Feature #1528
A distance field for sound defs
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2011-03-25
% Done:
0%
Description
Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some scenery mobj's ambient sounds, some quiet and some loud; realistically, the louder ones would be heard from further away than the quiet ones; currently this is not possible.
This could also potentially allow one to have more ambient sound emitting objects in close proximity without overloading the sound channels.
Labels: Sound
Related issues
History
#1 Updated by skyjake almost 11 years ago
- Status changed from New to Closed