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Bug #20

Client doesn't step up onto mobjs

Added by skyjake over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2003-03-12
% Done:

100%


Description

The client apparently is not checking for step-up
when colliding with clmobjs. E.g. a client is not able
to move past the trees in the beginning of Hexen
map08 without jumping on the tree stumps.

Labels: jHexen Multiplayer

History

#1 Updated by skyjake over 21 years ago

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user_id=717323

This might also be a problem with the changing height of
the trees as they're destroyed.

#2 Updated by skyjake over 21 years ago

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user_id=717323

Height shouldn't be a problem, since the player can jump
on the treestumps just fine.

#3 Updated by skyjake over 21 years ago

Logged In: YES
user_id=717323

The tree stumps were exactly 24 units tall. The stepup
limit was 24*FRACUNIT - 1! Using >= instead of > fixed
the problem.

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