Project

General

Profile

Feature #1279

Decoration -> Glow Definition

Added by skyjake over 20 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-09-07
% Done:

100%


Description

I think the glowing textures/flats should be set
using Decoration definitions. For example:

Decoration {
Flat = "SOMEFLAT";
Glow {
Height = 256;
Flags = ...;
}
}

The old RENDER_GLOWFLATS text string kludge is not a
very good solution now that we have DEDs for this
purpose.

Labels: Map Editing

History

#1 Updated by danij over 20 years ago

Implemented in svn for 1.9.0-beta6

#2 Updated by skyjake over 20 years ago

Logged In: YES
user_id=717323

Don't forget that it should also be possible to set the
glow's LightMap.

#3 Updated by skyjake over 18 years ago

Logged In: YES
user_id=717323

Quote Kaiser:

Maybe it could be possible to use linedef to set the glow
on either ceiling/floor and the tag on that linedef to set
the height. (like if that tag was 256, then the height is
256) And another linedef to set the color of that sector
again by tag value. and another line to set the brightness
of that glowing flat (and the flat itself rather than the
glow as well).

#4 Updated by danij over 15 years ago

Logged In: YES
user_id=849456

The new data reference system in XG could handle setting the
glow parameters to eg the tag, X/Y offsets.

Create an XG class for this purpose, including a bunch of
references.

Make the glows properties of plane/wall not textures so that
they can be made more dynamic.

A fullbright flag would be good too.

However, we would need to be able to declare them as
"default" settings linked as properties of a texture. When a
texture change occurs or level start the "default" settings
should be applied (unless told not to via other other means
(XG LineTypes).

Also available in: Atom PDF