Revision 92ea513e
Added by danij over 15 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- plugins
- common
- include
- d_net.h (diff)
- g_common.h (diff)
- src
- am_map.c (diff)
- d_net.c (diff)
- d_netcl.c (diff)
- d_netsv.c (diff)
- f_infine.c (diff)
- g_controls.c (diff)
- g_game.c (diff)
- g_update.c (diff)
- hu_log.c (diff)
- hu_menu.c (diff)
- hu_stuff.c (diff)
- m_multi.c (diff)
- p_inventory.c (diff)
- p_map.c (diff)
- p_mapsetup.c (diff)
- p_player.c (diff)
- p_saveg.c (diff)
- p_start.c (diff)
- p_switch.c (diff)
- p_tick.c (diff)
- p_user.c (diff)
- p_xgline.c (diff)
- rend_automap.c (diff)
- include
- common
- plugins
Continued work towards the "game rules" proposal. Part 1 of 5.
Moved most (all?) global game-state controlling variables in to game_state_t. Also made some good progress on commonizing the map progression across all games.
Changed jDoom/jHeretic: Removed cvar "server-game-respawn-monsters-nightmare" (the game rules module will handle this).