Feature #1261
Maximising the potential of Multitexturing
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2003-08-08
% Done:
100%
Description
Since Multitexturing is being used for various things
including the first light on each surface and detail
textures. It would be easy(relatively) to now
incorporate other effects.
Fake Volumetric Area based Fog. This could be applied
once all other things are done by additive blending a
color over the surface of the texture. Would be very
simple to implement and achieveable in the same pass.
Distortion Effects. Once again this would be done at the
end of the multitexturing process. Ie where you apply a
dynlight could be used as the center for other effects
(think heat haze).
Dani J
Labels: Graphics