Project

General

Profile

Feature #1214

No external textures for PWAD textures

Added by skyjake almost 21 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-28
% Done:

100%


Description

The default behaviour should be that if a patch in a
texture comes from a PWAD, no external resource is
used. The exception is the "-texdir2" option, which
sets the override path. Textures there should always be
used.

The command line option "-pwadhires" will disable the
PWAD test.

Labels: Data

History

#1 Updated by skyjake almost 21 years ago

Logged In: YES
user_id=717323

Make that "-pwadtex".

#2 Updated by skyjake almost 21 years ago

(originally posted by anonymous SF.net user)

Logged In: YES
user_id=814108

One example for why this can be helpful: When the author of
a PWAD/TC has reused a texture from the IWAD to show
something completely different (e.g. a transparent window
with some cracks in it instead of a piece of floor) and the
engine finds an external hi-res texture for it, the player will be
looking at a very nice version of the original texture. To try
this out, you can have a look at Eternal Doom by Team TNT.
Assuming you have hi-res textures installed, just walk out of
the first room and look ahead. That piece of interesting
plaster covering the wall should be a window ;)

#3 Updated by skyjake almost 21 years ago

Logged In: YES
user_id=717323

"-pwadtex" has now been added. The "-texdir2" option
can't override it, though. If somebody makes hires
textures for their custom textures in a PWAD, they need
to use "-pwadtex".

Also available in: Atom PDF