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From 2005-05-16 to 2005-05-29

2005-05-29

23:30 Revision cd9874dc (github): No handleCommand in this plugin
skyjake
22:14 Revision 954d37ad (github): Fixed mn_def.h file name case discrepencies.
danij
22:02 Revision deb7b9c2 (github): Renamed Sb_bar.c to st_stuff.c
danij
21:56 Revision f6bb7c58 (github): Renamed Sb_bar.c to st_stuff.c
danij
21:47 Revision 7ead0021 (github): Added missing #ifndef#define wrapping.
danij
21:31 Revision c3cbd92b (github): Removed as obsolete
danij
21:28 Revision 96429f3e (github): Fixes
danij
21:17 Revision 0bc6017f (github): Textdefs for XG class names, automap messages. Revised order of chat macro defs.
danij
21:14 Revision 850436f3 (github): Added menufog, missing font and masked statusbar patches.
danij
20:57 Revision ef878b71 (github): Fixes
skyjake
20:54 Revision 963cefcb (github): Use the #defined ceiling and plat sizes
skyjake
20:44 Revision bf3d7200 (github): #defines for sizeof constants, fixed indentation
skyjake
19:32 Revision a17684e6 (github): Added entries for 1.9.0
danij
19:24 Revision d490c39f (github): Standardised to match jDoom. Include new/changed headers.
danij
19:23 Revision cc3d885d (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Alpha blended statusbar and fullscreen HUD. Fullscreen no HUD view. Fullscreen floating statusbar view.
danij
19:21 Revision 5697a97d (github): Several text strings drawn using commonised text drawing routines.
danij
19:18 Revision a6b1a5a5 (github): Line attack weapons can hit planes. Use IS_NETGAME rather than netgame.
danij
19:17 Revision 7f275e93 (github): Added from jDoom. jHexen now uses this gamma table.
danij
19:15 Revision 80f4f95b (github): Game Status Cvar for map music.
danij
19:14 Revision f90aad74 (github): Include new/changed headers. Changed P_SetMessage() signature to match jDoom. Use IS_NETGAME rather than netgame.
danij
19:09 Revision ea380e57 (github): Automap colours are configurable. More fullscreen HUD options. Alpha blended fullscreen HUD, statusbar + counters. Message ccmds. Include new/changed headers.
danij
19:06 Revision a075db4c (github): Automap keys are bindable. Added actions for panning, zooming map.
danij
19:05 Revision d6338f46 (github): Use IS_NETGAME instead of netgame.
danij
19:03 Revision ac62ec97 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Alpha blended statusbar and fullscreen hud. Fullscreen no HUD view. Fullscreen floating statusbar view.
danij
19:01 Revision 9c3f4372 (github): Include new/changed headers. Updated P_SetMessage() signature to match jDoom.
danij
18:58 Revision 53e03245 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Line attack weapons can hit planes.
danij
18:56 Revision c4d5ffbe (github): Updated to use commonised text drawing routines.
danij
18:54 Revision ed1ee021 (github): Game Status Cvar for map music.
danij
18:53 Revision 87184655 (github): Clean up. Include new/changed headers.
danij
18:52 Revision 388d65d2 (github): Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
danij
18:49 Revision 369b3522 (github): Automap keys are bindable. Added actions for panning, zooming map.
danij
16:10 Revision 56f80f01 (github): Moved several font drawing routines to the commonised hu_stuff.c. WI_DrawPatch() accepts RGBA values. M_WriteText2() accepts alpha value.
danij
16:07 Revision 0bde51d3 (github): Fullscreen no HUD mode. Fullscreen floating status bar mode. Alpha blended HUD and statusbar. Show Doom guy's face in fullscreen HUD.
danij
16:04 Revision 72d8f586 (github): Automap keys are bindable. Added actions for panning, zooming the map.
danij
16:03 Revision e1fe2303 (github): Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
danij
15:55 Revision 29d1edd1 (github): Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
danij
15:54 Revision 85d2ff15 (github): WeaponAutoSwitch now works in co-op. Common key array names.
danij
15:51 Revision a75bf5f8 (github): Fixed a comment.
danij
15:50 Revision 585012b5 (github): Game Status Cvar for map music.
danij
15:47 Revision 1d3d6a80 (github): Added various Doom.exe bug fixes (with compatibility options) for Lost Souls spawning inside walls, Archviles raising invincible ghosts etc using fixes by Lee K from PrBoom.
danij
15:45 Revision 0ffc4960 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom.
danij
15:41 Revision a8012652 (github): Game Status Cvars. Beginings of jStrife. Common Pause handling. ltc_end_level can specify next level. Clean up. Include new/changed headers.
danij
15:37 Revision 543fdd38 (github): Commonised HUD widget code. Alpha blending for widgets.
danij
15:36 Revision e9066ece (github): Moved text drawing routines to the commonised hu_stuff.c
danij
15:36 Revision 612ed6fb (github): Commonised HUD message routines. Added various cvars to control look of messages.
danij
15:34 Revision c2c7aec5 (github): Include new/changed headers. Common Pause handling. Minor changes.
danij
15:20 Revision 34b4cdaa (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom.
danij
15:16 Revision 76b43974 (github): Font drawing with jHeretic/jHexen uses the d_patch font arrays.
danij
15:14 Revision aa59eb14 (github): Changed a comment.
danij
15:13 Revision ca1f2072 (github): Include new/changed headers.
danij
15:06 Revision d2caea16 (github): Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the reference and use it as a parameter for applicable fields). Added XG class names via DED text defs. To improve readability of xgdev messages. Updated style.
danij
15:04 Revision b308820a (github): Commonised menu. Commonised controls menu. Added Binding Classes.
danij
15:02 Revision 28c66e76 (github): Beginings of jStrife. Modified P_SetMessage() signature to match jDoom. Updated key array names.
danij
14:58 Revision 36cb34a9 (github): Commonised automap code. Automap window display. Automap keys are bindable. Colours can be configured. Automap menu to configure options.
danij
14:36 Feature #1158: Soft Sector Lighting
Logged In: YES
user_id=717323
A combination of vertex lighting and dynamic lightpolys for
planes might just do the...
skyjake
14:30 Feature #1212: jDoom: Extra weapon states
_(originally posted by anonymous SF.net user)_
Logged In: NO
I've tried changing the objects+values.ded and have a...
skyjake
14:22 Feature #1251: Integrated Boom support
_(originally posted by anonymous SF.net user)_
Logged In: NO
While your at it, add Legacy support........ jk. Unle...
skyjake
14:21 Feature #1255: Support for DirectX Texture Compression
Already implemented. danij
14:15 Feature #1270: Startup caching of certain patches
Implemented in svn for 1.9.0-beta6 danij
14:08 Feature #1314: Particle spawn rate affected by mobj visibility
Converting to RFE (see previous comments). danij
14:05 Feature #1371: Animation table enhancments
Logged In: YES
user_id=849456
A method for defining switches (via DED) should be added to
the animation group supp...
danij
14:03 Feature #1362: Smoothing of dynlights & halos
Converting to RFE danij
13:57 Feature #1354: KickStart changes.
Logged In: YES
user_id=849456
Wont fix.
Snowberry is the new official Doomsday launcher.
danij
13:54 Feature #1352: better quicksave and quickload
Logged In: YES
user_id=849456
Implemented for 1.9.0
The cvar 'menu-quick-ask' has been added.
If set to 0 you w...
danij
13:53 Feature #1353: Doomsday HUD improvements
Logged In: YES
user_id=849456
Implemented in CVS.
danij
11:36 Revision 3bcb7488 (github): Updated style (use spaces not tabs).
danij
11:25 Revision 986ad604 (github): Modifications to line type parameter lists for ltc_music and ltc_end_level. Both can now use ldrefs (line data references) for certain parameters. ltc_end_level can specify which level to exit to.
danij
11:20 Revision ce540ae9 (github): Added UI menu page for BIAS editor. Bias editor binding class.
danij
11:18 Revision a907f28d (github): Fixed a loop invariant.
danij
11:16 Revision 26aaed4f (github): Modified GL_DrawCutRectTiled() to allow panning the texture coords.
danij
11:15 Revision 600f7a32 (github): Added Strife texture and patch struct variants. Added algorithm to desaturate patches. Added a hint when Doomsday advises the game not to draw the HUD displays.
danij
11:07 Revision 081dc92d (github): UI pages can be drawn over the game window.
danij
11:03 Revision de3a5c4c (github): Binding Classes (allows multiple command strings to be bound to the same event). Read-only cvars (cvars that cannot be modified at all by the user). Tracking of key/button down state (mouse/keyboard/joystick) for use when switching binding classes. Various console shortcuts (ie command line navigation, flush buffer).
danij
10:51 Revision d6cb6d19 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets.
danij
10:50 Revision 9205f21c (github): Automap keys are bindable. Added actions for panning, zooming the map.
danij
10:48 Revision c8def4db (github): Commonised HUD widget code. Status bar and inventory implemented as widgets. Changed -ravpic commandline option to -devparm.
danij
10:46 Revision d27f12bb (github): Automap colours are configurable. More fullscreen HUD options. Alpha blended fullscreen HUD, statusbar + counters. Chat macros saved in the cfg.
danij
10:45 Revision fbd00b53 (github): P_SetMessage() signature changed to match jDoom.
danij
10:43 Revision 01e006c6 (github): Commonised controls menu. Added Binding Classes.
danij
10:43 Revision 1cc63f24 (github): Commonised menu code.
danij
10:41 Revision 97c54964 (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
danij
10:38 Revision 6f34a5a7 (github): Commonised HUD widget code. Status bar and inventory implemented as widgets.
danij
10:36 Revision f6ec48fd (github): Minor changes to match jDoom.
danij
10:34 Revision b189cfd4 (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Line attack weapons can hit planes.
danij
10:33 Revision a1eb6773 (github): Commonised menu, msg and HUD widget code.
danij
10:32 Revision f9f38436 (github): Automap controls are bindable. Added actions for panning, zooming the map.
danij
10:29 Revision 54d678a4 (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
danij
10:27 Revision 5cd5cd85 (github): Automap colours are configurable. Alpha blended fullscreen HUD, statusbar + counters.
danij
09:02 Revision a1a16e0c (github): Removed fixed limits on number of active plats/ceilings using modified code from PrBoom. Added various Doom.exe bug fixes (with compatibility options) for Lost Souls spawning inside walls, Archviles raising invincible ghosts etc using fixes by Lee K from PrBoom.
danij
08:58 Revision 4b671e33 (github): Commonised key array names.
danij
08:56 Revision 3f6af450 (github): Commonised key arrays. Game Status Cvars.
danij
08:53 Revision 1fa170fa (github): Automap colours are configurable. Show Doom guy's face in fullscreen HUD. Alpha blended fullscreen HUD, statusbar + counters. Chat macros saved in the cfg.
danij
08:50 Revision 366200aa (github): Automap keys are bindable. Added actions for zooming, panning the automap.
danij
08:48 Revision 4110205b (github): Minor changes.
danij
08:47 Revision 5b4b418a (github): Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
danij
08:45 Revision 795bf199 (github): Moved text drawing routines to the commonised hu_stuff.c
danij
08:41 Revision 36c496d4 (github): Commonised controls menu. Added Binding Classes.
danij
08:40 Revision 3be90756 (github): Commonised menu code.
danij
08:37 Revision a8941a9a (github): Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
danij
08:35 Revision 40e5fe13 (github): Beginings of jStrife.
danij
08:32 Revision 777e0748 (github): Game Status Cvars. Games register read-only cvars to show the status of the current player/game.
danij
08:30 Revision 3f286885 (github): Commonised HUD widget code.
danij
08:29 Revision 67f72e59 (github): Added XG class names via DED text defs. To improve readability of xgdev messages.
danij
08:27 Revision 937ad971 (github): Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the reference and use it as a parameter for applicable fields).
danij
08:21 Revision 54d0e53c (github): Commonised HUD widget code.
danij
08:18 Revision f15da962 (github): Commonised HUD message routines. Added various cvars to control look of messages.
danij
08:16 Revision 8eb20d61 (github): Commonised.
danij
08:14 Revision b61da89a (github): Commonised automap code. Automap window display. Automap keys are bindable. Colours can be configured. Automap menu to configure options.
danij
08:10 Revision 6e01c61c (github): Added Strife patch and texture struct variants.
danij
08:09 Revision f4e3cdbb (github): UI can be active whilest the game is. UI can be drawn over the game window.
danij
08:06 Revision 75c8a1cd (github): Modified GL_DrawCutRectTiled() to allow panning the texture coords.
danij
08:02 Revision ac9824f8 (github): Binding Classes. Allows multiple commands to be bound to the same binding.
danij

2005-05-25

22:50 Revision e8fef882 (github): Added r_lgrid.c
skyjake
22:44 Revision a0964b11 (github): Added r_lgrid.c
skyjake
22:31 Revision e0312d49 (github): Added r_lgrid.c (sector light grid for bias lighting).
Optimization for finding ptcgen associated with flat.
The light level of things is evaluated using the grid.
skyjake
22:28 Revision 6ac48e8c (github): Added the macro MINMAX_OF (limit between two values)
skyjake
22:27 Revision fbf728b8 (github): More about bias lighting
skyjake
 

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