Activity
From 2014-04-21 to 2014-05-04
2014-05-04
- 
  21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday 
- Also cleaned up the code a little by removing internal use of
 opaque Uri instances, since everything is now C++ and c...
- 
  18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2 
- 
  18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps 
- A symbolic link was attempted with the wrong destination path.
- 
  18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday 
- Todo: The parser has linkages back to the DED data structure; more
 code from def_main.cpp needs to be moved.
- 
  12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script 
- The UI framework is in control of drawing the UI (background included)
 so InFine is no longer being used for this pur...
- 
  12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words 
- Added a callback for app-specific known words. libdoomsday has no
 access to the set of all games at the moment.
- 
  12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable 
- Previously a BspLeaf. (It is now impossible to attempt drawing with
 a degenerate BSP leaf).
- 
  12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation 
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
- 
  10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols 
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
 so that it is available to FS1 in libdoo...
- 
  09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources 
- 
  08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace 
- 
  08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace 
- 
  08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain 
- This is analogous to, say, a PCX loader.
- 
  07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng 
- 
  07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf 
- To avoid collision and name overloading, the BSP builder's component
 of the same name was renamed as ConvexSubspacePr...
- 
  06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2) 
- Marked as Resolved until cherry-picked.
- 
  06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  06:12 Bug #1791: [Hexen] Hub state reset after saving 
- Marked as Resolved until cherry-picked.
- 
  06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving 
- 
  00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation 
- Conflicts:
 doomsday/client/src/world/sectorcluster.cpp
- 
  00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring) 
- 
  00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher 
- The crash was the result of an incorrect assumption that all sector
 clusters will have at least one outer boundary ed...
2014-05-03
- 
  23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2) 
- 
  22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2) 
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 
  17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2) 
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 
  21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command 
- 
  21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation 
- 
  21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday 
- This sizable commit relocates a couple of the most central Doomsday
 subsystems into the libdoomsday library: console,...
- 
  09:49 Revision a1432e5e (github): Cleanup 
- 
  09:18 Bug #1796 (Closed): Damage stage mix up in some models. 
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 
  09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation 
- 
  08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion 
- 
  08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file 
- 
  08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files 
- libdoomsday is the common denominator between the client and the
 server applications.
 Unlike liblegacy, it is intend...
- 
  08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard 
- Shard is no longer aware of which map element it was generated for.
 SectorCluster provides a mechanism for looking up...
- 
  08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes 
- 
  08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes 
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
 This particular map-hack constr...
- 
  03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving 
- 
  00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info 
- Following File::reinterpret() one must manually (re)populate()
 IssueID #1791
- 
  00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save 
- For some reason FS2 is complaining that it cannot replace the Info
 when performing an update even though the .save pa...
2014-05-02
- 
  22:14 Revision 8ba4063c (github): libcommon: Cleanup 
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
 user description to "(Unsaved)", for GameSession's c...
- 
  21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup 
- Using busy mode for saving the game is somewhat pointless given that
 it usually takes longer to perform the busy mode...
- 
  21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes 
- 
  20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp 
- 
  18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version 
- The development version 0.1.0 no longer applies.
- 
  17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core) 
- 
  16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy) 
- 
  15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure) 
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 
  15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving 
- 
  10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path) 
- libassimp is built in a nonstandard location (under external).
- 
  09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed 
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
- 
  07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData 
- The term "Info" has an established meaning in libdeng2.
- 
  07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup 
2014-05-01
- 
  18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring) 
- 
  18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros 
- The GL deferring system in the client relies on preprocessor defines,
 however Qt will undefine all macros like this, ...
- 
  18:39 Revision 88119568 (github): Cleanup 
- 
  16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions 
- 
  16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions 
- The "box" materials are still in use in the bias light editor and
 some debug visualizations.
- 
  15:50 Feature #1637: Switch to Qt 5 
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 
  15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files 
- 
  12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files 
- 
  12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing 
- Reference-counted objects must take care if their constructor throws an
 exception.
- 
  12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility 
- Id that is initialized to None, unlike the regular Id which is given
 a unique identifier in its constructor.
- 
  11:21 Feature #1793 (New): Use rich formatting in help strings 
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 
  11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete 
- These haven't been used after the switch to Qt input.
- 
  11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API 
- 
  11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack 
- 
  11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack 
- Now that Info has an @include directive, the shader definitions can
 be organized more elegantly.
- 
  08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins 
- These are not intended for general distribution at the moment.
 IssueID #1792
- 
  08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares 
- Previously part of the core renderer.pack, however it is beneficial to
 have it as a separate pack for customization.
- 
  08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin 
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
 <...
- 
  08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins 
- These are not intended for general distribution at the moment.
 IssueID #1792
2014-04-30
- 
  20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving 
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
 Steps to reproduce:
 #...
- 
  20:09 Bug #1790 (Closed): Crash after starting install of update 
- 
  17:21 Bug #1790 (Closed): Crash after starting install of update 
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
- 
  19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5) 
- This is a kludge. The proper way would be to use macdeployqt to deploy
 the app on its other, rather than borrowing st...
- 
  19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues 
- Illegal narrowing and unintentional literal suffixes.
- 
  17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update 
- IssueID #1790
- 
  17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2 
- 
  17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update 
- IssueID #1790
- 
  11:16 Revision 3160eb49 (github): Debian: Packaging rules 
- The rules apparently differ when doing a straight up binary build
 vs. a build of the source package.
- 
  08:33 Revision 890f8c56 (github): Cleanup 
- 
  08:30 Revision 03c81548 (github): Cleanup 
- 
  04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid 
- If no cluster exists at the listener's position then continue to use
 the last-known reverb properties until a new clu...
- 
  04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes 
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
 construct where the columns are dependent on th...
- 
  03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf 
2014-04-29
- 
  18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow 
- 
  18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15 
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
 to support it.
- 
  18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle 
- 
  17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary) 
- 
  17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules 
- Need to build Assimp under external.
- 
  17:13 Revision af01d0f0 (github): Git: Updated repository readme 
- 
  10:05 Revision cf124eeb (github): Typos 
- 
  10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship 
- 
  09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl 
- Todo: The API for bias contributor updating needs improving...
- 
  08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment) 
- 
  08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment) 
- 
  07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal) 
- Todo: Continue relocating relevant functionality here from other
 parts of the renderer. Bias contribution determinati...
- 
  07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  07:42 Revision f404c42c (github): Debian: Updated package build rules 
- 
  07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard 
- This would need a larger disk image.
- 
  05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management 
- SectorCluster is now responsible for the generation of map geometry
 "Shards" within the cluster and allocates bias il...
- 
  00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces 
- Leaf-level granularity for routing change notifications is wrong as
 this assumes there is at least one surface geomet...
2014-04-28
- 
  19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code 
- 
  19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp 
- 
  18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external 
- 
  18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule 
- 
  17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library 
- 
  13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup 
- 
  12:40 Feature #1789 (Closed): @include directive for Info files 
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
- 
  12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid 
- Separated IPointLightSource from ILightSource so that the latter can
 be used as the base for non-point light sources....
- 
  09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps 
- This should speed up Windows builds somewhat.
- 
  09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme 
- 
  09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports 
- The Assimp dependency is now configured for Windows.
- 
  08:33 Revision b557f653 (github): libdeng2: Added a precompiled header 
- qmake supports precompiled headers, so we should take advantage of
 this to speed up builds.
- 
  07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages 
2014-04-27
- 
  23:08 Bug #1093: Single Use Teleporter Malfunction 
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
 *Is...
- 
  22:31 Bug #1093: Single Use Teleporter Malfunction 
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
- 
  14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds 
- 
  14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image 
- 
  13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips 
- Individual ZIPs turned out to be not the best solution for this.
 A regular disk image should work better.
- 
  13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes 
- 
  12:18 Revision e948f32f (github): Merge branch 'gl2-model' 
2014-04-26
- 
  18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd 
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 
  18:06 Bug #1589: [Windows] Missing icons 
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 
  11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
- 
  22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
- 
  22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
- 
  19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- vermil wrote:
 > when one refocuses on the Dday window
 To clarify:
 * This is Windows 7/8?
 * Fullscreen, maximize...
- 
  20:38 Revision 3132e327 (github): Windows|Client: Updated app icon 
- Using the reordered .ico that seems to work better.
 IssueID #1589
- 
  15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights 
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
- 
  12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process 
- 
  07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling 
- Attempting a fix.
 IssueID #1589
- 
  07:35 Bug #1589: [Windows] Missing icons 
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
- 
  06:23 Bug #1589: [Windows] Missing icons 
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
- 
  07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move 
- 
  07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move 
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
- 
  01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity 
- Rather than working directly with Sectors the bias light grid now
 operates with SectorClusters, taking advantage of t...
2014-04-24
- 
  18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector 
- 
  18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates 
- Previously if a mapped Plane move occurred then all of the Surfaces
 of LineSides in the cluster-linked Sector were ma...
- 
  18:29 Revision 0438df7f (github): World|Sector: Cleanup 
- 
  18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters 
- SectorClusters are now owned by the Map, which provides a QMultiMap
 for efficient lookup/traversal by Sector pointer.
- 
  18:29 Revision 986a27f1 (github): World|Plane: Cleanup 
- 
  17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements 
- Revised implementation of forum status icons. The clickable area
 was increased to cover the whole forum title and ico...
- 
  17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server 
- Ping estimation is currently broken (not done at the correct time),
 so hiding this information from the UI until a pr...
- 
  12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server 
- Ping estimation is currently broken (not done at the correct time),
 so hiding this information from the UI until a pr...
- 
  12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- vermil wrote:
 > Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ...
- 
  10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- 
  10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
- 
  10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu) 
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
- 
  12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken 
- 
  12:02 Revision 02a487af (github): Host: Improved config parsing, error handling 
- Not all config values are now required to be specified. Also, even in
 case of an exception during the execution of th...
- 
  12:02 Bug #1778 (Closed): Error when running doomsday-host 
- 
  10:38 Bug #1778: Error when running doomsday-host 
- It now works.
 Thanks
- 
  08:20 Bug #1778 (Feedback): Error when running doomsday-host 
- 
  08:20 Bug #1778: Error when running doomsday-host 
- Does commit:8e48259c fix the issue? If not, please attach your config file.
- 
  02:14 Bug #1778 (Closed): Error when running doomsday-host 
 [code][dave@theHostess bin]$ ./doomsday-host
 /home/dave/.doomsdayhost.pid is stale, ignoring it.
 Traceback (most ...
- 
  11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon 
- It may be that reordering the different sizes within the .ico file
 has an effect on whether the icon works with py2ex...
- 
  11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon 
- It may be that reordering the different sizes within the .ico file
 has an effect on whether the icon works with py2ex...
- 
  10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup 
- The ping time to a server is not being esimated correctly.
- 
  07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling 
- Not all config values are now required to be specified. Also, even in
 case of an exception during the execution of th...
- 
  07:22 Feature #1779: [Home] Show project news and dev blog 
- Requires #1777.
- 
  07:21 Feature #1779 (New): [Home] Show project news and dev blog 
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
 * Opt...
- 
  03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector 
2014-04-23
- 
  19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map) 
- 
  15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map) 
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
 Dday changes the ...
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  14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map) 
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  14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map) 
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
 If the player exits a map with a...
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  19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map 
- IssueID #1776
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  19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map 
- IssueID #1776
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  19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command 
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  18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient 
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  07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog 
- IssueID #1775
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  03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates 
- Previously if a mapped Plane move occurred then all of the Surfaces
 of LineSides in the cluster-linked Sector were ma...
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  02:41 Revision ee85b270 (github): World|Sector: Cleanup 
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  02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters 
- SectorClusters are now owned by the Map, which provides a QMultiMap
 for efficient lookup/traversal by Sector pointer.
2014-04-22
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  20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient 
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  19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient 
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  19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient 
- Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ...
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  19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient 
- Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on...
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  19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog 
- IssueID #1775
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  19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?) 
- Precisely. The bug is that this behavior is *not* replicated.
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  19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?) 
- > Use a mouse click to re-focus on Doomsday
 Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha...
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  19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib 
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  17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI 
- A simple key binding widget exists for the Console shortcut key.
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  15:01 Feature #8 (In Progress): New GL2 based model renderer 
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  15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping) 
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  14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation 
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  14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view 
- This commit addresses various issues related to stretch scaling:
 - "rend-finale-stretch" was not being applied at al...
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  14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken 
- There were actually several issues at play here; see commit notes.
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  11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ...
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  10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken 
- I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki...
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  14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view 
- This commit addresses various issues related to stretch scaling:
 - "rend-finale-stretch" was not being applied at al...
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  10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons 
- IssueID #1714
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  10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons 
- IssueID #1714
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  10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't 
- An oversight in the weapon pickup logic.
 IssueID #1714
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  10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play 
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  07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play 
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  10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't 
- An oversight in the weapon pickup logic.
 IssueID #1714
2014-04-21
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  22:41 Revision bb21ca25 (github): World|Plane: Cleanup 
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  22:20 Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions 
- This again required some (simple) modifications to phpBB itself.
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  21:25 Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
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  21:25 Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting 
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  21:10 Revision bf4a6909 (github): Fixed|Renderer: Moving planes need decoration update on every frame 
- Whenever a plane's smoothed height changes, the surface needs to be
 marked for decoration update so light decorations...
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  21:10 Revision d96bbce1 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency 
- With "df_brightshadow2", the alpha multiplier of the submodel needs
 to be applied even though the object has another ...
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  21:10 Bug #1705 (Closed): Flickering light decoration on moving platform 
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  20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform 
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  21:09 Revision f9fd7271 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency 
- With "df_brightshadow2", the alpha multiplier of the submodel needs
 to be applied even though the object has another ...
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  21:09 Revision 8ff55a23 (github): Fixed|Renderer: Moving planes need decoration update on every frame 
- Whenever a plane's smoothed height changes, the surface needs to be
 marked for decoration update so light decorations...
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  20:09 Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame 
- As these are now enabled when the document headers are sent to the
 browser rather than using a non-conforming meta ta...
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  20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death 
- The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel.
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  19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored 
- Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ...
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  17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored 
- The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s...
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  19:12 Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage 
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  19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom 
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  17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom 
- This was caused by mismanagement of particle generator IDs.
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  19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x) 
- I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this.
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  18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x) 
- Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin...
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  18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending 
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  17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending 
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  18:02 Revision e4422cb0 (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly 
- A classic confusion between 1-based and 0-based indexing.
 IssueID #1743
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  18:01 Revision 2dc8a3af (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly 
- A classic confusion between 1-based and 0-based indexing.
 IssueID #1743
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  17:23 Revision ce55ad4b (github): Fixed|Hexen: Crash when starting a new game from end game finale 
- FI_StackClear() can have the side effect of setting a new game action;
 in this case GA_ENDDEBRIEFING. However, when s...
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  17:16 Revision fe7beaf3 (github): Fixed|Hexen: Crash when starting a new game from end game finale 
- FI_StackClear() can have the side effect of setting a new game action;
 in this case GA_ENDDEBRIEFING. However, when s...
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  09:52 Revision 45578b63 (github): Typo 
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  05:36 Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment) 
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  05:19 Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items 
- When compositing news on the homepage insert a real line break after
 the header rather than expanding the margin. Doi...
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  04:54 Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks) 
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  03:38 Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency) 
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  03:13 Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results 
- Applied responsive reformatting and markup improvements to search
 results (e.g., new posts). Also moved the total num...
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