[multiplayer] client seg fault when something moves
Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, monster or player (though the player can mouselook around without issue), the client segfaults. Though the server remains running.
Also if one fires a weapon right before it segfaults (i.e which alerts monsters who promptly move and cause a crash), the player is unable to re-join until the server changes maps; otherwise it seems Dday tries to immediately repeat the gunshot, which caused the crash the first time, with the same fatal results.
#1 Updated by danij over 9 years ago
- Status changed from New to Resolved
- Assignee set to danij
- Target version set to 1.14
- % Done changed from 0 to 100
#2 Updated by skyjake over 9 years ago
- Status changed from Resolved to Closed