Bug #18
jHexen: Nonexistent mobjs on clientside
Description
Sometimes (at least when using 3D models) a client
will see objects hanging in the air. E.g. three
overlapping flechettes. This must mean that the
server is sending information about invisible, special
purpose mobjs.
Labels: jHexen Multiplayer
History
#1 Updated by skyjake over 21 years ago
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The problem occurs with both sprites and 3D models.
#2 Updated by skyjake over 21 years ago
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Theory: Server is sending bogus mobj positions (x,
y=zero?), or client is misinterpreting something.
#3 Updated by skyjake over 21 years ago
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Fixed in 1.7.11, thanks to revised netcode.