Activity
From 2009-04-07 to 2009-04-20
2009-04-20
- 19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
- A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath...
2009-04-19
- 21:03 Bug #655: Artefact key's not checking that player actually has item
- In Beta6.1, all the artefact key binds use an artefact regardless of wheter the player actually has it.
For insta... - 20:40 Bug #678 (Closed): Automap: Rotation angle smoothing
- Beta6.1.
If you do a 360 spin on the map, the map will very often suddenly quickly rotate back to zero degrees the... - 20:11 Bug #677: HeXen Quietus flames spawning way off where they should
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/e397/attachment/hexen-003.jpg
- 20:11 Bug #677: HeXen Quietus flames spawning way off where they should
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/53c5/attachment/hexen-002.jpg
- 20:10 Bug #677 (Closed): HeXen Quietus flames spawning way off where they should
- In Beta6.1, the flames spawned by exploding Quietus (Fighter weapon 4) missiles are spawning across the opposite side...
- 17:39 Bug #676 (Closed): HeXen inventory not saved between maps
- The contents of the player’s finite inventory (i.e. Quartz Flasks, puzzle items etc) is not being saved when entering...
- 15:11 Bug #675 (Closed): Weapon controls wrong selection
- In Beta6.1, with all controls that switch between two weapons (i.e. the shotgun/db shotgun binding), the game is curr...
- 15:05 Bug #602: Changed chainsaw behaviour
- I'll throw in that Heretic's Gauntlet’s are also affected by this, likely given the Gauntlet’s similar behaviour to D...
- 13:06 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5418ba2f/4eaf/attachment/doomsday.out
- 13:06 Bug #674 (Closed): Segmentation violation: semi-transparent wall texture (bars)
- Hi,
I have recently been testing a new PWAD that I designed (http://www.starfighter.acornarcade....doom.htm#rienzi...
2009-04-18
- 14:46 Bug #673 (Closed): Segfault when starting jdoom with music
- With openhal i don't have any sound/music/mus but i don't think my card is compatible.
With directsound i have sound... - 14:46 Bug #673: Segfault when starting jdoom with music
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/080e09ce/039c/attachment/doomsday.out.txt
2009-04-16
- 13:05 Feature #1486: UI language translation/localization
- It should be relatively straight forward to implement but I suggest we wait until DED reader 2.0 where we could lever...
- 13:03 Feature #1489 (New): Separate decor definitions for different plane types
- The ability to define separate decoration definitions for the same graphic depending upon what plane it is used on. A...
2009-04-15
- 20:58 Bug #672: HeXen Class menu wrong colours
- Well, I don't mean the text or the background that the characters are on, but the characters themselves.
In both B... - 17:45 Bug #672: HeXen Class menu wrong colours
- The colors look correct on my system.
I don't really know what to suggest... tried deleting jhexen.cfg? - 08:37 Bug #669: 0 tic state issues
- I wanted an object to immediately remove itself once the player "touches" it and also call an infine def.
I had to...
2009-04-14
- 19:47 Bug #658: BugWall
- Further experimentation reveals that it seems it can occur on absolutely any linedef that the player can brush agains...
- 19:27 Bug #658: BugWall
- Adding a little more information to this report. It isn't the wall screenshot is aimming at, but the diagonal wall (L...
- 17:19 Bug #672 (Closed): HeXen Class menu wrong colours
- The images of the classes in HeXen's class select menu in Beta6.x show them in their first multiplayer colour transit...
- 16:28 Bug #671 (New): [Heretic] Enemy missile spreads have incorrect vertical aim
- In Heretic in Beta6.1, the non-centre missiles for all bad guy missile spread attacks are being launched at slightly ...
- 15:46 Feature #1488 (New): Extended Hexen fullscreen HUD
- In JHeretic, the health, selected artefact, ammo, key's and armour are all displayable in the full screen hud.
But... - 15:34 Bug #670 (Closed): Doom Armour Icon on full screen is squashed vertically
- The armour icon on the full screen hud in both Beta6 and Beta6.1 is incorrectly scaled vertically.
*Labels:* Graphics - 12:50 Bug #669: 0 tic state issues
- Why are you setting the state tic duration to zero anyway?
- 12:43 Bug #669 (New): 0 tic state issues
- If a mobj's melee attack states are all 0 tic's. Dday will get stuck in an infinite loop when the mobj attempts to en...
- 12:13 Bug #668 (Closed): 2nd player stuck in multiplayer jDoom
- Me and a friend tried out different doom wads in the 1.9.0-beta6 yesterday. After i hosting a game my friend joined b...
- 04:10 Bug #661: New armour bug: blue and green armour add
- _(originally posted by anonymous SF.net user)_
(incidentally I'd be happy to include a patch but either I don't have... - 04:08 Bug #661: New armour bug: blue and green armour add
- _(originally posted by anonymous SF.net user)_
Looks to me like P_GiveArmor in p_inter.c is simply behaving incorrec...
2009-04-13
- 19:47 Bug #665: [Heretic] Some missiles should not splash
- Indeed, Mace spheres, powered up Dragon Claw, powered up Crossbow shots and Hell Staff blood rain also cause splashes...
- 19:42 Bug #665: [Heretic] Some missiles should not splash
- I forgot an exception in the above. The splash damage from a non-powered up Phoenix Rod shot causes a splash in the o...
- 19:07 Bug #665 (New): [Heretic] Some missiles should not splash
- As the summary states. In the original Heretic, most missiles do not cause splashes when they impact on liquid. The o...
- 19:32 Bug #667: HeXenDK Abattoir clipping bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/fc13/attachment/MapShot.jpg
- 19:31 Bug #667: HeXenDK Abattoir clipping bug
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a556f55e/62b0/attachment/TheHole.jpg
- 19:28 Bug #667 (Closed): HeXenDK Abattoir clipping bug
- In the HeXenDK map Abattoir (map16 to level warp cheats) there is a specific setup that can cause reproducibly cause ...
- 19:12 Bug #666 (Closed): [Hexen] Inefficient "kill" command and massacre cheat
- It seems that in Beta6.1 the kill console command is missing HeXen bad guys that don't have the mf_shootable flag whe...
- 18:57 Bug #664 (Closed): Heretic Maulotaur attack behaviour incorrect
- In Beta6.1 the behaviour of a couple of the Malotaur’s attacks in Heretic (and perhaps the Dark Servant in HeXen) are...
- 06:27 Revision 3c16c4fe (github): Continued work towards the "game rules" proposal. Part 5 of 5.
- 06:26 Revision 795bba1f (github): Continued work towards the "game rules" proposal. Part 4 of 5.
- 06:25 Revision da012a7a (github): Continued work towards the "game rules" proposal. Part 3 of 5.
- 06:24 Revision 7a8298ba (github): Continued work towards the "game rules" proposal. Part 2 of 5.
- 06:23 Revision 92ea513e (github): Continued work towards the "game rules" proposal. Part 1 of 5.
- Moved most (all?) global game-state controlling variables in to game_state_t. Also made some good progress on commoni...
2009-04-12
- 23:28 Revision ba831923 (github): First steps towards the "game rules" and "player profiles" proposals. Part 5 of 5.
- 23:25 Revision 1d8187eb (github): First steps towards the "game rules" and "player profiles" proposals. Part 4 of 5.
- 23:22 Revision c507a115 (github): First steps towards the "game rules" and "player profiles" proposals. Part 3 of 5.
- 23:19 Revision 1b524a9d (github): First steps towards the "game rules" and "player profiles" proposals. Part 2 of 5.
- 23:17 Revision 6166f74a (github): First steps towards the "game rules" and "player profiles" proposals. Part 1 of 5.
- Added numerous \fixme and \todo comments about potential unified networking issues found in the process. Split up gam...
- 22:26 Revision 260e569c (github): Ensure we allocate a large enough string for the copy of the busy mode task name taken in Con_Busy().
- 22:24 Revision 496fa9b9 (github): Removed unused engine global variable setSizeNeeded.
2009-04-11
- 22:39 Bug #663: I've found a problem in music!
- Thanks for taking the time to submit this report. However, all of these
issues have already been reported.
Closin... - 16:55 Bug #663 (Closed): I've found a problem in music!
- I found a problem of the music in game. If you wanna have both sound effects and music in the games, you must not app...
- 22:38 Bug #662: No music when the game is running!
- Thanks for taking the time to submit this report. However, all of these issues have already been reported.
Closing... - 16:22 Bug #662 (Closed): No music when the game is running!
- 1. The game has no music when running with the package "jdep-doom-rain-KuriKai-20060501-1.pk3","jdep-all-20080614.pk3...
- 00:14 Revision 9d3fab00 (github): Changed Snowberry: Removed option for disabling FMOD (no longer in use).
2009-04-10
- 23:43 Revision 7424a7b2 (github): Fixed Snowberry: Missing text string in the language files for sound-driver-directsound.
- Am I correct in thinking that not all language files need every string and that when missing; the english.lang is the...
- 23:38 Revision caef4d3c (github): Changed Snowberry: Made SDL_mixer the default audio plugin under Windows.
- 15:21 Revision 9b2cdc62 (github): Split CCmdMapCycle into two callback funcs (for "startmapcycle" and "endmapcycle").
- 14:29 Revision 1e75693f (github): Changed jHexen: Removed redundant (and non-working) -debugsound command line option.
- Big clean up in preparation for game rules module.
- 01:08 Revision fba69e46 (github): Changed jHeretic/jHexen: Removed the -devmaps command line option.
- Minor changes to jHexen's script parser (MAPINFO/SNDSEQ), further isolating it in preparation for DED Reader ver2.
Ma...
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