Bug #20
Client doesn't step up onto mobjs
Description
The client apparently is not checking for step-up
when colliding with clmobjs. E.g. a client is not able
to move past the trees in the beginning of Hexen
map08 without jumping on the tree stumps.
Labels: jHexen Multiplayer
History
#1 Updated by skyjake over 21 years ago
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This might also be a problem with the changing height of
the trees as they're destroyed.
#2 Updated by skyjake over 21 years ago
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Height shouldn't be a problem, since the player can jump
on the treestumps just fine.
#3 Updated by skyjake over 21 years ago
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The tree stumps were exactly 24 units tall. The stepup
limit was 24*FRACUNIT - 1! Using >= instead of > fixed
the problem.