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From 2009-03-24 to 2009-04-06

2009-04-06

11:18 Bug #661: New armour bug: blue and green armour add
I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h... xrdvx

2009-04-05

23:07 Bug #661: New armour bug: blue and green armour add
Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y... xrdvx
16:50 Bug #661 (Closed): New armour bug: blue and green armour add
In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of... stefansteck
09:30 Bug #612: jHexen: Door sounds mixed up
Issue remains in 1.9.0-beta6.1. jengelh
09:27 Bug #660: -warp parameter fails to start game
This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB...
jengelh
09:25 Bug #660 (Closed): -warp parameter fails to start game
Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting... jengelh

2009-04-03

11:22 Bug #659 (Closed): Can't run doomsday on FreeBSD
Hello!
# /usr/local/bin/deng -g jheretic
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = ...
vcub

2009-04-02

22:39 Bug #658 (Closed): BugWall
When on Ultimate doom, Episode 2, map 1... i founded that i can pass trought a wall, without having the NOCLIP active... xrdvx
22:39 Bug #658: BugWall
Me looking from outside the map, without idclip
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
xrdvx
02:20 Revision 69b6a2be (github): Fixed: When clearing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map.
danij
01:53 Revision 5ece330b (github): Fixed typo.
danij

2009-04-01

23:32 Revision fc115956 (github): Fixed: "DED Reader: Failing to locate State definition" see here (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099).
danij
20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ... vermil
20:44 Bug #657: DED Reader: Failing to locate State definitions
Fixed in svn for 1.9.0-beta6.2 danij
17:38 Bug #657: DED Reader: Failing to locate State definitions
I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta... danij
16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err... vermil
13:56 Bug #459: Level music and "before" infine scripts
Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)? danij
11:14 Bug #459: Level music and "before" infine scripts
I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify...
vermil
12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles...
vermil
11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup. vermil

2009-03-31

23:44 Revision 0a1d1271 (github): Bump minor version numbers of all plugins.
danij
22:09 Revision 0b6f80b1 (github): Typo!
skyjake
21:30 Revision b06d7886 (github): Mac compilation tweaks.
skyjake
21:29 Revision a12efb4f (github): Increased symbolic event generation threshold for axes.
skyjake
21:26 Revision 0405f1a8 (github): Updated documentation for Beta 6.1
skyjake
17:56 Bug #654: Hexen crash\playabitliy issue
Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re... danij
15:13 Bug #654 (Closed): Hexen crash\playabitliy issue
I have run into two problems while playing Hexen. Now the first one I'm not sure if its the game or the engine but wh... sanzoivalice
15:13 Bug #654: Hexen crash\playabitliy issue
Doomsday.out file for the SetValue: DDVT_PTR incompatible with value type DDVT_INT.
*Attachments:*
* http://sourcefo...
sanzoivalice
00:20 Revision 6140e49d (github): Fixed Snowberry UI layout issues.
The problem was that the HTML-formatted content was relying on implicit </td> and </tr> tags. Apparently wxWidgets no... skyjake

2009-03-30

19:42 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo... danij
12:02 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Yes and no.
The DOOM2.WAD comes from a CD published by GT Interactive (Exclusively for germany).
It does not copy th...
yamakuzure
09:41 Bug #652: Music volume and balance
WinXP SP3
standart Microsoft synthesizer
Doomsday centers balance and maximizes volume for synthesizer in system mi...
vigs
00:40 Revision b874c30b (github): Fixed: "jHexen: Savegame Crash with jXRP" see here (http://sourceforge.net/tracker/?func=detail&aid=2647053&group_id=74815&atid=542099).
Added: cvar "rend-dev-generator-show-indices" - Display particle generator origin indices (for debug). Note that type... danij

2009-03-29

22:23 Bug #652: Music volume and balance
Which OS are you running? danij
22:00 Bug #653: The light creates a wall
Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate.
danij
21:54 Bug #632: jHexen: Savegame Crash with jXRP
Fixed in svn for 1.9.0-beta6.1 danij
00:12 Revision d6f31a21 (github): Fixed a silly mistake. Clean up.
danij

2009-03-28

23:20 Bug #653 (Closed): The light creates a wall
As we can see in the picture, into the map E1M1 from Ultimate doom, infront of the player is a brown or black wall, a... xrdvx
23:20 Bug #653: The light creates a wall
The light creates a wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8b1fbe05/3b79/attachme...
xrdvx
23:04 Feature #1486 (Rejected): UI language translation/localization
Translating the fron't end and maybe in-game language would expand you comunity, and also help already users to under... xrdvx
19:31 Revision 593a1ca3 (github): Optimize: Particle generators are now linked into the world once per render frame and used for all viewports. Plus various other minor optimizations.
Fixed: Only the last viewport drawn correctly if the render lists are frozen or if the view player is in the void.
I...
danij
15:39 Bug #652: Music volume and balance
I mean original game music, not any kind of user mapped. vigs
15:36 Bug #652 (Closed): Music volume and balance
Using SDL_mixer, midi music.
Music volume and balance resets to maximum after repeat of track or level change.
*L...
vigs
13:22 Revision aa51b3f7 (github): Bumped jHexen's MOBJ_SAVEVERSION to 7 and removed an unnecessary long per mobj.
danij
08:44 Bug #632: jHexen: Savegame Crash with jXRP
I tested it again, with disabling several parts of the jXRP.
I've encountered, that if I disable "XCCP Decorations" ...
xxmiltenxx
03:32 Bug #632: jHexen: Savegame Crash with jXRP
This problem does not seem to be related to the save games, the problem seems to originate from the particle generato... danij
04:22 Revision 72c13728 (github): Fixed typo in previous commit.
danij
04:21 Bug #651 (Closed): The texture compression option does not work
The texture compression option in Snowberry doesn't disable the texture compression in games.
The option appears to ...
mrdeviance
04:14 Revision a3e0252c (github): Fixed: Models would not be drawn if their origin was not visible.
danij
01:15 Revision 7e49952f (github): Fixed: "Dynamic lights bleeding through solid walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099).
Redesigned algorithm for spreading objlinks to generate objlink > subsector contacts. The old algorithm worked on sec... danij

2009-03-27

23:16 Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij
15:29 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
vermil
15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
...
vermil
15:26 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
vermil
04:17 Revision de398297 (github): Fixed race condition introduced along with the recent thinker list optimization.
danij
02:39 Revision da88288f (github): Fixed the remaining issues with the player inventory display, when using the scroll select mode in combination with the fixed-size statusbar inventory. Next step will be to merge the two Hu_InventoryDraw variants (should be straight forward as they are near enough identical other than the additional alpha and lighting enhancements applied in the fullscreen version).
danij

2009-03-26

23:05 Revision bcecb121 (github): Fixed: "jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls" see here (http://sourceforge.net/tracker/?func=detail&aid=2713336&group_id=74815&atid=542099).
The changes I've made do result in a much higher success rate but the algorithm itself is still far from ideal. danij
21:06 Bug #648: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Fixed in svn rev #6465. danij
02:39 Bug #648 (Closed): jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
The current algorithm (P_MoveThingsOutOfWalls) used by jHeretic which attempts to move the wall-hanging torches out f... danij
13:48 Bug #649: Armor bugs not only in jDoom
Closing as duplicate danij
10:49 Bug #649: Armor bugs not only in jDoom
Hups..now I am seeing that i have created a duplicate theme...I am sorry..I will be much more careful next time. Agai... venomx
09:47 Bug #649 (Closed): Armor bugs not only in jDoom
A have 1.9.0-beta6 installed and I have found quite big bg. In jDoom games that i have played(Ultimate Doom, Doom 2) ... venomx
04:32 Revision 3d19e8bf (github): Optimize: Separate thinkers into lists by their function in P_ThinkerAdd. Iterate over only those thinkers whose function matches, or all if not specified in P_IterateThinkers.
danij

2009-03-25

23:21 Revision 7afaee9a (github): Changed purge level of all map thinkers to PU_MAP (was a mixture of PU_MAP and PU_MAPSPEC) as AFAIC, there is no need to separate them, as we'd only ever want to purge them together (or free manually when necessary/desired). Removed unused/unnecessary zone memory purge levels; PU_MAPSPEC/PU_DAVE/PU_OPENGL.
danij
19:09 Revision eee0c990 (github): Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. Fixes the issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances.
danij
18:30 Revision 2bacbe64 (github): Fixed jHexen: sigsegv attempting to open the automap (when configured to display statusbar while open) and after an armour item has been collected by the viewplayer.
danij
15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or... skyjake
15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Nope, no difference.
This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
yamakuzure
 

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