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Feature #1212

jDoom: Extra weapon states

Added by skyjake over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2003-06-28
% Done:

100%


Description

Dani J666 suggests: "A new state that runs after the
firing state eg to show a weapon cooling down
(chaingun) and also an idle state."

These may be possible to do without any changes to
jDoom.dll.

Labels: Customizability

History

#1 Updated by danij over 21 years ago

Logged In: YES
user_id=849456

Resolved using additonal state definitions.

#2 Updated by skyjake over 19 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I've tried changing the objects+values.ded and have added
an extra state in the ready state. But the
Action_WeaponReady only works for the first state. It means
that any subsequent states prvent the weapon from being
fired untill it's back in the first ready state.

Dani J666

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