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From 2014-01-14 to 2014-01-27

2014-01-27

22:38 Revision f887e1c0 (github): Shell|GUI: Placeholder icon
skyjake
22:22 Revision 1198b129 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
skyjake
22:21 Revision 18b9aa94 (github): UI|Client: Joining an MP game using the Multiplayer dialog
The game plugin is automatically switched if necessary. skyjake
22:20 Revision 59ae671e (github): libdeng2|Log: Monospace formatter fills tabs with spaces
MonospaceLogSinkFormatter will now check the tab escapes in the
input text and produce a suitable amount of spaces to...
skyjake
11:45 Bug #1720 (Resolved): [multiplayer] client seg fault when something moves
danij
11:35 Revision 3cec3a90 (github): Fixed|Client: Crash in multiplayer when the player attempts to fire
The engine failed to zero the whole of mobj_t, leaving the portion
which defines the game specific extra data uniniti...
danij
10:15 Revision be842469 (github): Hexen|ACScriptInterpreter: Moved remaining ACS interpretation logic into ACScriptInterpreter
Todo: Cleanup danij
09:49 Revision 94078aab (github): UI|Task Bar: Moved “Unload Game” menu item
skyjake
09:06 Revision 0be50243 (github): ACS|Hexen: Cleanup
danij
08:03 Revision 1ce427a1 (github): UI|Multiplayer: Added an info popup for full server information
skyjake
08:03 Revision f6e171ba (github): Fixed|Client: Crashes in multiplayer
Null pointer access and incorrect shutdown order of ServerLink. skyjake
08:02 Revision aa473872 (github): Log: Message styling
Light font for headers. skyjake
08:02 Revision 385f9d9e (github): libdeng2: Added M-dash character symbol
skyjake
07:27 Revision 75e7122b (github): ACS|Hexen: Moved more logic into the new interpreter class
danij
06:52 Revision 832cf9fa (github): ACS|Hexen: Load bytecode string constants as static Strs, cleanup
danij
06:02 Revision b20cf99c (github): libcommon: Fix build (unknown type acs_t)
Note to self: ignore Qt Creator's unreliable refactoring tools... danij
05:39 Revision a24cbb98 (github): ACS|Hexen: Removed more unnecessary globals used by the bytecode interpreter
danij
04:10 Revision 58436cc0 (github): ACS|Hexen: Cleanup
danij
03:45 Revision 8f94a103 (github): ACS|Hexen: Continued work on remodeling the ACS bytecode interpreter
danij
02:27 Revision eb14c981 (github): ACS|Hexen: Translate ACS script numbers when loading new bytecode
danij
01:41 Revision aa6bb8e2 (github): ACS|Hexen: Ensure bytecode command functions are of the expected form
danij
00:44 Revision 9d79b054 (github): ACS|Hexen: Continued moving logic into the new interpretor class
danij

2014-01-26

22:36 Revision 394fc21e (github): Hexen|ACS: Continued work on clarifying/remodeling the ACS bytecode interpreter
danij
20:13 Revision d8b1dfa8 (github): Refactor|Hexen|ACS: Renamed some ACS scripting components, for clarity
danij
19:42 Revision 9a8242f1 (github): Hexen: Cleanup
danij
19:11 Revision ad29593b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:11 Revision 2250621f (github): Refactor|Hexen: Switched ACS bytecode interpreter to C++, renamed sources, cleanup
danij
19:00 Revision f181619e (github): Shell|GUI: Updated toolbar icons
Simplified, clean appearance. skyjake
18:38 Revision 5d3d425c (github): UI|Client: Animate alerts and server list items as they appear
skyjake
18:37 Revision 9bd63820 (github): libappfw|LabelWidget: Optionally animate label size when ready for drawing
skyjake
18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me. vermil
18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the... danij
17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me.
vermil
14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4... skyjake
09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren... danij
07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s...
skyjake
16:25 Revision c86633b4 (github): Merge branch 'master' into ui-multiplayer
Conflicts:
doomsday/libdeng2/src/core/log.cpp
skyjake
16:24 Revision 789221e7 (github): UI|GL: Small adjustment to text line width compression
skyjake
14:24 Revision a13ba208 (github): Fixed|libgui|qmake: Platform-specific source file
skyjake
13:30 Revision d1574dad (github): UI|Client|Default Style: Added and applied an alternative accent color
The alternative accent is supposed to match the logo’s color. It
is now used for editor hints, log timestamps and def...
skyjake
13:26 Revision 6bdb9aa7 (github): libdeng2|Vector: Added a method for swapped X and Z components
skyjake
13:26 Revision 9452f7af (github): Client|Default Style|OS X: Added mappings for native font styles
The function App.addFontMapping() can be used to specify a font
mapping dictionary.
skyjake
13:24 Revision 50a47445 (github): Client: Tweaked line wrapping and GL text composition
Wrap positions are found more accurately. skyjake
13:23 Revision a9418749 (github): Fixed|libgui: Cleaned up and fixed Core Text based native fonts
skyjake
13:19 Revision 1193f65a (github): libgui: NativeFont is now public
The application can define font mappings. skyjake
13:17 Bug #1721 (Closed): [OS X] Incorrect font weights
Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to... skyjake
08:36 Revision 16eef031 (github): Merge branch 'master' into osx-coretext
skyjake
08:32 Revision 2a6b83fd (github): OS X|libgui|Font: Working on Core Text font rendering
Added a cache for Core Text font objects in use to avoid repeated
lookups. In the OS X build, de::Font will now use C...
skyjake
08:29 Revision 72383c1d (github): libdeng2|Vector: Added method for converting to Vector4f
skyjake
08:21 Revision 1616ef52 (github): UI|Client|Console: Wider grab area for resizing the console edge
IssueID #1716 skyjake
08:20 Revision cbd6c47e (github): UI|Client: Game selection menu adapts to small view sizes
The number of columns and rows is now reduced if the view is small.
The menu will scroll if all items don’t fit.
Iss...
skyjake
07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess... skyjake
07:46 Revision 9896f275 (github): Removed inadvertently committed autosave file
skyjake
07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ...
skyjake
07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ... skyjake

2014-01-25

21:35 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, mon... vermil
21:28 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading wheel during engi... vermil
02:22 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
In fact the scaling issues occur at various window sizes, see the attached screenshots. danij
00:32 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
There also appears to be some scaling issues with the console history widget.
EDIT: Correction; one cannot resize ...
danij
00:24 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
The game selection menu items are sized incorrectly when the main window is too small (e.g., at 640 x 480). danij
14:58 Revision 03519515 (github): Merge branch 'osx-coretext' of ssh://github.com/skyjake/Doomsday-Engine into osx-coretext
skyjake
14:55 Revision fc7b4403 (github): libgui|OS X: Added a native font class for Core Text
skyjake
14:54 Revision 69f6f672 (github): Fixed|Hexen: Namespace of memcpy
skyjake
14:53 Revision 710fe8d5 (github): Fixed|libgui: Rasterizing text (refactoring regression)
skyjake
14:40 Revision e42b7c97 (github): Refactor|Hexen: Moved ACScript (thinker) savegame io to p_acs.c
danij
13:59 Revision a72f18c5 (github): Refactor|Hexen: Moved ACS savegame io to p_acs.c, cleanup
danij
13:23 Revision c9dfb337 (github): libgui: Cleanup
skyjake
13:11 Revision 8fdacc2f (github): Refactor|libcommon: Reworked more logical episode + map number lookups using Uri
There are now very few places where the logical numbers are still
relevant (ACS and network deltas being the main cas...
danij
12:47 Revision d738c533 (github): libcommon|HexLex: Cleanup
danij
12:34 Revision 2c8a9311 (github): libcommon|HexLex: HexLex no longer accesses the DED definition database
If DED definition lookup is necessary for translating a parsed value
then this should be implemented in the parser in...
danij
12:33 Revision 1b4c7196 (github): Refactor|libgui: Native font abstraction
Added a class called NativeFont that hides the details of font
selection, measuring, and rasterization. QtNativeFont ...
skyjake
09:45 Revision 933c9058 (github): Hexen|SndInfoParser: Fix patching of MAPINFO (lump) definitions with SNDINFO-read values
(The only time a mapinfo_t is modified outside of MapInfoParser). danij
08:47 Revision 63f71ad7 (github): Cleanup|libgui: Separated rich formatting from font.cpp
Font::RichFormat is a bigger implementation than the main Font class. skyjake
08:40 Revision 479ce9b2 (github): Debug|Hexen: Fix log output of P_TranslateMapIfExists()
danij
08:31 Revision 2d44bf78 (github): Hexen|MapInfoParser: Cleanup
danij
08:26 Revision b3ed8cd9 (github): Hexen: Allow patching of map definitions in MAPINFO lumps
A later map definition with the same id will now patch the previously
defined map with additional/replacement propert...
danij
08:05 Revision 74115143 (github): Hexen: The mapinfo definition database is now indexed by map URI
danij
04:31 Revision f202aabc (github): Fixed|Hexen|SndInfoParser: SIGSEGV attempting to parse a SNDINFO lump intended for ZDoom
An error is thrown if a lump presented to SndInfoParser() contains
unknown commands.
The vanilla parser attempts to ...
danij
03:58 Revision 8cfce096 (github): libcommon|HexLex: Cleanup
danij
03:22 Revision 2717c889 (github): Refactor|libcommon: Moved sound sequence savegame io to sn_sonix.cpp
Doing this in an external module is not a good idea as it demands
exposing knowledge of the sequence-internal represe...
danij
02:42 Revision b21270bd (github): libcommon: Cleanup
danij
02:41 Revision 50fbb640 (github): Refactor: Moved AnimDefsParser() to libcommon
danij
02:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
InFine does not respect rend-finale-stretch. danij
01:57 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The issue appears to be Doom screen melting from a non-letterboxed screen to a letterboxed one.
When this occurs, ...
vermil
01:54 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
danij
01:09 Bug #1718: Inventory item display/selection issues
The inventory in Heretic doesn't appear to scroll when backspace is used, rather it page flips. When it flips one get... vermil
01:02 Bug #1718 (New): Inventory item display/selection issues
The effective number of active slots is not reset when starting a new game.
Also, in Heretic, there appears to be ...
danij
01:09 Bug #1717: [Windows] Obsolete support and update links in Add / Remove Programs
The current version number is also missing from the application metadata. danij
00:56 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
The application metadata is marked with obsolete help, support and update links, directing to the wiki and/or project... danij
01:07 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
danij
00:46 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
If the console history widget is resized so that it fills the window, one cannot "grab" the edge to adjust it further. danij

2014-01-24

23:06 Revision a5a96c2e (github): Hexen|MapInfoParser: Fixed map music assignment; cleanup
danij
22:44 Revision 72ff01d4 (github): Hexen|MapInfoParser: Cleanup
danij
22:35 Revision c2eef61a (github): API: Added Def_Get() identifier DD_DEF_MUSIC_CDTRACK
Returns the CD track attributed to the referenced music definition. danij
22:03 Revision b6b852d4 (github): libcommon: Cleanup
danij
21:50 Revision c6a9bad9 (github): Documentation|libcommon|HexLex: Improved apidoc for HexLex
danij
21:34 Revision e3395dcc (github): libcommon|HexLex: Cleanup
danij

2014-01-23

23:28 Revision e0d08825 (github): libcommon|HexLex: Continued cleaning up HexLex
danij
21:32 Revision e548c62e (github): UI|Client: Working on the multiplayer dialog
Listing found servers. The Game can now be asked to provide the
ID of the game logo image.
skyjake
14:06 Revision fd2559e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:06 Revision ff8d2edf (github): Refactor|Hexen: Use HexLex to parse SNDINFO/SNDSEQ data
danij
14:04 Revision 067e9b50 (github): Refactor|Hexen: Use HexLex to parse ANIMDEFS data
danij
14:02 Revision 2457b285 (github): Refactor|Hexen: Use HexLex to parse MAPINFO data
danij
13:58 Revision 29e810ab (github): libcommon: Derived HexLex (class) from Hexen's script parser
A (common) lexical analyzer for Hexen definition/script syntaxes.
Todo: Cleanup
danij
13:52 Revision e1efab84 (github): libdeng1|API: Added Str_StartsWith()
danij
13:49 Revision 3d6eca10 (github): Map|World: Cleanup
danij
13:34 Revision ce5e189d (github): API: Added M_ReadFileIntoString()
A convenient method of reading a file or WAD lump into a string. danij
10:24 Revision 6656bf75 (github): UI|Client|Log: Adjusted entry metadata color (domain letter)
skyjake
10:23 Revision 75eae3ec (github): UI|Client: Working on the multiplayer dialog
skyjake

2014-01-22

12:59 Revision 60c2b46b (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
12:58 Revision a97be38e (github): libgui|KeyEvent: Warn about unmapped keys using a Dev entry
skyjake
10:59 Revision 3f50dff9 (github): UI|Multiplayer: Added empty stub for Multiplayer Games dialog
The dialog can be accessed via the DE menu. skyjake

2014-01-20

16:36 Revision 403cf060 (github): Documentation|libdeng2: Group for Binder
skyjake
15:43 Revision a743a92c (github): Cleanup
skyjake
14:48 Revision c3a5a3b9 (github): UI|Client|LensFx: Don’t draw vignette if there is no map loaded
skyjake
14:48 Revision 2a577ab9 (github): Fixed|Hexen: Build failure
skyjake
14:11 Revision 9de2aa2d (github): Fixed|InFine: Animation gets stuck (suspended) after playdemo
This commit fixes the issue where the game view would be obscured
by the title animation after a game was started. Th...
skyjake
09:50 Revision 84f79ac7 (github): libhexen|Cleanup: Continued cleaning up MAPINFO lump parsing
danij
09:05 Revision b3991ba3 (github): libhexen: Cleanup
danij
08:20 Revision d1eece9f (github): libcommon: Fix build warnings (uninitialized variable access)
danij
08:08 Revision d8a2224a (github): libcommon: Typos
danij
07:38 Revision f99399fe (github): Refactor: Consolidated and cleaned up methods of querying map author/title info
Map author and title info is now primarily available through read-only
console variables 'map-author' and 'map-name'....
danij
01:21 Revision b4232042 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:21 Revision b5aaabf0 (github): Console: Improved output of 'inspectmap'
Now includes more pertinent map information, such as the full title
(which is presently obtained by querying a game r...
danij
01:13 Revision 071e9be5 (github): Thinkers|World: Added Thinkers utility method for counting active thinkers
danij
01:11 Revision 1a396ec5 (github): BspNode|World: Added BspNode method for calculating the height of a subtree
danij
01:08 Revision 2d173d51 (github): libdeng2|Windows: Export Binder, NativeFunctionSpec
danij

2014-01-17

14:55 Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
Mouse buttons and position was already mapped, however the wheel
position was not.
skyjake
13:03 Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
skyjake
12:49 Revision 30d05b26 (github): Cleanup
skyjake
12:34 Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
Now using “Function_” as the prefix. skyjake
12:33 Revision b2c31bdb (github): Fixed|All Games: Errors in release build
Log entries were being printed with debug-only variables or functions. skyjake
09:07 Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
skyjake

2014-01-16

20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
Binder automates the tasks for registering and unregistering native
entry points that appear as script functions.
skyjake
20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
skyjake
19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we...
danij
18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
skyjake
17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s nyakze
17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it... nyakze
17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres... nyakze
17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre... vermil
16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th... nyakze
16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate...
nyakze
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are...
vermil
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol... nyakze
17:26 Bug #1714: Multiplayer weapons aren't remaining in play
Preplaced weapons I mean. Not ones dropped by various bad guys. vermil
17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though... vermil
12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w... nyakze

2014-01-15

13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
danij
13:54 Revision f47d5089 (github): Cleanup|Client: Log entry
skyjake
13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material
Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver...
danij
12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
danij
12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
skyjake
11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
danij
10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
danij
09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font
On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi...
skyjake
09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
These belong in an internal header. skyjake
09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
skyjake
09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak...
skyjake
09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big.
skyjake
09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
Also added a convenience header for Generator. danij
08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
danij
07:56 Revision 2a3ce816 (github): Client: Cleanup
danij
07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
The server executable no longer depends on any source file in the
render domain.
danij

2014-01-14

20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used.
skyjake
18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
skyjake
18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
skyjake
14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
skyjake
12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output
skyjake
12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
Unicode if possible. skyjake
11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
The game renderer assumes that both color and depth attachments are
being used.
skyjake
11:10 Feature #1700: Warning/error alerts
The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly...
skyjake
11:09 Feature #1708 (Closed): Logging by domain (with filtering)
Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though. skyjake
10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s...
skyjake
10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
Demos are currently not supported, so no point in warning about them. skyjake
10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
skyjake
 

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