Bug #1855
[XG] Dummything not fully initialized
Start date:
2014-08-15
% Done:
100%
Description
Recent thinker changes mean that XG's dummyThing is not fully initialized, which causes Dday to crash on maps that utilize XG.
Related issues
Associated revisions
History
#1 Updated by skyjake over 10 years ago
- Category set to Defect
- Assignee set to skyjake
- Target version set to 49
#2 Updated by skyjake over 10 years ago
- Related to Bug #1853: [Doom] Platform movement sound origin added
#3 Updated by skyjake over 10 years ago
- Status changed from New to Feedback
- Assignee changed from skyjake to vermil
- % Done changed from 0 to 100
#4 Updated by skyjake over 10 years ago
Please test the fix with the next unstable build. At least in my old xgtest the crash was fixed.
#5 Updated by vermil over 10 years ago
skyjake wrote:
Please test the fix with the next unstable build. At least in my old xgtest the crash was fixed.
Also seems fixed.
#6 Updated by skyjake over 10 years ago
- Status changed from Feedback to Closed
- Assignee changed from vermil to skyjake
#7 Updated by skyjake over 9 years ago
- Target version deleted (
49)
Fixed|XG|libcommon: Misuse of dummy mobj in XG leading to a crash
p_xgsec was converted to C++ with some minimal cleanup. XG now allocates
thinkers using ThinkerT, and does not call memset on the dummy mobj
(which is a C++ instance).
IssueID #1855