Project

General

Profile

Bug #1720

[multiplayer] client seg fault when something moves

Added by vermil almost 11 years ago. Updated almost 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Regression
Target version:
Start date:
2014-01-25
% Done:

100%

Tags:

Description

Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, monster or player (though the player can mouselook around without issue), the client segfaults. Though the server remains running.

Also if one fires a weapon right before it segfaults (i.e which alerts monsters who promptly move and cause a crash), the player is unable to re-join until the server changes maps; otherwise it seems Dday tries to immediately repeat the gunshot, which caused the crash the first time, with the same fatal results.

History

#1 Updated by danij almost 11 years ago

  • Status changed from New to Resolved
  • Assignee set to danij
  • Target version set to 1.14
  • % Done changed from 0 to 100

#2 Updated by skyjake almost 11 years ago

  • Status changed from Resolved to Closed

Also available in: Atom PDF