Activity
From 2014-04-21 to 2014-05-04
2014-05-04
- 21:09 Revision 01a23b75 (github): Refactor: Relocated DED parser and data structure to libdoomsday
- Also cleaned up the code a little by removing internal use of
opaque Uri instances, since everything is now C++ and c... - 18:17 Revision 94e8c7b8 (github): Merge branch 'master' into defs-v2
- 18:15 Revision 612915b2 (github): Fixed|Tests|OS X: Deployment of test apps
- A symbolic link was attempted with the wrong destination path.
- 18:14 Revision d39adcea (github): Moved xgclass.h to API and DED data/parser to libdoomsday
- Todo: The parser has linkages back to the DED data structure; more
code from def_main.cpp needs to be moved. - 12:53 Revision 51d0db18 (github): Cleanup|Client: Removed UI background InFine script
- The UI framework is in control of drawing the UI (background included)
so InFine is no longer being used for this pur... - 12:46 Revision 73094ff2 (github): Fixed|Console|libdoomsday: Adding all games as known words
- Added a callback for app-specific known words. libdoomsday has no
access to the set of all games at the moment. - 12:42 Revision f90022ee (github): Renderer: Current ConvexSubspace is now a draw state variable
- Previously a BspLeaf. (It is now impossible to attempt drawing with
a degenerate BSP leaf). - 12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
- 10:51 Revision 713409f1 (github): Windows|libdoomsday: Exported all public symbols
- Also, the Windows version of strcasestr was moved to liblegacy (from winit),
so that it is available to FS1 in libdoo... - 09:33 Revision ec9bcf17 (github): Server: Updated server.pro to include the new sources
- 08:49 Revision 004538d3 (github): Refactor|World|SectorCluster: SectorCluster is a set of (one or more) ConvexSubspace
- 08:20 Revision 348cf183 (github): Refactor|World|BspLeaf|ConvexSubspace: Moved Polyobj link set from BspLeaf to ConvexSubspace
- 08:17 Revision ddf24e24 (github): Refactor: Moved old WAV loader to libdoomsday and resource domain
- This is analogous to, say, a PCX loader.
- 07:31 Revision dcab0183 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 07:01 Revision 7bf75793 (github): Refactor|World|BspLeaf: Extracted ConvexSubspace from BspLeaf
- To avoid collision and name overloading, the BSP builder's component
of the same name was renamed as ConvexSubspacePr... - 06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- Marked as Resolved until cherry-picked.
- 06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
- 00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- 06:12 Bug #1791: [Hexen] Hub state reset after saving
- Marked as Resolved until cherry-picked.
- 06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
- 00:24 Revision b7fee4a1 (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/src/world/sectorcluster.cpp - 00:21 Revision 6cec9ffa (github): Typo in previous commit (renamed in recent refactoring)
- 00:02 Revision 88e6641b (github): Fixed|World|SectorCluster: Crash with sci2.wad (Doom2) upon triggering the exit crusher
- The crash was the result of an incorrect assumption that all sector
clusters will have at least one outer boundary ed...
2014-05-03
- 23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
- 22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
- 17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
- 21:30 Revision 42c7f636 (github): Fixed|Console: "clear" is a client-side command
- 21:26 Revision 8eb23842 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 21:26 Revision 8201fe02 (github): Fixed|libappfw: Slider range labels shouldn't use scientific notation
- 21:25 Revision c844017c (github): Refactor: Relocated console, FS1, and help to libdoomsday
- This sizable commit relocates a couple of the most central Doomsday
subsystems into the libdoomsday library: console,... - 09:49 Revision a1432e5e (github): Cleanup
- 09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
- 09:04 Revision 102349fd (github): Merge remote-tracking branch 'remotes/origin/master' into revise-map-geometry-generation
- 08:57 Revision 4a78edb3 (github): Fixed|libgui: Warning about floating point conversion
- 08:55 Revision f963acc4 (github): Git|Windows: Ignore generated .rc file
- 08:52 Revision 5cd33529 (github): Refactor: Added libdoomsday, relocated some files
- libdoomsday is the common denominator between the client and the
server applications.
Unlike liblegacy, it is intend... - 08:44 Revision 153ccfd5 (github): Renderer|SectorCluster|Shard: Improving SoC between SectorCluster/Shard
- Shard is no longer aware of which map element it was generated for.
SectorCluster provides a mechanism for looking up... - 08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
- 08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... - 03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- 00:50 Revision f8ee2663 (github): Fixed|libcommon|GameSession: Replacing internal .save Info
- Following File::reinterpret() one must manually (re)populate()
IssueID #1791 - 00:05 Revision 847d5fc5 (github): libcommon|GameSession: Always update rather than replace internal .save
- For some reason FS2 is complaining that it cannot replace the Info
when performing an update even though the .save pa...
2014-05-02
- 22:14 Revision 8ba4063c (github): libcommon: Cleanup
- G_ApplyCurrentSessionMetadata() now defaults the SessionMetadata
user description to "(Unsaved)", for GameSession's c... - 21:52 Revision b1ec7715 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:52 Revision 1d0c155c (github): libcommon|GameSession: Removed use of busy mode for saving the game, cleanup
- Using busy mode for saving the game is somewhat pointless given that
it usually takes longer to perform the busy mode... - 21:23 Revision fbb5091a (github): Debian: Updated package build rules after recent changes
- 20:13 Revision 167c8efe (github): qmake|Unix|libgui: libgui implies dependency on libassimp
- 18:05 Revision c7c8b05e (github): libshell: Bumped version number to the project version
- The development version 0.1.0 no longer applies.
- 17:10 Revision 305f4eb9 (github): Refactor: Renamed libdeng2 to libcore (deng_core)
- 16:29 Revision c8711175 (github): Refactor: Renamed libdeng1 to liblegacy (deng_legacy)
- 15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
- 15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
- 10:11 Revision 5b376f95 (github): Fixed|Debian: Package build rules (linker path)
- libassimp is built in a nonstandard location (under external).
- 09:18 Revision a6567dd4 (github): Fixed|Builder: Error when generating the XML feed
- The OS X 10.6 packages are still present in the earliest 1.15 builds.
- 07:53 Revision fc82673a (github): Refactor|World|SectorCluster: Renamed SectorCluster-internal BoundaryInfo as BoundaryData
- The term "Info" has an established meaning in libdeng2.
- 07:51 Revision 6d86c884 (github): Renderer|Shard: Cleanup
2014-05-01
- 18:50 Revision f52a94c7 (github): Cleanup|Client: Untangled some GL header includes (wrt GL deferring)
- 18:45 Revision 2e9b880b (github): libgui: Prevent build if OpenGL functions have been masked with macros
- The GL deferring system in the client relies on preprocessor defines,
however Qt will undefine all macros like this, ... - 18:39 Revision 88119568 (github): Cleanup
- 16:13 Revision fdd6cc03 (github): GL|Client: Sort the list of OpenGL extensions
- 16:06 Revision be05cc18 (github): Cleanup|Client: Removed obsolete UI material definitions
- The "box" materials are still in use in the bias light editor and
some debug visualizations. - 15:50 Feature #1637: Switch to Qt 5
- Qt 5.3 is working well enough on OS X for our purposes. 1.15 could potentially be made with Qt 5.3/5.4.
- 15:34 Revision c4bda2d6 (github): Cleanup|Installer|Windows: Removed obsolete graphics files
- 12:47 Revision 0919a90b (github): Cleanup|Client: Removed obsolete UI graphics files
- 12:45 Revision 289748dd (github): Fixed|Renderer|LensFlares: Handling error when lensflares.pack is missing
- Reference-counted objects must take care if their constructor throws an
exception. - 12:43 Revision c6e10295 (github): libdeng2: Added NoneId utility
- Id that is initialized to None, unlike the regular Id which is given
a unique identifier in its constructor. - 11:21 Feature #1793 (New): Use rich formatting in help strings
- The help strings database @cphelp.txt@ should be enhanced to use rich formatting and Info syntax for the files. We al...
- 11:14 Revision cf5cc6ac (github): Cleanup|Input: Keymap files are obsolete
- These haven't been used after the switch to Qt input.
- 11:09 Revision cde99109 (github): Cleanup|Input|API: Deleted obsolete key repeater code, bumped B API
- 11:07 Revision a510f8c7 (github): Client|FX|LensFlares: Updated to use lensflares.pack
- 11:02 Revision 0e8d0087 (github): Refactor|Resources: Organized shaders in renderer.pack
- Now that Info has an @include directive, the shader definitions can
be organized more elegantly. - 08:35 Revision 0005ca4f (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792 - 08:34 Revision 0d179d35 (github): Client|Resources: Added a separate resource pack for lens flares
- Previously part of the core renderer.pack, however it is beneficial to
have it as a separate pack for customization. - 08:28 Revision 78b13501 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:28 Bug #1792 (Closed): [OS X] Failed to load example plugin
- The example plugin is not prepared for deployment and should not be included in the distribution packages on OS X.
<... - 08:28 Revision d9e0bfbe (github): Fixed|Builder|OS X: Omit doom64 and example plugins
- These are not intended for general distribution at the moment.
IssueID #1792
2014-04-30
- 20:29 Bug #1791 (Closed): [Hexen] Hub state reset after saving
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=7&t=1769&p=11225#p11223
Steps to reproduce:
#... - 20:09 Bug #1790 (Closed): Crash after starting install of update
- 17:21 Bug #1790 (Closed): Crash after starting install of update
- At least on OS X, when one starts the installation of an update, there is a crash when the Doomsday process is cleani...
- 19:06 Revision ba07016b (github): Fixed|Tests|OS X: Deployment of the GLSandbox test app (on Qt 5)
- This is a kludge. The proper way would be to use macdeployqt to deploy
the app on its other, rather than borrowing st... - 19:05 Revision 30ff45c3 (github): Fixed: C++11 build issues
- Illegal narrowing and unintentional literal suffixes.
- 17:28 Revision 7df1c983 (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 17:28 Revision 1c96d14a (github): Bumped version number to 1.14.2
- 17:25 Revision c06c00ed (github): Fixed|Updater: Crash after starting installation of update
- IssueID #1790
- 11:16 Revision 3160eb49 (github): Debian: Packaging rules
- The rules apparently differ when doing a straight up binary build
vs. a build of the source package. - 08:33 Revision 890f8c56 (github): Cleanup
- 08:30 Revision 03c81548 (github): Cleanup
- 04:30 Revision 288ae845 (github): Audio: SectorCluster at the listener's position must be valid
- If no cluster exists at the listener's position then continue to use
the last-known reverb properties until a new clu... - 04:20 Revision 4c5c18a4 (github): Fixed|World|SectorCluster: Dynamic map-hacks depending on non-neighbor planes
- For example, the Red Key trap in Alien Vendetta MAP04 uses a map-hack
construct where the columns are dependent on th... - 03:59 Revision a39861af (github): Fixed|Audio: Crash if listener is positioned at a degenerate BSP leaf
2014-04-29
- 18:48 Revision 81851918 (github): Documentation|Client: Updated description of app control flow
- 18:37 Revision 4e13cd02 (github): Builder: Removed Snow Leopard build for versions >= 1.15
- OS X 10.6 is now obsolete; Doomsday 1.14 is the last stable version
to support it. - 18:32 Revision dee63753 (github): OS X|qmake: Deploy Open Asset Import Library to app bundle
- 17:49 Revision ad8708a9 (github): Fixed: Build error (reference to temporary)
- 17:19 Revision 5b832de7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:19 Revision 163625a2 (github): Fixed|Debian: Packaging rules
- Need to build Assimp under external.
- 17:13 Revision af01d0f0 (github): Git: Updated repository readme
- 10:05 Revision cf124eeb (github): Typos
- 10:00 Revision 446f6033 (github): Renderer|Shard: Defined SectorCluster/Shard relationship
- 09:05 Revision f1751c63 (github): Renderer|Shard: Made Shard internal data private, applied pimpl
- Todo: The API for bias contributor updating needs improving...
- 08:40 Revision d2979fea (github): Renderer|BiasIllum: Simplified BiasIllum (no need for copy/assignment)
- 08:24 Revision 90e57375 (github): Renderer|BiasTracker: Simplified BiasTracker (no need for copy/assignment)
- 07:47 Revision 92e3587f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 07:46 Revision e519c127 (github): Renderer: Shard is now a public class (was SectorCluster-internal)
- Todo: Continue relocating relevant functionality here from other
parts of the renderer. Bias contribution determinati... - 07:43 Revision a6e1ebba (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 07:42 Revision f404c42c (github): Debian: Updated package build rules
- 07:39 Revision 7ecc7d83 (github): Builder|OS X: Skip apps disk packaging on Snow Leopard
- This would need a larger disk image.
- 05:57 Revision ddde675b (github): Renderer|BspLeaf|Line|SectorCluster: SectorCluster is responsible for BiasIllum management
- SectorCluster is now responsible for the generation of map geometry
"Shards" within the cluster and allocates bias il... - 00:40 Revision 01058271 (github): Renderer|SectorCluster|BspLeaf: SectorCluster routes BiasDigests to surfaces
- Leaf-level granularity for routing change notifications is wrong as
this assumes there is at least one surface geomet...
2014-04-28
- 19:55 Revision 08ba4df4 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 19:43 Revision 2109d72b (github): Debian: Setting up packaging for the external Assimp
- 18:35 Revision 50f7fd86 (github): qmake|libgui: Added build option to use libassimp under external
- 18:08 Revision e4f5da1a (github): Git: Added Open Asset Import Library as a Git submodule
- 17:29 Revision 9d11f9da (github): Windows|Installer: Deploy Open Asset Import Library
- 13:03 Revision 7134846b (github): Renderer|LightGrid: Cleanup
- 12:40 Feature #1789 (Closed): @include directive for Info files
- Info and ScriptedInfo files should have a @include directive that allows inserting the contents of another Info file ...
- 12:13 Revision 7b82ef64 (github): Refactor|Renderer|LightGrid: Reimplemented LightGrid
- Separated IPointLightSource from ILightSource so that the latter can
be used as the base for non-point light sources.... - 09:50 Revision 357d1708 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:43 Revision 89166cec (github): qmake: Added precompiled headers for SDK libs and client/server apps
- This should speed up Windows builds somewhat.
- 09:42 Revision db6b6b79 (github): Git: Added information about external dependencies to repository readme
- 09:42 Revision 7e509c42 (github): Fixed|Windows: Build issues, missing exports
- The Assimp dependency is now configured for Windows.
- 08:33 Revision b557f653 (github): libdeng2: Added a precompiled header
- qmake supports precompiled headers, so we should take advantage of
this to speed up builds. - 07:05 Revision 72028611 (github): Fixed|Builder: Generate feed with the new OS X Apps packages
2014-04-27
- 23:08 Bug #1093: Single Use Teleporter Malfunction
- Neither of these issues are bugs in Dday and actually quirks of Vanilla Doom and Heretic that Dday replicates.
*Is... - 22:31 Bug #1093: Single Use Teleporter Malfunction
- I did a test of the second issue, and it appears to be a problem in Vanilla Doom as well. If you walk over the back s...
- 14:38 Revision 0defe1c3 (github): Builder: Include the app disks in the feeds
- 14:24 Revision e62a2608 (github): Builder|OS X: Fixed packaging of applications onto a disk image
- 13:58 Revision b23d114d (github): Builder|OS X: Package apps on a disk image instead of zips
- Individual ZIPs turned out to be not the best solution for this.
A regular disk image should work better. - 13:37 Revision 441b71af (github): Cleanup: Minor post-merge fixes
- 12:18 Revision e948f32f (github): Merge branch 'gl2-model'
2014-04-26
- 18:49 Feature #1788 (Rejected): Command line options should take native paths relative to cwd
- The -out option currently takes a path that is relative to @/home@, i.e., it's an FS2 path. It is not possible to dir...
- 18:06 Bug #1589: [Windows] Missing icons
- commit:60846f92 does not seem to help; the uninstaller icon is still a generic one in Add/Remove Programs.
- 11:30 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Marking closed for now, let's see if it resurfaces after 1.14.1.
2014-04-25
- 22:59 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Curiously though, it doesn't appear to occur anymore (I had upgraded from a 1.14 unstable to 1.14 and since this repo...
- 22:56 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Apologies for the lack of detail. It only seems to occur when the MP GUI is opened from the game menu (i.e not the ta...
- 19:18 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> when one refocuses on the Dday window
To clarify:
* This is Windows 7/8?
* Fullscreen, maximize... - 20:38 Revision 3132e327 (github): Windows|Client: Updated app icon
- Using the reordered .ico that seems to work better.
IssueID #1589 - 15:39 Bug #1783 (New): Ambient occlusion crosses sectors with different heights
- Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurr...
- 12:32 Revision 6804dcaf (github): libdeng2|Time: Added time delta since start of native process
- 07:51 Revision 60846f92 (github): Windows|Installer: Added a small icon for uninstalling
- Attempting a fix.
IssueID #1589 - 07:35 Bug #1589: [Windows] Missing icons
- The updated icon of commit:99770c4a is being used by Inno Setup as the new uninstaller icon. This might mean that it ...
- 06:23 Bug #1589: [Windows] Missing icons
- Just wanted to update this. With the latest change the Doomsday desktop icons (at least on Win7 64-bit) show up fine ...
- 07:29 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- 07:27 Feature #1782 (Closed): Optimize line side surface decoration updating following plane move
- Currently whenever a plane move occurs all LineSides in and adjoining the plane's sector are marked for a full decora...
- 01:10 Revision f0024ba9 (github): Renderer|LightGrid: Smoothed sector lighting now works with SectorCluster granularity
- Rather than working directly with Sectors the bias light grid now
operates with SectorClusters, taking advantage of t...
2014-04-24
- 18:29 Revision 8678ec98 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
- 18:29 Revision 22d7b615 (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 18:29 Revision 0438df7f (github): World|Sector: Cleanup
- 18:29 Revision 3b79d409 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer. - 18:29 Revision 986a27f1 (github): World|Plane: Cleanup
- 17:47 Revision c66a8f51 (github): Homepage|Forums: Reinstated forum status icons, numerous markup & style improvements
- Revised implementation of forum status icons. The clickable area
was increased to cover the whole forum title and ico... - 17:35 Revision e195e483 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:12 Revision 1250088b (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:11 Revision ee9e6446 (github): Fixed|Multiplayer: Showing incorrect ping time to server
- Ping estimation is currently broken (not done at the correct time),
so hiding this information from the UI until a pr... - 12:05 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- vermil wrote:
> Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even ... - 10:49 Bug #1780 (In Progress): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- 10:47 Bug #1780: Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- Also, I'm not sure the info about the estimated ping is correct. It always seems to estimate 0 even when it's clearly...
- 10:46 Bug #1780 (Closed): Refocusing window creates duplicate MP dialog (mouse click handled by game menu)
- If one switches to another window while Dday's MP gui is open, a duplicate of the MP gui is created on top of the old...
- 12:04 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
- 12:02 Revision 02a487af (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 12:02 Bug #1778 (Closed): Error when running doomsday-host
- 10:38 Bug #1778: Error when running doomsday-host
- It now works.
Thanks - 08:20 Bug #1778 (Feedback): Error when running doomsday-host
- 08:20 Bug #1778: Error when running doomsday-host
- Does commit:8e48259c fix the issue? If not, please attach your config file.
- 02:14 Bug #1778 (Closed): Error when running doomsday-host
[code][dave@theHostess bin]$ ./doomsday-host
/home/dave/.doomsdayhost.pid is stale, ignoring it.
Traceback (most ...- 11:53 Revision 1ae0df4d (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 11:52 Revision 99770c4a (github): Windows|Snowberry: Updated app icon
- It may be that reordering the different sizes within the .ico file
has an effect on whether the icon works with py2ex... - 10:50 Bug #1781 (Closed): Incorrect ping time in MP info popup
- The ping time to a server is not being esimated correctly.
- 07:44 Revision 8e48259c (github): Host: Improved config parsing, error handling
- Not all config values are now required to be specified. Also, even in
case of an exception during the execution of th... - 07:22 Feature #1779: [Home] Show project news and dev blog
- Requires #1777.
- 07:21 Feature #1779 (New): [Home] Show project news and dev blog
- As on the dengine.net website, the latest project news and dev blog post(s) could be shown in the Home screen.
* Opt... - 03:32 Revision 7ce8fa68 (github): Refactor|World|SectorCluster: Moved SectorCluster out of Sector
2014-04-23
- 19:21 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 15:03 Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)
- While I'm here, I can't recall if I actually reported this in the past (I can't find it on here)
Dday changes the ... - 14:47 Bug #1776 (In Progress): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- 14:43 Bug #1776 (Closed): [Doom] Invulnerability effect not cleared between maps (leaving a map)
- In Doom, the invulnerability screen filter isn't completely cleared between maps.
If the player exits a map with a... - 19:19 Revision 9df61cd0 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:19 Revision 1a0ad9c2 (github): Fixed|Doom: Reset invulnerability effect when leaving map
- IssueID #1776
- 19:17 Revision e8772a6f (github): Doom|Console: Aligned output of "give" console command
- 18:50 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
- 07:30 Revision f00f11e9 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 03:03 Revision 5710d3df (github): Optimize|World|SectorCluster: Avoid unnecessary Surface Decoration updates
- Previously if a mapped Plane move occurred then all of the Surfaces
of LineSides in the cluster-linked Sector were ma... - 02:41 Revision ee85b270 (github): World|Sector: Cleanup
- 02:33 Revision 908e0a33 (github): Refactor|World|Sector: Map has ownership of SectorClusters
- SectorClusters are now owned by the Map, which provides a QMultiMap
for efficient lookup/traversal by Sector pointer.
2014-04-22
- 20:02 Bug #1775 (Resolved): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775 (In Progress): Gracefully abort if OpenGL version isn't sufficient
- 19:38 Bug #1775: Gracefully abort if OpenGL version isn't sufficient
- Doomsday should already be showing a notification dialog if the system's OpenGL version is less than 2.0. There must ...
- 19:34 Bug #1775 (Closed): Gracefully abort if OpenGL version isn't sufficient
- Pretty much what the subject states. In the recent past, I ran into a user having issues with modern Dday crashing on...
- 19:49 Revision 03fad811 (github): Fixed|Client: Failed startup causes a crash rather than an error dialog
- IssueID #1775
- 19:45 Bug #1731: Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- Precisely. The bug is that this behavior is *not* replicated.
- 19:08 Bug #1731 (Rejected): Click to focus window also closes top-most taskbar dialog/popup (Windows only?)
- > Use a mouse click to re-focus on Doomsday
Clicking inside the Doomsday UI? AFAIK, this is normal Windows UI beha... - 19:23 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- 17:28 Feature #1449 (In Progress): Setup bindings/controls via taskbar UI
- A simple key binding widget exists for the Console shortcut key.
- 15:01 Feature #8 (In Progress): New GL2 based model renderer
- 15:00 Feature #1625 (In Progress): Per-pixel surface shading (bump/specular/reflection etc. mapping)
- 14:59 Feature #1246 (In Progress): Support newer model formats and skeletal animation
- 14:33 Revision 32ca285c (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 14:32 Bug #1719 (Resolved): Letterboxed/pillarboxed drawing of the game is broken
- There were actually several issues at play here; see commit notes.
- 11:04 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Well, my issue was that when there was a screen melt transition from a non-letterboxed screen, to a letterboxed one, ...
- 10:40 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- I'm having trouble reproducing the issue. Which cvar values should I use and which exact transition should I be looki...
- 14:30 Revision 3abc5091 (github): Fixed|Client|InFine: Finale/intermission stretch scaling, HOM around view
- This commit addresses various issues related to stretch scaling:
- "rend-finale-stretch" was not being applied at al... - 10:19 Revision c06615e5 (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:17 Revision 37db819f (github): Fixed|Doom|Multiplayer: Only retain non-dropped weapons
- IssueID #1714
- 10:08 Revision 5b1f8deb (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714 - 10:07 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- 07:20 Bug #1714 (In Progress): Multiplayer weapons aren't remaining in play
- 10:05 Revision c4d2fb5f (github): Fixed|Multiplayer: Picked up items disappear when they shouldn't
- An oversight in the weapon pickup logic.
IssueID #1714
2014-04-21
- 22:41 Revision bb21ca25 (github): World|Plane: Cleanup
- 22:20 Revision dddece77 (github): Homepage|Forums: Various accessibility issues wrt alt image descriptions
- This again required some (simple) modifications to phpBB itself.
- 21:25 Revision 27f30275 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:25 Revision 5ffff398 (github): Homepage|IE: Fixed IE specific issue with responsive definition list reformatting
- 21:10 Revision bf4a6909 (github): Fixed|Renderer: Moving planes need decoration update on every frame
- Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations... - 21:10 Revision d96bbce1 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
- With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ... - 21:10 Bug #1705 (Closed): Flickering light decoration on moving platform
- 20:11 Bug #1705 (In Progress): Flickering light decoration on moving platform
- 21:09 Revision f9fd7271 (github): Fixed|Models|Renderer: df_brightshadow2 and transparency
- With "df_brightshadow2", the alpha multiplier of the submodel needs
to be applied even though the object has another ... - 21:09 Revision 8ff55a23 (github): Fixed|Renderer: Moving planes need decoration update on every frame
- Whenever a plane's smoothed height changes, the surface needs to be
marked for decoration update so light decorations... - 20:09 Revision 14be0d6e (github): Homepage|IE: Trying out a server-side method to enable ClearType and Chrome Frame
- As these are now enabled when the document headers are sent to the
browser rather than using a non-conforming meta ta... - 20:07 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- The @df_brightshadow2@ flag of the mummy ghost was being ignored during rendering of the submodel.
- 19:40 Feature #1774: Use "-savedir" option to the configure where saves are stored
- Thanks for the clarification. I looked through the release notes and detailed list of changes for 1.14.0 and this is ...
- 17:33 Feature #1774: Use "-savedir" option to the configure where saves are stored
- The storage location of savegames has indeed changed in 1.14. The save files are now always stored under _<userdir>/s...
- 19:12 Revision c4173726 (github): Homepage: Revised main menu, removing non-conforming section usage
- 19:07 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- 17:59 Bug #1743 (Resolved): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- This was caused by mismanagement of particle generator IDs.
- 19:03 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- I see. I'm not a programmer of any kind but let me know if I can do any testing to help fix this.
- 18:15 Bug #1773: Black screen with driver-overridden FSAA (AMD 24x)
- Unfortunately, there isn't much we can do about this at the moment. I don't have access to any Windows systems runnin...
- 18:06 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
- 17:13 Bug #1750 (Resolved): [Deathkings] New game crash while viewing ending
- 18:02 Revision e4422cb0 (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
- A classic confusion between 1-based and 0-based indexing.
IssueID #1743 - 18:01 Revision 2dc8a3af (github): Fixed|Renderer|Particles: Particle generators disappear unexpectedly
- A classic confusion between 1-based and 0-based indexing.
IssueID #1743 - 17:23 Revision ce55ad4b (github): Fixed|Hexen: Crash when starting a new game from end game finale
- FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s... - 17:16 Revision fe7beaf3 (github): Fixed|Hexen: Crash when starting a new game from end game finale
- FI_StackClear() can have the side effect of setting a new game action;
in this case GA_ENDDEBRIEFING. However, when s... - 09:52 Revision 45578b63 (github): Typo
- 05:36 Revision 5bd15447 (github): Homepage|Forums: Content block title alignment issue (obsolete style assignment)
- 05:19 Revision d5067545 (github): Homepage|Fixed: Comparative alignment mismatch with news vs forum items
- When compositing news on the homepage insert a real line break after
the header rather than expanding the margin. Doi... - 04:54 Revision 21453628 (github): Homepage|Forums: Minor alignment issues, cleanup (redundant style hooks)
- 03:38 Revision d4464611 (github): Homepage|Forums: Reordered columns in forum/search listings (consistency)
- 03:13 Revision 7f42eefa (github): Homepage|Forums: Responsive reformatting of search results
- Applied responsive reformatting and markup improvements to search
results (e.g., new posts). Also moved the total num...
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