0ed6 (github): Optimize|libgui: Reserve less memory for GL vertex building
Todo: Allocations could be avoided by using some form of
frame-persistent data arrays.
skyjake
20:22 Feature #1745: Performance optimization
* Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe... skyjake
20:21 Feature #1745 (Progressed): Performance optimization
This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem... skyjake
18:39 Revision a20d8edc (github): libappfw: Added a line edit widget for Variable editing
Edits the value of a Variable as a text string. skyjake
18:39 Revision f0b0333f (github): Client|Master Server: Master cvars replaced with a Config variable
The three cvars for master server address, path, and port were
replaced with Config.masterServer.apiUrl that contains...
skyjake
18:39 Revision c23a0da0 (github): UI|Client: Order of game subsets in the Games dialog
The Saved Games subset should appear below available games, because
this view is shown when the user selects "Switch ...
skyjake
18:19 Revision b1a1b208 (github): Documentation|libcommon|SaveSlots: Minor SaveSlots API doc fixes
danij
17:38 Revision b139e389 (github): libcommon|SaveSlots: Removed slot id mnemonic for old autosave mechanism
danij
17:28 Revision 976ef2e7 (github): Cleanup|libcommon|SaveSlots: Moved logic for G_SaveSlotIdFromUserInput into SaveSlots
danij
16:32 Revision 5aff3436 (github): libcommon|SaveSlots: Cleanup
danij
16:30 Revision 38b9553c (github): Refactor|libcommon|SaveSlots: Eliminate API for reverse SaveSlot lookup by SavedSession
SaveSlots should support reverse lookup of a save slot by SavedSession
pointer/address as this confuses the design of...
danij
13:41 Revision 07996035 (github): Savegame Converter: Cleanup
danij
12:17 Revision a174bdc2 (github): libgui|Sound: Added Play and Change audiences
skyjake
10:28 Revision e318bbe5 (github): libgui: Cleanup
skyjake
09:09 Revision 9a5bfa7a (github): libdeng2|libgui|InfoBank: Paths are relative to the Info source path
If a relative path is specified in an InfoBank, it is now resolved
relative to its Info source.
skyjake
09:07 Revision 21401ed1 (github): libdeng2|ScriptedInfo: Source location of blocks
The special variable "__source__" is used for storing the Info source
location of each block.
skyjake
09:06 Revision 992f3dd7 (github): Refactor|libdeng2|Info: Element source location, pimpl for Info::Element
The source path of each element is stored in addition to the line
number.
skyjake
08:10 Revision 69bc505a (github): Merge remote-tracking branch 'origin/master' into gl2-model
skyjake
03:59 Revision 7e863a49 (github): Optimize|libdeng2|Lockable: Use automatic storage with Lockable
Lockable, as used by Guard, should not use the current pimpl idiom
implementation as this allocates storage for the p...
danij
 

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