Bug #1599
Double Quit sound
Description
A tiny little thing that affects all games in modern Dday.
Normally, if one selects quit game from the main menu, the menu close sound is played in DDay.
Firstly, this is actually the wrong sound versus Vanilla; Vanilla plays the message popup sound.
Secondly, if one fires any weapon in the game world, before selecting Quit Game, it instead plays both the menu close and message popup sounds on top of each other.
Associated revisions
History
#1 Updated by skyjake about 11 years ago
- Tags changed from Menu, sounds to Menu, Audio, SFX
#2 Updated by vermil almost 11 years ago
I didn't believe this was worth making a separate issue for, but it's still a mistake.
There is no prompt sound when one uses the shortcut key (f7 by default), to display the end game prompt. It opens silently.
#3 Updated by sonicdoommario almost 11 years ago
vermil wrote:
I didn't believe this was worth making a separate issue for, but it's still a mistake.
There is no prompt sound when one uses the shortcut key (f7 by default), to display the end game prompt. It opens silently.
Hm, that could be related to this issue:
#4 Updated by danij almost 11 years ago
- Status changed from New to Closed
- % Done changed from 0 to 100
#5 Updated by skyjake almost 11 years ago
- Target version set to 1.13
#6 Updated by skyjake almost 11 years ago
- Category set to Regression
- Assignee set to danij
Fixed|All Games|Menu: Double quit sound
Menu buttons will automatically play the relevant sound effect when
activated/triggered. The quit game menu action does not need to play
a sound as well.
IssueID #1599