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Bug #680

heretic load savestate crash

Added by reaperxtc over 15 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2009-05-03
% Done:

100%


Description

Using a savestate from 1.9.0-beta5.x crashes 1.9.0-beta6 in heretic.

Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.1 Mar 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8600M GT/PCI/SSE2
Version: 3.0.0
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_framebuffer_object
GL_ARB_geometry_shader4 GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_bindable_uniform GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent
GL_EXT_timer_query GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_conditional_render
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_buffer_region WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample
WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_ARB_create_context
WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control
WGL_NV_float_buffer WGL_NV_multisample_coverage
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangl
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (32)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SigmaTel Audio
Driver: DirectSound
DS_Init(DirectSound): EAX couldn't be initialized. [Result = 0x80004005]
DSP: None
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data\doomsday.pk3
W_AddFile: data\jheretic\jheretic.pk3
W_AddFile: defs\jheretic\HERETIC.WAD
IWAD identification: 00ea102d
W_AddFile: data\jheretic\auto\.basedata\e2endpcx.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta59.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta60.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta61.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta62.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta63.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb59.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb60.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb61.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb62.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb63.lmp
W_AddFile: data\jheretic\auto\.basedata\mapmask.lmp
W_AddFile: data\jheretic\auto\.basedata\menufog.lmp
W_AddFile: data\jheretic\auto\.basedata\pal18to8.lmp
Reading definition file: defs\doomsday.ded
Reading definition file: defs\jheretic\jheretic.ded
Definitions:
128 sprite names
1222 states
161 things
12 lights
142 sound effects
22 songs
162 text strings
1 particle generators
2 animation groups
4 surface decorations
8 surface materials
49 map infos
3 skies
6 finales
B_Init: Init bindings.
Binding 2 created.
Binding 4 created.
Binding 6 created.
Binding 8 created.
Binding 9 created.
Binding 10 created.
Binding 11 created.
Binding 13 created.
Binding 14 created.
Binding 15 created.
Binding 16 created.
Binding 18 created.
Binding 19 created.
Binding 20 created.
Binding 21 created.
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Binding 25 created.
Binding 26 created.
Binding 28 created.
Binding 29 created.
Binding 30 created.
Binding 31 created.
Binding 32 created.
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Binding 36 created.
Binding 37 created.
Binding 38 created.
Binding 39 created.
Binding 40 created.
Binding 41 created.
Binding 42 created.
Binding 43 created.
Binding 44 created.
Binding 45 created.
Binding 46 created.
Binding 47 created.
Binding 48 created.
Binding 49 created.
Binding 50 created.
Binding 51 created.
Binding 52 created.
Binding 53 created.
Binding 54 created.
Binding 55 created.
Binding 56 created.
Binding 57 created.
Binding 58 created.
Binding 59 created.
Binding 60 created.
Binding 61 created.
Binding 62 created.
Binding 63 created.
Binding 64 created.
Binding 65 created.
Binding 66 created.
Binding 67 created.
Binding 68 created.
Binding 69 created.
Binding 70 created.
Binding 71 created.
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Binding 135 created.
Binding 136 created.
Binding 137 created.
Binding 138 created.
Binding 139 created.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
Binding 1 created.
Binding 2 created.
Binding 3 created.
Binding 4 created.
Binding 5 created.
Binding 6 created.
Binding 7 created.
Binding 8 created.
Binding 9 created.
Binding 10 created.
Binding 11 created.
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Binding 41 created.
Binding 42 created.
Binding 43 created.
Binding 44 created.
Binding 45 created.
Binding 46 created.
Binding 47 created.
Binding 48 created.
Binding 49 created.
Binding 50 created.
Binding 51 created.
Binding 52 created.
Binding 53 created.
Binding 55 created.
Binding 56 created.
Binding 57 created.
Binding 58 created.
Binding 60 created.
Binding 61 created.
Binding 62 created.
Binding 63 created.
Binding 64 created.
Binding 65 created.
Binding 66 created.
Binding 67 created.
Binding 68 created.
Binding 70 created.
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Binding 72 created.
Binding 73 created.
Binding 74 created.
Binding 75 created.
Binding 76 created.
Binding 77 created.
Binding 78 created.
Binding 79 created.
Binding 80 created.
Binding 81 created.
Binding 82 created.
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Binding 93 created.
Binding 94 created.
Binding 95 created.
Binding 96 created.
Binding 97 created.
Binding 98 created.
Binding 99 created.
Binding 100 created.
Binding 101 created.
Binding 102 created.
Binding 103 created.
Binding 104 created.
Binding 105 created.
Binding 106 created.
Binding 107 created.
Binding 109 created.
Binding 110 created.
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Binding 120 created.
Binding 122 created.
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Binding 137 created.
Binding 138 created.
Binding 139 created.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FLTWAWA1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'FLTFLWW1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'FLTLAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'FLATHUH1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'FLTSLUD1' linked to terrain type 'Sludge'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Heretic: Shadow of the Serpent Riders Startup
----------------------------------------------------------------------
P_LoadMap: "E1M1"
convertMap: Attempting conversion of "E1M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 384 Nodes, 385 Subsectors, 1876 Segs, 908 Vertexes
Balance +1 (l13 - r12).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
P_SpawnPlayer: spawning player 0, col=0.
P_SpawnPlayer: spawning player 0, col=0.

E1M1: The Docks
Author: Raven Software

P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "ÿÿÿÿÿÿÿÿ" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " " in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "È" in namespace 1 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: "3" in namespace 1 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
P_MaterialNumForName: " éU" in namespace 0 not found!
SV_ReadXGLine: Bad XG line!

History

#2 Updated by danij over 15 years ago

Please attach the save game file in question to this tracker item so that we can debug the problem.

#3 Updated by reaperxtc over 15 years ago

I beleive I have attached the savestates, if not please tellme where I can find them.

#4 Updated by danij over 15 years ago

Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):

XP- C:\Program Files\Doomsday\snowberry\runtime\savegame\heretic
Vista- C:\Users\<username>\Documents\Doomsday Frontend\runtime\heretic

#6 Updated by reaperxtc over 15 years ago

ok i have attached the savestate.

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