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Bug #1855

[XG] Dummything not fully initialized

Added by vermil over 10 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
-
Start date:
2014-08-15
% Done:

100%


Description

Recent thinker changes mean that XG's dummyThing is not fully initialized, which causes Dday to crash on maps that utilize XG.


Related issues

Related to Bug #1853: [Doom] Platform movement sound originClosed2014-08-14

Associated revisions

Revision 1959d401 (diff)
Added by skyjake over 10 years ago

Fixed|XG|libcommon: Misuse of dummy mobj in XG leading to a crash

p_xgsec was converted to C++ with some minimal cleanup. XG now allocates
thinkers using ThinkerT, and does not call memset on the dummy mobj
(which is a C++ instance).

IssueID #1855

History

#1 Updated by skyjake over 10 years ago

  • Category set to Defect
  • Assignee set to skyjake
  • Target version set to 49

#2 Updated by skyjake over 10 years ago

  • Related to Bug #1853: [Doom] Platform movement sound origin added

#3 Updated by skyjake over 10 years ago

  • Status changed from New to Feedback
  • Assignee changed from skyjake to vermil
  • % Done changed from 0 to 100

#4 Updated by skyjake over 10 years ago

Please test the fix with the next unstable build. At least in my old xgtest the crash was fixed.

#5 Updated by vermil over 10 years ago

skyjake wrote:

Please test the fix with the next unstable build. At least in my old xgtest the crash was fixed.

Also seems fixed.

#6 Updated by skyjake over 10 years ago

  • Status changed from Feedback to Closed
  • Assignee changed from vermil to skyjake

#7 Updated by skyjake over 9 years ago

  • Target version deleted (49)

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