Feature #1212
jDoom: Extra weapon states
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2003-06-28
% Done:
100%
Description
Dani J666 suggests: "A new state that runs after the
firing state eg to show a weapon cooling down
(chaingun) and also an idle state."
These may be possible to do without any changes to
jDoom.dll.
Labels: Customizability
History
#1 Updated by danij over 21 years ago
Logged In: YES
user_id=849456
Resolved using additonal state definitions.
#2 Updated by skyjake over 19 years ago
(originally posted by anonymous SF.net user)
Logged In: NO
I've tried changing the objects+values.ded and have added
an extra state in the ready state. But the
Action_WeaponReady only works for the first state. It means
that any subsequent states prvent the weapon from being
fired untill it's back in the first ready state.
Dani J666