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Bug #24

jDoom: Firing psprites have minor visual artifacts

Added by skyjake over 21 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Lowest
Assignee:
Category:
-
Target version:
Start date:
2003-03-14
% Done:

100%


Description

Affected weapons: super shotgun, chaingun, rocket
launcher. The psprite is composed of two parts: the
muzzle flash and the weapon itself. For some firing
frames the parts don't quite match together or they
have different light values.

Labels: Graphics

History

#1 Updated by skyjake over 21 years ago

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The light problem is fixed. Slow-motion reveals that some
weapons (super shotgun) are out-of-sync, but it's not
serious.

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