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Feature #1528

A distance field for sound defs

Added by vermil about 13 years ago. Updated over 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2011-03-25
% Done:

0%


Description

Currently in a Doom engine game, the distance a player can hear a sound at is preset.

I would like to give some scenery mobj's ambient sounds, some quiet and some loud; realistically, the louder ones would be heard from further away than the quiet ones; currently this is not possible.

This could also potentially allow one to have more ambient sound emitting objects in close proximity without overloading the sound channels.

Labels: Sound


Related issues

Is duplicate of Feature #1373: Improved ambient soundsNew2005-03-24

History

#1 Updated by skyjake over 10 years ago

  • Status changed from New to Closed

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