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Bug #1861

[ATI] Line antialising vs crosshair opacity

Added by vermil about 10 years ago. Updated over 7 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2014-09-05
% Done:

0%


Description

Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.

doom2-001.png (1.12 MB) doom2-001.png On vermil, 2014-09-05 22:39
doom2-002.png (1.12 MB) doom2-002.png Off vermil, 2014-09-05 22:39

History

#1 Updated by danij about 10 years ago

Can you post a screenshot of the problem?

#2 Updated by vermil about 10 years ago

Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggles (i.e the two crosshairs are so close to each other, it doesn't affect gameplay at all).

#3 Updated by vermil about 10 years ago

Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other that it has no negative affect on gameplay.

#4 Updated by danij about 10 years ago

The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is being drawn twice, exactly on top of each other. The crosshair is however only drawn once.

I'm not sure there is anything we need change here as this appears to be a vendor specific issue.

#5 Updated by danij about 10 years ago

  • Subject changed from Antialising causes the crosshair to be drawn twice to [ATI] Line antialising vs crosshair opacity

#6 Updated by danij about 10 years ago

  • Tags set to VideoCardDriver, ATI

#7 Updated by skyjake over 7 years ago

  • Status changed from New to Closed

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