Project

General

Profile

Issues

Filters

Apply Clear

# Project Tracker Status Priority Subject Assignee Updated % Done
2438 Doomsday Engine Bug New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12

2340 Doomsday Engine Feature New Normal A new MP game mode: no respawn 2019-08-03 19:59

2326 Doomsday Engine Bug New High [Doom] PRCP map32; player incorrectly spawning as camera 2019-11-29 22:30

2320 Doomsday Engine Feature New Normal Re-enable XG dummy line 2020-12-08 08:27

2292 Doomsday Engine Feature New Normal Indication of an options default setting 2019-11-29 22:21

2156 Doomsday Engine Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2017-04-03 13:30

2118 Doomsday Engine Bug New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2017-04-03 18:34

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2109 Doomsday Engine Bug New High [Doom] "Doomsday of UAC" invisible stairs not climable 2019-11-29 23:22

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2020-01-04 11:15

2104 Doomsday Engine Bug New High [Doom] Boss Brain generators incorrect position 2017-04-03 13:36

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

2096 Doomsday Engine Bug New Low [Heretic] [HeXen] hud number one offset 2017-04-03 13:38

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

2068 Doomsday Engine Bug New Urgent [HeXen] Badguys not retaining alerted status upon return to a map skyjake 2019-11-30 08:25

2067 Doomsday Engine Bug New Normal [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item 2018-07-29 16:53

2066 Doomsday Engine Bug New High [Heretic Multiplayer] Iron Lich firewall doesn't expand 2018-07-29 16:53

2065 Doomsday Engine Bug New Normal [Heretic Multiplayer] Wings of Wrath bugs 2018-07-29 16:53

2064 Doomsday Engine Bug New Urgent Bugs in HeXen Multiplayer 2018-07-29 16:53

2056 Doomsday Engine Bug New Normal Moving platforms sound origin incorrect 2019-11-29 23:01

2055 Doomsday Engine Bug New Normal [MP] Multiple instances can't connect to a local server 2018-07-29 16:53

2054 Doomsday Engine Bug New Low [MP] No weapon pickup notification in Hexen 2018-07-29 16:53

2053 Doomsday Engine Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2017-04-03 18:46

2042 Doomsday Engine Bug New High Mobj spawning at sector boundary height should choose highest contacted floor 2017-04-03 18:32

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

1999 Doomsday Engine Bug New Normal Window focus/close events ignored during busy mode (should defer) 2017-04-03 13:55

1998 Doomsday Engine Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2017-04-03 18:43

1981 Doomsday Engine Bug New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2017-04-03 13:59

1980 Doomsday Engine Bug New Low Client should refuse to use the same userdir as another already running client 2019-12-01 21:52

1968 Doomsday Engine Bug New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2017-04-03 14:01

1967 Doomsday Engine Bug New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2018-07-29 16:53

1965 Doomsday Engine Bug New High [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward 2018-07-29 16:53

1963 Doomsday Engine Bug New High [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer) 2018-07-29 16:53

1958 Doomsday Engine Bug New Normal Help infine clash with already playing infine 2017-04-03 14:01

1957 Doomsday Engine Bug New Low [Doom] God Mode cheat doesn't respect Values def 2017-04-03 14:03

1928 Doomsday Engine Bug New Normal GameSession: ThingArchive::serialIdFor: Thing archive exhausted! 2017-04-03 14:04

1925 Doomsday Engine Bug New Normal [Doom] Values def can't change nightmare skill level option 2017-04-03 14:04

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

1921 Doomsday Engine Bug New Normal [Doom] No screen wipe from map to post map InFine 2017-04-03 18:32

1905 Doomsday Engine Feature New Low God mode console cheat that doesn't restore health 2019-11-29 21:09

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

1883 Doomsday Engine Bug New Normal [MP] no teleporter sound when spawning/respawning 2019-11-26 14:51

1867 Doomsday Engine Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2019-11-29 21:07

1864 Doomsday Engine Feature New Normal Remember material, particle and decoration animation states in saved games 2019-11-29 21:06

1863 Doomsday Engine Bug New Low [automap] line updating 2017-04-03 14:12

1858 Doomsday Engine Bug New Low 0 tic/time handling 2019-11-29 21:05

1828 Doomsday Engine Bug New Low Tutorial doesn't claim mouse after clicking during launch 2017-04-03 14:15

1827 Doomsday Engine Bug New High [Doom] Revenant infinite loop case 2019-11-27 05:51

1816 Doomsday Engine Bug New Normal First sound played at map start up erroneously doesn't play 2017-04-03 14:17

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2019-11-29 19:26

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2019-11-29 19:26

1723 Doomsday Engine Bug New Normal [Value def's] impossible to remove pistol 2017-04-03 14:34

1709 Doomsday Engine Bug New Low Infine events interfere with taskbar 2017-04-03 14:38

1701 Doomsday Engine Bug New Normal [Doom] Map08/ExM8 sound emulation 2017-04-03 18:33

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

1660 Doomsday Engine Bug New Normal Player start near wall leads to misplaced player 2017-04-03 14:40

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1631 Doomsday Engine Bug New Low Doom 2 finale: animation speeds for the Cast 2017-04-03 14:41

1587 Doomsday Engine Feature New Normal 3D weapon behaviour 2017-04-03 15:02

1582 Doomsday Engine Feature New Normal Player actions while game is paused 2017-04-03 18:39

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1571 Doomsday Engine Feature New Normal On screen notification for Always Run 2019-11-29 19:18

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

1565 Doomsday Engine Feature New High [MP] Option to remove MP flagged weapons in co-op 2018-07-29 16:53

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1551 Doomsday Engine Feature New Normal Print unknown line/sector types to the console 2019-11-26 15:33

1547 Doomsday Engine Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

1542 Doomsday Engine Feature New High Use hit origin for Damage generator 2019-11-29 19:08

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1535 Doomsday Engine Feature New Normal Option for fullbright textures affected by colored sectors 2019-11-29 19:02

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1529 Doomsday Engine Feature New Normal Sound affected by the world 2019-11-29 18:59

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

1524 Doomsday Engine Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2017-04-03 18:48

1523 Doomsday Engine Feature New Normal [Infine] Skill level checks 2019-11-29 18:57

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1499 Doomsday Engine Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1493 Doomsday Engine Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2019-11-29 18:50

1488 Doomsday Engine Feature New Normal Extended Hexen fullscreen HUD 2019-11-29 18:49

1476 Doomsday Engine Feature New Normal Support for the features of the Playpal and Colormap lumps 2017-04-03 18:42

1475 Doomsday Engine Feature New Normal Spawnmobj "deaf" things 2019-11-29 18:46

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla 2019-11-29 23:06

1467 Doomsday Engine Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1461 Doomsday Engine Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Doomsday Engine Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1459 Doomsday Engine Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1451 Doomsday Engine Feature New Normal [InFine] stopsound 2019-11-29 18:45

1130 Doomsday Engine Bug New Low Mana bars on the statusbar ignore opacity 2017-04-03 14:41

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

1092 Doomsday Engine Bug New Low [Chex/HacX] Weapon names in Controls menu 2017-04-03 14:44

1088 Doomsday Engine Bug New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2017-04-03 14:43

1076 Doomsday Engine Bug New Normal [Doom] 3d movement option broken 2019-11-29 22:58

1069 Doomsday Engine Bug New Normal Default background colour for holes in splash screens 2017-04-03 14:43

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1063 Doomsday Engine Bug New Normal Flash state models offset incorrectly in 16:10 2017-04-03 14:44

1059 Doomsday Engine Bug New Normal [Heretic] Health counter jumps up and down 2017-04-03 14:44

1058 Doomsday Engine Bug New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2017-04-03 14:45

1045 Doomsday Engine Bug New Low [Hexen] Moving platform sound loops while menu open 2019-11-29 22:58

1042 Doomsday Engine Bug New High [Windows] Alt key and console activation 2019-11-29 23:06

1041 Doomsday Engine Bug New High [Windows] Pressing Alt/AltGr key confuses turning 2019-11-29 23:06

1032 Doomsday Engine Bug New Normal [Heretic] Badguy auto/raise lower to camera 2017-04-03 14:46

1031 Doomsday Engine Bug New Normal Shootable triggers and freelook 2017-04-03 14:46

1015 Doomsday Engine Bug New High Player getting stuck on certain walls? 2017-04-03 18:34

1007 Doomsday Engine Bug New Normal [Doom] Sound emitter overlap handling 2019-11-29 22:58

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

970 Doomsday Engine Bug New Low [Doom] Evil Eye height issue 2017-04-03 15:01

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

967 Doomsday Engine Bug New Low Sprite angling incorrect at sharp angles 2017-04-03 14:59

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

963 Doomsday Engine Bug New Normal "spawnmobj" baddies auto wake up in area the player has shot 2017-04-03 15:01

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

925 Doomsday Engine Bug New Normal [Doom] Map32: Secret exit quirk not replicated 2017-04-03 18:34

918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

915 Doomsday Engine Bug New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2017-04-03 18:32

909 Doomsday Engine Bug New Normal [Hexen] Tiny difference in Ettin behaviour 2017-04-03 18:34

877 Doomsday Engine Bug New High Texture offset anomaly 2019-11-29 23:06

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

684 Doomsday Engine Bug New Normal Sprites moving up if their bottom intersects the floor 2017-04-03 18:32

671 Doomsday Engine Bug New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2017-04-03 14:57

669 Doomsday Engine Bug New Low 0 tic state issues 2017-04-03 14:57

665 Doomsday Engine Bug New Low [Heretic] Some missiles should not splash 2017-04-03 14:57

613 Doomsday Engine Bug New Low [InFine] Inadvertent background animation 2017-04-03 14:57

514 Doomsday Engine Bug New Low Light decoration placement on planes if origin is incident with a sector boundary 2017-04-03 14:56

511 Doomsday Engine Bug New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2017-04-03 14:56

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

1929 Doomsday Engine Bug Progressed Normal Sprite priority handling 2019-11-29 23:06

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1808 Doomsday Engine Bug Progressed High New sprites in addons do not work 2019-11-29 23:06

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

566 Doomsday Engine Bug Progressed Low [Resampler] Low quality sound samples play distorted 2017-04-03 14:57

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored 2019-11-29 23:04

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

1979 Doomsday Engine Feature Feedback Normal Additional sound formats 2019-11-29 21:15

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

1817 Doomsday Engine Bug Feedback Normal Premap infine and preplaying music oversight vermil 2017-04-03 14:17

2417 Doomsday Engine Feature Closed Normal Is it possible to separate left and right shift to separate control bindings? 2020-03-14 07:59

2327 Doomsday Engine Bug Closed Urgent [Heretic] Linetype 98 is nonfunctional skyjake 2019-12-17 11:18

2319 Doomsday Engine Bug Closed Normal [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio skyjake 2019-12-17 11:18

2158 Doomsday Engine Bug Closed Urgent [UI] Doesn't load when one unloads a game skyjake 2017-02-25 12:02

2154 Doomsday Engine Bug Closed Normal [HeXen] Mage character color is always blue skyjake 2020-02-01 17:05

2147 Doomsday Engine Bug Closed Low [Doom] Doom2/TNT/Plutonia/HacX title loop mistake skyjake 2018-11-05 19:15

2142 Doomsday Engine Feature Closed Low Color adjustment should only apply to game view skyjake 2020-12-08 08:27

2122 Doomsday Engine Feature Closed Normal Autodetect games installed from GOG.com skyjake 2016-11-22 19:59

2115 Doomsday Engine Bug Closed Normal [HeXen] No sound from breaking a suit of armor skyjake 2015-10-30 20:44

2108 Doomsday Engine Bug Closed High .msi installer does not create Start Menu shortcuts (Windows) skyjake 2017-02-25 12:02

2073 Doomsday Engine Feature Closed Normal Updater remembering save status 2017-02-20 14:30

2045 Doomsday Engine Bug Closed Normal [HeXen] 4th weapon pickups for current player class give wrong quantity of mana danij 2015-05-12 09:31

2044 Doomsday Engine Bug Closed Low [HeXen] Pig mode weapon switching should be inactive skyjake 2018-11-25 15:49

2043 Doomsday Engine Bug Closed Normal [Hexen] Puzzle item use regression skyjake 2015-05-12 22:41

2039 Doomsday Engine Bug Closed Normal "Fly up" without Wings artifact causes inventory to scroll around randomly skyjake 2015-05-08 18:57

2034 Doomsday Engine Bug Closed High [HeXen DK] Snowberry versus Ring Zero launching Deng Team 2015-05-18 22:23

2031 Doomsday Engine Bug Closed Normal [Hexen] First hub exit leads to incorrect map danij 2015-06-08 10:48

2030 Doomsday Engine Bug Closed Normal [Hexen] Wendigo attack angle incorrect danij 2015-06-08 10:48

2014 Doomsday Engine Bug Closed High Fatal error with light-decoration test map (orange bookkeeping error) danij 2015-04-23 04:53

2010 Doomsday Engine Bug Closed Normal [Heretic] Skill 1 and 5 additional ammo incorrect skyjake 2015-04-06 14:59

2009 Doomsday Engine Bug Closed Low Taskbar doesn't scale itself and game world correctly in small display modes skyjake 2016-07-05 23:59

2004 Doomsday Engine Bug Closed Normal Invulnerability filter not cleared between maps in all cases (unload, savegame, warp) skyjake 2015-04-08 15:07

1992 Doomsday Engine Bug Closed Normal Load console command segfaults (needs retesting) vermil 2019-11-29 21:57

1982 Doomsday Engine Bug Closed Normal Crash warping to a map without MapInfo data danij 2015-06-08 10:48

1969 Doomsday Engine Bug Closed Low [Doom] Multiplayer intermission using incorrect header graphics skyjake 2015-03-08 17:11

1966 Doomsday Engine Bug Closed Urgent [MP] Powered up Phoenix Rod broken skyjake 2015-05-09 18:54

1964 Doomsday Engine Bug Closed High Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies) danij 2015-03-03 03:14

1956 Doomsday Engine Bug Closed Normal [Chex Quest] Incorrect level names danij 2015-06-08 10:48

1955 Doomsday Engine Bug Closed Normal [Hexen] Sherlock cheat gives wrong items danij 2015-02-07 00:05

1954 Doomsday Engine Bug Closed Urgent Joining an MP game from a different game causes segfault (after version conflict) skyjake 2015-02-24 19:01

1951 Doomsday Engine Bug Closed Normal Soundfont picker GUI not limited to soundfont files skyjake 2015-06-08 10:48

1939 Doomsday Engine Bug Closed Normal [Doom] Screen wipe wrong when loading game during InFine skyjake 2015-03-26 11:52

1924 Doomsday Engine Bug Closed Normal [Intermission] Entering <Map title> positioned incorrectly danij 2015-06-08 10:47

1916 Doomsday Engine Bug Closed Normal Activating binding grab with mouse button(s) in control menu danij 2014-11-28 14:38

1911 Doomsday Engine Bug Closed Normal Episode menu appearing when it shouldn't danij 2015-06-08 10:47

1906 Doomsday Engine Bug Closed Normal Light decorations not changing on animated textures danij 2015-06-08 10:47

1903 Doomsday Engine Feature Closed Normal "Clear Log" should actually remove entries from memory skyjake 2014-11-23 13:51

1898 Doomsday Engine Bug Closed Normal Multiplayer control issues danij 2015-06-08 10:47

1896 Doomsday Engine Bug Closed Normal Validating Group def tic durations (value -1 is mishandled/unsupported) danij 2015-03-07 04:11

1895 Doomsday Engine Bug Closed Normal [Windows] Pressing Alt+F4 during engine startup causes Dday to crash skyjake 2014-11-15 22:11

1884 Doomsday Engine Bug Closed Normal Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address) skyjake 2015-02-05 17:33

1873 Doomsday Engine Bug Closed High [HeXen DK] multiplayer crash on Sump vermil 2015-06-08 10:47

1870 Doomsday Engine Bug Closed Urgent Generators not appearing in certain cases skyjake 2015-06-08 10:47

1868 Doomsday Engine Bug Closed High [Doom] Revenant missiles randomly switch from non-homing to homing skyjake 2015-01-15 18:02

1866 Doomsday Engine Bug Closed Normal [Doom] Fortress of Mystery appears between wrong map on E2 intermission danij 2014-11-25 05:23

1862 Doomsday Engine Bug Closed Normal [Doom] Infunctional teleporter trigger in pwad BTSXep2 danij 2014-09-26 01:29

1861 Doomsday Engine Bug Closed Normal [ATI] Line antialising vs crosshair opacity 2017-04-03 14:13

1860 Doomsday Engine Bug Closed Normal [Doom] Final Doom teleporter quirk broken danij 2015-03-14 00:47

1855 Doomsday Engine Bug Closed Normal [XG] Dummything not fully initialized skyjake 2015-06-08 10:47

1853 Doomsday Engine Bug Closed High [Doom] Platform movement sound origin skyjake 2015-06-08 10:47

1849 Doomsday Engine Bug Closed Normal [DOOM] FIREBLU in Plutonia danij 2014-10-05 19:23

1832 Doomsday Engine Bug Closed Normal Vsync inconsistently applied in different games skyjake 2015-02-06 12:52

1826 Doomsday Engine Bug Closed High Viewing rendering profile visual C++ runtime libary crash skyjake 2014-07-25 08:12

1820 Doomsday Engine Bug Closed Normal [MP] Heretic Hell Staff rain colors don't match player colors skyjake 2015-05-09 11:06

1780 Doomsday Engine Bug Closed Normal Refocusing window creates duplicate MP dialog (mouse click handled by game menu) skyjake 2014-04-26 11:31

1776 Doomsday Engine Bug Closed Normal [Doom] Invulnerability effect not cleared between maps (leaving a map) skyjake 2015-03-26 19:37

1775 Doomsday Engine Bug Closed Normal Gracefully abort if OpenGL version isn't sufficient skyjake 2014-04-23 18:50

1750 Doomsday Engine Bug Closed Normal [Deathkings] New game crash while viewing ending skyjake 2014-04-21 18:06

1740 Doomsday Engine Bug Closed Urgent [HeXen] Star Bridge no longer solid skyjake 2014-04-15 20:57

1737 Doomsday Engine Bug Closed High [Hexen] Crash starting end game finale danij 2014-04-08 13:24

1736 Doomsday Engine Bug Closed High [HeXen] sky back layer not rendering danij 2014-04-04 15:17

1729 Doomsday Engine Bug Closed Normal Repeat loading of DEHACKED patches specified on the command line following a game change skyjake 2017-02-25 17:50

1722 Doomsday Engine Bug Closed Normal Log filter default settings not applied immediately skyjake 2014-01-29 19:27

1720 Doomsday Engine Bug Closed Normal [multiplayer] client seg fault when something moves danij 2014-02-04 19:36

1714 Doomsday Engine Bug Closed High Multiplayer weapons aren't remaining in play skyjake 2014-04-22 10:07

1710 Doomsday Engine Bug Closed Normal game-fastmonsters 0/1 doesn't work 2014-04-08 12:32

1706 Doomsday Engine Bug Closed Normal Default Mapinfo music glitch 2014-10-05 19:57

1705 Doomsday Engine Bug Closed Normal Flickering light decoration on moving platform skyjake 2014-04-21 21:10

1704 Doomsday Engine Bug Closed Normal Busy mode background images skyjake 2014-01-12 12:11

1691 Doomsday Engine Bug Closed Normal UI and full screen/window toggle skyjake 2014-01-03 20:02

1690 Doomsday Engine Bug Closed Normal [Windows] OpenAL sound plugin not being found skyjake 2013-12-29 19:35

1679 Doomsday Engine Bug Closed Normal main menu appearing in the loading screens when it shouldn't skyjake 2013-12-15 13:23

1670 Doomsday Engine Bug Closed Normal [Automap] Yellow/Red key activated switches don't glow danij 2013-12-23 15:13

1666 Doomsday Engine Feature Closed Normal [Dehacked] Support for sprite renaming skyjake 2020-12-08 08:27

1599 Doomsday Engine Bug Closed Low Double Quit sound danij 2013-12-23 13:48

1575 Doomsday Engine Feature Closed High Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living") skyjake 2018-12-11 19:55

1557 Doomsday Engine Feature Closed Normal Jpeg support for model skins skyjake 2013-04-03 16:01

1556 Doomsday Engine Feature Closed Normal [InFine] Randomized placement/selection 2019-11-29 19:13

1538 Doomsday Engine Feature Closed Normal XG: (de)activation event option when changing line types 2012-08-27 15:39

1536 Doomsday Engine Feature Closed Normal In map Infine pauses when the menu is open? 2013-10-22 11:19

1528 Doomsday Engine Feature Closed Normal A distance field for sound defs 2013-10-22 11:04

1525 Doomsday Engine Feature Closed Normal Allow gaps in Sprite animation frame sets danij 2015-03-07 07:43

1520 Doomsday Engine Feature Closed Normal Realistic switch sound origin (compatibility option) skyjake 2019-11-29 18:56

1509 Doomsday Engine Feature Closed Normal Option to stop active/sight sounds if emitter killed 2014-01-03 16:44

1506 Doomsday Engine Feature Closed Normal The ability to scroll the auto map whilst paused 2013-10-22 10:43

1505 Doomsday Engine Feature Closed Low [Heretic] Boss drop off physics (never instantly drop down) skyjake 2019-12-17 11:17

1492 Doomsday Engine Feature Closed Normal Ability for end level xg class to skip the intermission 2012-08-27 15:39

1490 Doomsday Engine Feature Closed Normal Can the "secret found" sounds be given their own defs? danij 2013-04-03 16:01

1487 Doomsday Engine Feature Closed Normal [InFine] ximage: support for 8-bit paletted PNG images vermil 2013-10-23 11:41

1485 Doomsday Engine Feature Closed Normal Font graphic compatibility danij 2012-08-28 06:44

1477 Doomsday Engine Feature Closed Normal Outside level infine game mode controllable 2012-08-27 15:39

1470 Doomsday Engine Feature Closed Normal Functionality of original Doom sector/line types vs XG 2012-08-27 15:39

1468 Doomsday Engine Feature Closed Normal Sky layers seperate vertical offset danij 2019-11-29 21:26

1464 Doomsday Engine Feature Closed Normal Stereo sound support 2012-08-27 15:39

(1-250/481) Per page: 50, 250, 400

Also available in: Atom CSV PDF