Bug #12
Client stopped by invisible walls/mobjs
Description
The client can't walk through a wall that has turned
from visible to invisible, e.g. the walls that Korax
speaks to you from in the beginning of some maps
(Heresiarch's Seminary, etc.).
The client can't walk over a tree that has been
smashed. Map 8 (?), the first one with fog.
Labels: Multiplayer
History
#1 Updated by skyjake over 21 years ago
Logged In: YES
user_id=717323
Likely cause: line flag changes are not sent to clients.
Fix: line flags are added to sidedeltas. Duplication?