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Feature #1490

Can the "secret found" sounds be given their own defs?

Added by vermil about 15 years ago. Updated about 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2009-04-20
% Done:

100%


Description

A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rather than sharing a def with another sound.

There isn't any backward compatibility to consider with Vanilla Doom and Heretic (HeXen doesn't have secret sectors) with this one as the original games gave no indication of any sort that the player had found a secret sector. In short the whole "secret found" was a feature added to Dday.

Basically, I am suggesting something like this:

Sound {
ID = "secretfound";
Flags = "sf_shift2";
Lump = "DSGETPOW";
Link pitch = -1;
Link volume = -1;
Priority = 60;
Max channels = -1;
}

Labels: Customizability

History

#1 Updated by danij over 14 years ago

Implemented for 1.9.0-Beta6.9

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