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# Tracker Status Priority Subject Assignee Created
1139 Feature New Normal More variations within repeated texture patterns with alternative textures (for detail textures) 2003-03-10 16:10
1153 Feature New High Customizable intermissions 2003-05-17 10:10
1168 Feature New Normal Real decals: bulletholes, blastmarks, etc. 2003-05-31 00:19
1181 Feature New Normal Ambient sounds (in XG sectors) 2003-06-07 15:59
1183 Feature New Normal Default values printed with "help" 2003-06-13 10:52
1190 Feature Progressed High External scripts for mobj behavior skyjake 2003-06-15 14:47
1194 Feature New High Viewing other players' cameras ("spy" command) 2003-06-16 15:28
1201 Feature New High Dynamic shadows skyjake 2003-06-19 16:09
1202 Feature New Normal [MP] Options for Heretic co-op 2003-06-20 12:03
1203 Feature Progressed High Additional save slots — revised save management skyjake 2003-06-20 19:42
1213 Feature New Normal [MP] Respawn items in co-op and deathmatch 2003-06-28 09:29
1217 Feature New Normal Controls for all supported games adjusted at the same time 2003-06-30 20:12
1231 Feature New Normal Ragdoll physics 2003-07-09 23:37
1232 Feature New Low Customiseable barrel explosion damage 2003-07-09 23:43
1233 Feature New High Surface decorations using 3D models 2003-07-10 03:24
1242 Feature New High Player weapon particle muzzle flashes (for external viewers only) 2003-07-18 17:09
1252 Feature Progressed High Integrate Hexen features into libcommon 2003-07-29 06:11
1264 Feature New Normal Conditional decorations 2003-08-12 13:19
1265 Feature New Low Map-specific definitions in a WAD lump 2003-08-12 13:24
1266 Feature New High Sound decorations 2003-08-16 10:02
1276 Feature New Normal Attach dynamic lights on models 2003-09-04 17:32
1287 Feature New Normal Particle generator flag: transform center offset along with the object 2003-09-16 11:47
1289 Feature New High Flat-triggered particle generators created/destroyed on material change 2003-09-17 23:45
1290 Feature New Normal Session-only cvars 2003-09-23 09:08
1296 Feature New Normal Light Stages for animated light sources 2003-10-03 07:33
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1305 Feature New Lowest Particle generator flag: instantly kill generator 2003-10-06 18:27
1308 Feature Progressed High Splitscreen multiplayer 2003-11-01 12:50
1314 Feature New Normal Particle spawn rate affected by mobj visibility 2003-12-28 00:42
1316 Feature New Normal HHE support 2004-01-01 15:13
1323 Feature New Normal Set skin on particle model from within particle generator 2004-01-21 13:45
1324 Feature New Normal XG music lines 2004-01-29 21:34
1325 Feature Progressed High Boom line types and sectors 2004-02-08 22:03
1327 Feature New Normal Render extra plane in XG sector 2004-02-16 01:03
1331 Feature New High [InFine] Evaluate cvars with IF condition 2004-02-20 18:49
1335 Feature New Normal Random particle types 2004-03-15 16:27
1336 Feature New Normal Random textured particle direction 2004-03-24 11:52
1350 Feature New Normal Stair Builder: spread build on tagged sector range 2004-07-21 11:17
1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2004-08-17 00:10
1361 Feature Progressed Normal Rotation of objects away from walls during map load 2004-08-31 16:53
1362 Feature New Normal Smoothing of dynlights & halos skyjake 2004-09-01 17:29
1364 Feature New Low More options for pt_line type particles 2004-09-23 20:42
1368 Feature New Low More Alt Start positions in Generators 2004-12-11 13:41
1373 Feature New Normal Improved ambient sounds 2005-03-24 22:27
1374 Feature New Normal XG refs: logical NOT 2005-04-01 00:47
1376 Feature New Normal Externally spawned mobjs 2005-04-02 16:27
1379 Feature New Normal XG refs: evaluate params at runtime 2005-04-10 18:01
1386 Feature New Normal Stopping monster infighting 2005-08-22 17:00
1388 Feature New High 3D floors (Z-overlapped sectors) 2005-09-19 02:04
1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2005-10-13 22:43
1394 Feature New High Consistent map scoping in definitions 2005-11-06 10:50
1399 Feature New Normal XG plane movers vs. normal doors 2006-02-25 20:55
1401 Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2006-03-24 01:04
1406 Feature New Normal Record particles and other effects in demos 2006-07-28 23:35
1407 Feature Progressed Normal Customizable console keys 2006-07-31 21:49
1412 Feature New Low Camera effect: screen shaking 2006-08-03 19:54
1414 Feature New Normal Generate particles when touching a plane 2006-08-03 20:01
1415 Feature New Low [Master Server] Allow specifying server IP manually 2006-08-06 06:06
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1430 Feature New Normal Particle generator decorations (e.g., particles from a wall) 2006-10-07 11:24
390 Feature New Low Alignpitch/yaw flags for model particles 2007-01-03 14:52
1439 Feature New Normal XG: Spawn objects at player location 2007-02-23 01:16
1440 Feature New Normal Vanilla Doom collision-checking mode 2007-03-01 18:31
1441 Feature New Low [MP] Option: weaponstay deathmatch 2007-03-01 18:35
438 Feature New Low Accurately hit testing fast projectiles (compatibility option) 2007-03-14 14:18
1447 Feature New Normal Co-op player actions (giving, healing) 2007-05-24 07:44
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
1451 Feature New Normal [InFine] stopsound 2007-08-10 20:56
1457 Feature New Normal [MP] Option to choose items/weapons/ammo on spawn 2007-10-04 14:56
1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2008-02-18 18:06
1460 Feature New Normal Remember the playing music in save game 2008-02-19 00:49
1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2008-03-02 22:23
1465 Feature New Normal [XG] "Player needs object X" message 2008-07-05 20:00
1467 Feature New High [XG] Incorporate vanilla line/sector types 2008-07-11 16:17
1471 Feature New Normal Standard definitions should conform to vanilla 2008-09-24 10:02
1475 Feature New Normal Spawnmobj "deaf" things 2008-11-06 21:24
1476 Feature New Normal Support for the features of the Playpal and Colormap lumps 2008-11-08 01:18
1480 Feature New Normal Include screenshot in savegames 2009-01-06 11:13
1488 Feature New Normal Extended Hexen fullscreen HUD 2009-04-14 15:46
1489 Feature New Normal Separate decor definitions for different plane types 2009-04-16 13:03
1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2009-04-29 11:58
1582 Feature New Normal Player actions while game is paused 2009-05-06 21:05
1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2009-05-19 18:02
1499 Feature New Normal Flag to disable mobj respawn on specific types 2009-09-21 12:57
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2009-11-14 20:31
1502 Feature New High Load any supported image format from WAD lump 2009-11-17 04:57
1507 Feature New Normal [InFine] Option to pause playing script if the game is paused 2010-01-23 21:40
1511 Feature New Low List all cheats in context help for ccmd cheat 2010-03-31 13:19
1512 Feature New Normal List all impulses in context help for ccmd impulse 2010-03-31 13:21
1513 Feature New Low Examples with escaped quotes in context help for ccmd alias skyjake 2010-03-31 13:45
1514 Feature New Low GZdoom-like HUD (showing more information) 2010-04-13 13:03
1516 Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2010-04-13 13:12
1523 Feature New Normal [Infine] Skill level checks 2010-10-23 11:04
1524 Feature New High [XG] Ability to do anything with ammo, weapons and artefacts 2010-10-26 20:49
1526 Feature New Normal [XG] Randomizing activation/deactivation wait timer 2011-02-07 15:39
1529 Feature New Normal Sound affected by the world 2011-03-25 11:56
1530 Feature New Normal [XG] ltf_count requirement 2011-03-30 11:46
1531 Feature New Normal "take" cmd to take away pickup powers 2011-03-30 12:31
1532 Feature New Low [Doom|Heretic] Secret found message text 2011-04-06 11:53
1535 Feature New Normal Option for fullbright textures affected by colored sectors 2011-05-05 07:22
1537 Feature New Normal [XG] Activation event option when changing line types 2011-05-15 16:00
1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2011-06-18 00:09
1541 Feature Progressed High Joystick axis settings (sensitivity, max speed) 2011-06-28 23:32
1542 Feature New High Use hit origin for Damage generator 2011-06-30 06:12
1544 Feature New Normal Support for ZDoom's Decorate function 2011-08-03 22:47
1546 Feature New Low Option for particle generator to hide sprite 2011-09-29 12:55
1547 Feature New Low Command for manipulating numeric controls 2011-10-02 16:57
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1552 Feature New Normal Tag 667 Compatibility Option skyjake 2012-02-11 21:13
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1559 Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2012-05-05 17:15
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1565 Feature New High [MP] Option to remove MP flagged weapons in co-op 2012-06-25 21:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1569 Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2012-07-19 15:54
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1579 Feature New Low Dehacked 2.0 support 2012-12-20 13:07
1580 Feature New High Fix the Doom 64: Absolution TC plugin 2013-05-10 10:41
1584 Feature Resolved Low [Deathkings] Option for monster respawn rate skyjake 2013-09-03 14:53
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
9 Feature Progressed High Use local server to run single-player games 2013-10-11 10:05
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1604 Feature New High Game rules (1p and MP) 2013-10-18 15:34
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
1614 Feature New High Improved demo recording and playback 2013-10-20 18:13
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1632 Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2013-10-22 15:09
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1649 Feature New Low Option to disable HUD/menu font upscaling 2013-11-02 21:26
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1666 Feature Resolved Normal [Dehacked] Support for sprite renaming skyjake 2013-11-25 15:03
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1677 Feature New Low Square particle shape (option, as alternative to round particles) 2013-12-05 18:52
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1688 Feature New High Command line options documented with Amethyst 2013-12-23 13:45
1694 Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2013-12-31 08:50
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1699 Feature New High Particle renderer 2.0 2014-01-03 12:40
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
1754 Feature New High Start local server using client GUI skyjake 2014-04-18 07:36
1757 Feature New High Separate server and client sources 2014-04-18 07:50
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1763 Feature New Normal Autosaving 2014-04-18 08:14
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
1767 Feature New High Network delta profiler 2014-04-18 08:35
1768 Feature Progressed High Boom compatibility 2014-04-18 08:39
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1793 Feature New Normal Use rich formatting in help strings skyjake 2014-05-01 11:21
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1877 Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2014-10-14 11:54
1886 Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2014-10-20 15:17
1891 Feature Progressed Low Notification area animations skyjake 2014-10-28 11:43
1905 Feature New Low God mode console cheat that doesn't restore health 2014-11-20 19:37
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1920 Feature New Normal Tree navigator widget (libappfw) skyjake 2014-12-03 21:59
1938 Feature New Low Polyobjs represented by 3D models 2015-01-11 20:49
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1979 Feature Feedback Normal Additional sound formats 2015-02-13 23:46
1986 Feature New High [MP] Configure what the server does when an episode ends skyjake 2015-03-02 08:52
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1998 Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2015-03-17 12:12
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
2057 Feature New Normal Multiple client instances skyjake 2015-05-16 15:24
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
2123 Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-04 03:25
2142 Feature Resolved Low Color adjustment should only apply to game view skyjake 2015-12-10 23:45
2153 Feature New Normal Modern multiplayer chat UI skyjake 2016-03-27 08:29
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2016-04-02 12:50
2159 Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 13:58
2160 Feature Progressed Low Custom screenshader support and profiles Deng Team 2016-05-21 21:56
2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 08:51
2179 Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2016-09-13 05:15
2184 Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:46
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43
2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-01-10 12:54
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
2241 Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
2279 Feature In Progress Low Detect uncensored WADs of BFG edition (including No Rest for the Living) skyjake 2018-08-20 22:34
2281 Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:17
2286 Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45
2288 Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45
2289 Feature New Normal Filtering game profiles in Home using search terms skyjake 2018-10-27 19:07
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
2298 Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2018-11-20 15:49
2304 Feature New Normal OGG/FLAC custom loop tags skyjake 2018-12-13 10:08
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2333 Feature New Normal Extend info about server wads (filename, checksum) 2019-06-24 14:40
2335 Feature New Normal [Shell] Command line option for opening connection to a server address 2019-06-24 14:41
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2355 Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03
2374 Feature Resolved Normal "On death" script to run when a thing is killed skyjake 2019-12-21 12:15
2375 Feature In Progress Normal Doomsday Script enhancements for 2.3 skyjake 2019-12-22 12:05
2377 Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35
2381 Feature Resolved Normal Support for 8-bit and run-length encoded TGA images skyjake 2019-12-25 17:12
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