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Feature #1468

Sky layers seperate vertical offset

Added by vermil over 16 years ago. Updated almost 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2008-07-14
% Done:

0%

Tags:

Description

With sky layers you can set a separate horizontal offset for each layer. But for vertical offsetting, there is only a single global value.

Labels: Customizability

History

#1 Updated by danij over 16 years ago

I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1.9.0-beta7

#2 Updated by vermil about 16 years ago

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I'm just mentioning this because I thought I might as well throw it in with the above.

How’s about the ability to scroll each layer (i.e. an angle field and a speed field).

#3 Updated by danij about 15 years ago

The vertical offset adjusts the level of the horizon not the individual sky layers. A vertical offset can surely be added. An alternative means of scrolling which does not require the game plugin to do it by continuously adjusting the offsets would be nice too.

#4 Updated by skyjake about 11 years ago

  • Tags set to Renderer, Sky
  • Status changed from New to In Progress

Has the aforementioned work actually been merged into the master?

#5 Updated by danij about 11 years ago

No, it has not been merged. However, I would now prefer to re-implement this rather than attempt to merge in that old code.

Proper support for Boom skies will also need to be considered (which allows the sky material to be dynamically changed via line special).

#6 Updated by skyjake over 8 years ago

  • Status changed from In Progress to Progressed

#7 Updated by skyjake almost 5 years ago

  • Status changed from Progressed to Closed

Closing as obsolete.

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