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From 2009-04-21 to 2009-05-04

2009-05-04

23:25 Revision 6cf4cd33 (github): Fixed: Rarely, a game message would not be displayed in the player's HUD message log.
danij
18:07 Revision ebd6df8d (github): Changed: "msgrefresh" is now an impulse. The ccmd of the same name has been removed.
danij
17:40 Bug #680: heretic load savestate crash
ok i have attached the savestate. reaperxtc
17:40 Bug #680: heretic load savestate crash
heretic savestate
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/0c89/attachment/heret...
reaperxtc
15:28 Bug #680: heretic load savestate crash
Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ...
danij
14:43 Bug #680: heretic load savestate crash
I beleive I have attached the savestates, if not please tellme where I can find them. reaperxtc
17:17 Revision eb7bf76c (github): Fixed: Changes to cvar "player-eyeheight" not effective immediately.
danij
16:12 Revision e1470b8f (github): Changed: Use busy mode when doing a GL texture reset.
danij
15:42 Revision 1e957a68 (github): Changed the default control bindings for viewsize -/+ to repeaters.
danij
13:50 Revision b393aa24 (github): Added: Compatibility option for the Maulotaur floor fire fix, cvar "server-game-maulotaur-fixfloorfire".
danij
13:36 Revision 019acab0 (github): Changed: Emulate bug in original Heretic which results in immediate destruction of the Maulotaur's ground fire attack if attempted when the Maulotaur's feet are clipped (it is in a non-solid).
danij
10:55 Bug #664: Heretic Maulotaur attack behaviour incorrect
The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com... danij
09:51 Bug #664: Heretic Maulotaur attack behaviour incorrect
Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem...
danij
02:57 Revision a9a55fd2 (github): Removed unnecessary include for m_mus2midi.h from sys_audiod_sdlmixer.c
danij
02:56 Revision ee96547f (github): Fixed: Repeated playback of the same music track broken using the CDAudio interface of dsWinMM (e.g., the DOOM title sequence when no demos are played).
Fixed: If a music interface is not present but CDAudio interface is; playback via CDAudio not possible. danij
02:38 Revision fc66cb4b (github): Updated dsWinMM to support getting the current playback status for both the music and cdaudio interfaces.
danij
02:12 Revision e9b088d2 (github): Fixed: Repeated playback of the same music track broken using sdl_mixer (e.g., the DOOM title sequence when no demos are played).
danij
00:29 Bug #652: Music volume and balance
Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi... danij
00:04 Revision a5cc4c79 (github): Fixed: "Segfault when starting jdoom with music" (see here http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099).
danij

2009-05-03

23:58 Bug #681 (Closed): No MIDI or Music Pack playback
190 6.1 midi and Ashley Carr or similar will not playback in any sound device. Using working X-Fi sound device, midi ... wadflap
20:58 Bug #673: Segfault when starting jdoom with music
Fixed in svn for 1.9.0-beta6.2 danij
20:09 Revision f28004d4 (github): Fixed: "Heretic Gargoyles not spawning correctly" (see here http://sourceforge.net/tracker/?func=detail&aid=2724939&group_id=74815&atid=542099).
I decided to fix all such problems for good by unifying the way we interpret z heights for spawnspots across DOOM, He... danij
19:53 Bug #680: heretic load savestate crash
Please attach the save game file in question to this tracker item so that we can debug the problem. danij
19:27 Bug #680 (Closed): heretic load savestate crash
Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.
Z_Create: New 32.0 MB memory volume.
Con_Ini...
reaperxtc
19:27 Bug #680: heretic load savestate crash
crash picture
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/bb4f/attachment/hereticlo...
reaperxtc
19:52 Revision 886461de (github): Fixed: "HeXen Quietus flames spawning way off where they should" (see here http://sourceforge.net/tracker/?func=detail&aid=2774862&group_id=74815&atid=542099).
danij
19:51 Revision 441f99c2 (github): Fixed sigsegv in jHexen on shutdown (VG_CHEATARROW was defined, which incremented NUM_VECTOR_GRAPHS one larger than it should be. Thus when deleting the display lists for the vectorgraps in Rend_AutomapUnloadData we were indexing beyond the end of vectorGraphs[] and returning some random memory location which we then attempted to free.
danij
16:56 Bug #656: Heretic Gargoyles not spawning correctly
Fixed in svn for 1.9.0-beta6.2 danij
16:53 Bug #677: HeXen Quietus flames spawning way off where they should
Fixed in svn for 1.9.0-beta6.2 danij
12:45 Revision 09fd2488 (github): Enabled the lumobj debug display in non-debug builds, added cvar "rend-dev-lums" to enable it.
danij
12:42 Revision adb484e1 (github): Minor tweaks.
danij

2009-05-02

21:22 Revision 0e8b1759 (github): Peppered the main loop with profile timers enabled when DD_PROFILE is defined.
I had a feeling something was going awry and performance was gradually degrading. I made a 15min run of the starting ... danij
21:12 Revision 0389bb4f (github): Reordered the console output from the PRINT_PROF macro to be more easily readable.
danij
19:07 Revision cb30f1fe (github): Fixed compilation error in r_lumobjs.c if DD_PROFILE is defined.
danij
19:05 Revision 2c9930d6 (github): Variable texDefs in readDoomTextureDefLump() was left uninitialized if ALL textures in the currently processed TEXTURE1/2 lump were invalid (highly unlikely...).
danij
18:43 Revision d16cf425 (github): Fixed: Logic error in p_objlink.c::processSeg which resulted in mobjs hidden behind onesided walls being visible from the other side when they should not be.
danij
17:29 Revision f3981ed2 (github): Fixed: Things not visible in the automap after resolution change.
danij
17:03 Revision 648e9f93 (github): Correct NUM_WEAPON_SLOTS value in all games.
danij
16:51 Revision d78be072 (github): Fixed: "Weapon controls wrong selection" (see here http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099).
danij
14:36 Bug #565: Post level Infine seg fault
How is this in Doomsday 1.9.0-beta6.1 Vermil? danij
13:51 Bug #675: Weapon controls wrong selection
Fixed in svn for 1.9.0-beta6.2 danij
12:23 Revision 9f5723b7 (github): Added b_util.h to doomsday.vcproj (was missing).
danij
10:32 Bug #678: Automap: Rotation angle smoothing
That is kind of what is happening atm when the angle wraps.
In fact, I'm actually wondering whether we should be e...
danij
10:01 Bug #678: Automap: Rotation angle smoothing
I'm guessing the map angle is trying to follow the player mobj angle, and when the 0xffffffff <-> 0 jump occurs, it c... skyjake
09:37 Bug #678: Automap: Rotation angle smoothing
I'm not entirely sure which type of interpolation should be used for this, any suggestions skyjake? danij
08:59 Revision f8195e62 (github): Updated version to beta6.2
skyjake
03:54 Revision ce85e3de (github): Fixed: "Artefact key's not checking that player actually has item" (see here http://sourceforge.net/tracker/?func=detail&aid=2724935&group_id=74815&atid=542099).
danij
03:41 Revision e19b7686 (github): Fixed: "New armour bug: blue and green armour add" (see here http://sourceforge.net/tracker/?func=detail&aid=2734790&group_id=74815&atid=542099).
danij
03:16 Revision 27bfc2d4 (github): Fixed: "HeXen inventory not saved between maps" (see here http://sourceforge.net/tracker/?func=detail&aid=2774651&group_id=74815&atid=542099).
danij
02:40 Revision 0f136317 (github): Fixed: [jDoom] Menu items disappear after engine reset (see here http://sourceforge.net/tracker/?func=detail&aid=2784031&group_id=74815&atid=542099).
danij
02:25 Revision c54a1512 (github): Optimize: Improved load time with large maps (memory allocation of vertexillums).
danij
02:22 Revision e5e0f5f8 (github): Fixed: Only process the default WAD list during startup if it has been populated.
danij
02:21 Revision ff9403d2 (github): Fixed a comment.
danij
02:20 Revision 385a3f7b (github): Renamed global variable classInfo in r_extres.c to resClasses.
danij
00:54 Bug #655: Artefact key's not checking that player actually has item
Fixed in svn for 1.9.0-beta6.2 danij
00:41 Bug #661: New armour bug: blue and green armour add
Fixed in svn for 1.9.0-beta6.2 danij
00:16 Bug #676: HeXen inventory not saved between maps
Fixed in svn for 1.9.0-beta6.2 danij

2009-05-01

23:40 Bug #679: [jDoom] Menu items disappear after engine reset
Fixed in svn for 1.9.0-beta6.2 danij

2009-04-29

23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom
danij
11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
vermil
 

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