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# Project Tracker Status Priority Subject Assignee Updated % Done
1500 Doomsday Engine Feature New Normal Support for ZDoom ZIP-as-WAD feature 2018-11-05 10:16

1544 Doomsday Engine Feature New Normal Support for ZDoom's Decorate function 2019-11-29 12:31

1668 Doomsday Engine Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2020-12-08 08:27

2423 Doomsday Engine Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 11:23

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

1844 Doomsday Engine Feature New Normal Support ZDoom's skill definitions in MAPINFO 2019-11-29 23:06

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1552 Doomsday Engine Feature New Normal Tag 667 Compatibility Option skyjake 2018-10-27 15:53

2180 Doomsday Engine Bug New Normal Task bar shows only partially (Intel Mobility) 2017-04-03 14:19

1920 Doomsday Engine Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

1774 Doomsday Engine Feature New Normal Use "-savedir" option to the configure where saves are stored 2017-04-03 14:27

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

1440 Doomsday Engine Feature New Normal Vanilla Doom collision-checking mode 2017-04-03 18:39

1491 Doomsday Engine Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1129 Doomsday Engine Bug New Normal Various mobj Z movement clipping bugs 2019-11-29 22:58

2450 Doomsday Engine Bug New Normal weapon stretched Deng Team 2021-02-22 04:19

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2019-11-29 19:15

1999 Doomsday Engine Bug New Normal Window focus/close events ignored during busy mode (should defer) 2017-04-03 13:55

1324 Doomsday Engine Feature New Normal XG music lines 2017-04-03 18:48

1399 Doomsday Engine Feature New Normal XG plane movers vs. normal doors 2017-04-03 18:48

1379 Doomsday Engine Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1374 Doomsday Engine Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1439 Doomsday Engine Feature New Normal XG: Spawn objects at player location 2017-04-03 18:48

2440 Doomsday Engine Bug New Normal [2.3] Render Hack Regressions skyjake 2021-01-24 10:20

2443 Doomsday Engine Bug New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59

1568 Doomsday Engine Feature New Normal [Automap] Option for hiding non-blocking lines 2019-11-29 18:32

1566 Doomsday Engine Feature New Normal [Automap] Reset line colors 2019-11-29 21:31

787 Doomsday Engine Bug New Normal [Co-op] Voodoo dolls not supported 2017-04-03 18:34

1661 Doomsday Engine Bug New Normal [Deathkings] Bad behavior of object in lift (mobj hitbox overlap) 2019-11-29 22:58

2085 Doomsday Engine Bug Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2019-11-29 23:06

1076 Doomsday Engine Bug New Normal [Doom] 3d movement option broken 2019-11-29 22:58

2253 Doomsday Engine Bug New Normal [Doom] Arch-vile sprite disappears when resurrecting a monster skyjake 2018-10-27 16:09

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

919 Doomsday Engine Bug New Normal [Doom] Blast damage algorithm 2017-04-03 18:34

2012 Doomsday Engine Bug New Normal [Doom] Boom bug in Memento Mori II 2017-04-03 13:50

959 Doomsday Engine Bug New Normal [Doom] Crushed bad guys and tag666 2017-04-03 18:34

2258 Doomsday Engine Bug New Normal [Doom] Falling through 3D bridges 2019-11-29 23:20

2097 Doomsday Engine Bug New Normal [Doom] Lost Soul boucing accuracy in Ultimate Doom 2017-04-03 18:33

972 Doomsday Engine Bug New Normal [Doom] Lost Souls infinite Z height 2017-04-03 14:55

968 Doomsday Engine Bug New Normal [Doom] Mancubus attacks and high Z height differences 2017-04-03 18:34

1701 Doomsday Engine Bug New Normal [Doom] Map08/ExM8 sound emulation 2017-04-03 18:33

925 Doomsday Engine Bug New Normal [Doom] Map32: Secret exit quirk not replicated 2017-04-03 18:34

1921 Doomsday Engine Bug New Normal [Doom] No screen wipe from map to post map InFine 2017-04-03 18:32

2013 Doomsday Engine Bug New Normal [Doom] Pain Elemental Vanilla/Boom compatibility option 2017-04-03 18:33

1096 Doomsday Engine Bug New Normal [Doom] Red shadows in status bar font 2017-04-03 14:43

1007 Doomsday Engine Bug New Normal [Doom] Sound emitter overlap handling 2019-11-29 22:58

1925 Doomsday Engine Bug New Normal [Doom] Values def can't change nightmare skill level option 2017-04-03 14:04

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

2067 Doomsday Engine Bug New Normal [Heretic Multiplayer] Inventory doesn't auto scroll if can't use item 2018-07-29 16:53

2065 Doomsday Engine Bug New Normal [Heretic Multiplayer] Wings of Wrath bugs 2018-07-29 16:53

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

1032 Doomsday Engine Bug New Normal [Heretic] Badguy auto/raise lower to camera 2017-04-03 14:46

2385 Doomsday Engine Bug New Normal [Heretic] Deactivating a one-time teleport Deng Team 2020-01-01 21:52

671 Doomsday Engine Bug New Normal [Heretic] Enemy missile spreads have incorrect vertical aim 2017-04-03 14:57

1059 Doomsday Engine Bug New Normal [Heretic] Health counter jumps up and down 2017-04-03 14:44

1894 Doomsday Engine Bug New Normal [Heretic] Map that relies on original footclipping 2017-04-03 18:33

2387 Doomsday Engine Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2020-01-01 21:53

2388 Doomsday Engine Bug New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2020-01-01 21:52

1744 Doomsday Engine Bug New Normal [Heretic] Waterfall sounds switch from left to right (centered in vanilla) 2017-04-03 18:33

2107 Doomsday Engine Bug New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2020-01-04 11:15

1516 Doomsday Engine Feature New Normal [Heretic|Hexen] Add Doom-like option for fast monsters 2018-10-27 15:56

511 Doomsday Engine Bug New Normal [Heretic|Hexen] Torch fix not applied (low ceiling) 2017-04-03 14:56

2053 Doomsday Engine Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2017-04-03 18:46

1004 Doomsday Engine Bug New Normal [Hexen] 3D Tree_Destructive appearance is incorrect 2017-04-03 14:50

2156 Doomsday Engine Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2017-04-03 13:30

2007 Doomsday Engine Bug New Normal [Hexen] Mana given when collecting already-owned, fourth-weapon pieces 2018-10-27 15:53

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

2117 Doomsday Engine Bug New Normal [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4) 2017-04-03 18:33

2118 Doomsday Engine Bug New Normal [HeXen] Possible mishandling of sector effect 200 (sky textures) 2017-04-03 18:34

2262 Doomsday Engine Bug New Normal [Hexen] Quest switches in Griffin Chapel aren't working skyjake 2020-04-03 00:22

1554 Doomsday Engine Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2019-11-29 19:11

909 Doomsday Engine Bug New Normal [Hexen] Tiny difference in Ettin behaviour 2017-04-03 18:34

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1389 Doomsday Engine Feature New Normal [InFine] Check if resource originates from an IWAD 2019-11-29 18:38

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

1357 Doomsday Engine Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1507 Doomsday Engine Feature New Normal [InFine] Option to pause playing script if the game is paused 2017-04-03 18:48

1523 Doomsday Engine Feature New Normal [Infine] Skill level checks 2019-11-29 18:57

1451 Doomsday Engine Feature New Normal [InFine] stopsound 2019-11-29 18:45

1585 Doomsday Engine Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2019-12-15 08:03

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

2055 Doomsday Engine Bug New Normal [MP] Multiple instances can't connect to a local server 2018-07-29 16:53

1883 Doomsday Engine Bug New Normal [MP] no teleporter sound when spawning/respawning 2019-11-26 14:51

1457 Doomsday Engine Feature New Normal [MP] Option to choose items/weapons/ammo on spawn 2019-11-29 18:30

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1202 Doomsday Engine Feature New Normal [MP] Options for Heretic co-op 2018-07-29 16:46

1401 Doomsday Engine Feature New Normal [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 2018-07-29 16:46

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1988 Doomsday Engine Bug New Normal [MP] When spawning on a weapon, weapon fires at speed of pistol 2018-07-29 16:53

1967 Doomsday Engine Bug New Normal [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled 2018-07-29 16:53

1885 Doomsday Engine Bug New Normal [Multiplayer] Incorrect player numbers in scoreboard between maps 2018-07-29 16:53

2386 Doomsday Engine Bug New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2020-12-08 08:26

2399 Doomsday Engine Bug New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-12-08 08:26

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2335 Doomsday Engine Feature New Normal [Shell] Command line option for opening connection to a server address 2020-12-08 08:27

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

2308 Doomsday Engine Bug New Normal [UI] Package tags need to wrap to multiple lines skyjake 2019-12-01 22:23

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1723 Doomsday Engine Bug New Normal [Value def's] impossible to remove pistol 2017-04-03 14:34

2265 Doomsday Engine Bug New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2018-10-27 16:03

1465 Doomsday Engine Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1537 Doomsday Engine Feature New Normal [XG] Activation event option when changing line types 2017-04-03 18:48

1530 Doomsday Engine Feature New Normal [XG] ltf_count requirement 2017-04-03 18:48

1526 Doomsday Engine Feature New Normal [XG] Randomizing activation/deactivation wait timer 2017-04-03 18:48

964 Doomsday Engine Bug New Normal [XG] Sounds ignore defined group 2017-04-03 15:01

2084 Doomsday Engine Bug New Low "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen 2017-04-03 13:43

669 Doomsday Engine Bug New Low 0 tic state issues 2017-04-03 14:57

1858 Doomsday Engine Bug New Low 0 tic/time handling 2019-11-29 21:05

1942 Doomsday Engine Bug New Low About dialog contents clipping vs -fontsize 2017-04-03 14:03

438 Doomsday Engine Feature New Low Accurately hit testing fast projectiles (compatibility option) 2019-11-29 15:24

390 Doomsday Engine Feature New Low Alignpitch/yaw flags for model particles 2019-11-29 23:09

1893 Doomsday Engine Bug New Low Automap drawing difference to original games 2017-04-03 18:32

1412 Doomsday Engine Feature New Low Camera effect: screen shaking 2019-11-29 19:21

287 Doomsday Engine Bug Progressed Low Changes to BLOOD states ignored 2019-11-29 23:04

1980 Doomsday Engine Bug New Low Client should refuse to use the same userdir as another already running client 2019-12-01 21:52

1547 Doomsday Engine Feature New Low Command for manipulating numeric controls 2019-11-29 19:09

1232 Doomsday Engine Feature New Low Customiseable barrel explosion damage 2016-08-09 10:43

1579 Doomsday Engine Feature New Low Dehacked 2.0 support 2019-11-29 12:31

1631 Doomsday Engine Bug New Low Doom 2 finale: animation speeds for the Cast 2017-04-03 14:41

1735 Doomsday Engine Bug New Low Doom2 PWAD save games use level name from IWAD 2019-11-29 22:59

1513 Doomsday Engine Feature New Low Examples with escaped quotes in context help for ccmd alias skyjake 2019-11-29 22:50

1905 Doomsday Engine Feature New Low God mode console cheat that doesn't restore health 2019-11-29 21:09

1514 Doomsday Engine Feature New Low GZdoom-like HUD (showing more information) 2019-11-29 18:52

1125 Doomsday Engine Bug New Low Handling missing OpenGL support during launch 2017-04-03 14:41

1709 Doomsday Engine Bug New Low Infine events interfere with taskbar 2017-04-03 14:38

1718 Doomsday Engine Bug New Low Inventory item display/selection issues 2017-04-03 14:35

514 Doomsday Engine Bug New Low Light decoration placement on planes if origin is incident with a sector boundary 2017-04-03 14:56

1511 Doomsday Engine Feature New Low List all cheats in context help for ccmd cheat 2019-11-29 22:50

1130 Doomsday Engine Bug New Low Mana bars on the statusbar ignore opacity 2017-04-03 14:41

2376 Doomsday Engine Bug In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2021-10-10 22:20

2179 Doomsday Engine Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2017-04-03 18:45

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

388 Doomsday Engine Bug New Low Missile speeds (steep vertical angles) 2017-04-03 15:07

729 Doomsday Engine Bug New Low Models cut off in 16:10 view ratio 2017-04-03 14:56

1368 Doomsday Engine Feature New Low More Alt Start positions in Generators 2019-11-29 15:27

1364 Doomsday Engine Feature New Low More options for pt_line type particles 2019-11-29 15:26

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

1091 Doomsday Engine Bug New Low No sound effect played when pressing F7 or F8 2017-04-03 14:44

2328 Doomsday Engine Bug New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2020-12-08 08:26

1546 Doomsday Engine Feature New Low Option for particle generator to hide sprite 2019-11-29 15:45

2123 Doomsday Engine Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2019-11-29 22:15

1649 Doomsday Engine Feature New Low Option to disable HUD/menu font upscaling 2019-11-29 20:26

918 Doomsday Engine Bug New Low Particles and looking up/down sharply 2017-04-03 14:59

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1897 Doomsday Engine Bug New Low Slightly different sprite clipping in Dday versus vanilla 2017-04-03 18:32

967 Doomsday Engine Bug New Low Sprite angling incorrect at sharp angles 2017-04-03 14:59

1677 Doomsday Engine Feature New Low Square particle shape (option, as alternative to round particles) 2019-11-29 15:51

1559 Doomsday Engine Feature New Low State and sprite without a mobj (SMT2A0/STLAG) 2019-11-29 19:14

1598 Doomsday Engine Bug New Low Strange vertical view bobbing when running into walls 2019-11-29 22:58

1828 Doomsday Engine Bug New Low Tutorial doesn't claim mouse after clicking during launch 2017-04-03 14:15

1067 Doomsday Engine Bug New Low White player arrow missing on automap 2017-04-03 14:43

1863 Doomsday Engine Bug New Low [automap] line updating 2017-04-03 14:12

1092 Doomsday Engine Bug New Low [Chex/HacX] Weapon names in Controls menu 2017-04-03 14:44

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

970 Doomsday Engine Bug New Low [Doom] Evil Eye height issue 2017-04-03 15:01

1593 Doomsday Engine Bug New Low [Doom] Excess state in rocket explosion 2017-04-03 14:40

1957 Doomsday Engine Bug New Low [Doom] God Mode cheat doesn't respect Values def 2017-04-03 14:03

1694 Doomsday Engine Feature New Low [Doom] Invulnerability animation: full bright sync, apply tic rate 2017-04-03 18:56

995 Doomsday Engine Bug New Low [Doom] Shotgun Guy drops multiple Shotguns? 2017-04-03 14:53

2350 Doomsday Engine Bug New Low [Doom] Status bar drawing glitch in Doom Registered v1.1 skyjake 2020-01-03 06:48

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2019-11-29 15:44

1968 Doomsday Engine Bug New Low [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly) 2017-04-03 14:01

1058 Doomsday Engine Bug New Low [Heretic] D'sparil only supports up to 256 teleporter spots 2017-04-03 14:45

665 Doomsday Engine Bug New Low [Heretic] Some missiles should not splash 2017-04-03 14:57

2096 Doomsday Engine Bug New Low [Heretic] [HeXen] hud number one offset 2017-04-03 13:38

1088 Doomsday Engine Bug New Low [Hexen] Hud doesn't switch to INRED graphics when low on health 2017-04-03 14:43

1045 Doomsday Engine Bug New Low [Hexen] Moving platform sound loops while menu open 2019-11-29 22:58

915 Doomsday Engine Bug New Low [Hexen] Wraithverge Ghosts incorrectly full bright 2017-04-03 18:32

1597 Doomsday Engine Bug New Low [HUD] Psprite positioning too low 2017-04-03 15:04

1592 Doomsday Engine Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

613 Doomsday Engine Bug New Low [InFine] Inadvertent background animation 2017-04-03 14:57

1415 Doomsday Engine Feature New Low [Master Server] Allow specifying server IP manually 2019-11-29 12:50

2054 Doomsday Engine Bug New Low [MP] No weapon pickup notification in Hexen 2018-07-29 16:53

1441 Doomsday Engine Feature New Low [MP] Option: weaponstay deathmatch 2019-11-29 15:31

566 Doomsday Engine Bug Progressed Low [Resampler] Low quality sound samples play distorted 2017-04-03 14:57

2310 Doomsday Engine Bug New Low [UI] Metadata text wrapping: should force-break very long words in Package Info popup skyjake 2019-12-01 22:25

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2020-12-08 08:26

1915 Doomsday Engine Bug Feedback Lowest Click-to-focus also handled as UI click Deng Team 2017-04-03 14:05

2421 Doomsday Engine Bug New Lowest Multiplayer "zombie player" voodoo spawnspot Deng Team 2020-04-19 15:46

1305 Doomsday Engine Feature New Lowest Particle generator flag: instantly kill generator 2019-11-29 15:26

1644 Doomsday Engine Bug New Lowest [HeXen beta demo] Should have Heretic crush behaviour 2017-04-03 18:34

1569 Doomsday Engine Feature New Lowest [Hexen] Demo version cheat codes and "Beta" message 2019-11-29 19:16

753 Doomsday Engine Bug New Lowest [Hexen] Invincible Afrits 2017-04-03 14:58

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

1449 Doomsday Engine Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2016-07-05 23:54

1821 Doomsday Engine Bug Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2019-11-30 08:25

1876 Doomsday Engine Bug In Progress High [XG] Floor chains appear infunctional skyjake 2019-11-26 21:18

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1734 Doomsday Engine Bug Progressed Low Games' Help InFine scripts have no sounds 2017-04-03 18:33

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1325 Doomsday Engine Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1996 Doomsday Engine Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2019-11-29 23:06

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1407 Doomsday Engine Feature Progressed Normal Customizable console keys 2019-11-29 16:36

1361 Doomsday Engine Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

2160 Doomsday Engine Feature Progressed Low Custom screenshader support and profiles Deng Team 2020-02-04 21:49

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

921 Doomsday Engine Bug Progressed High Blockmap-defined Linedef crossing order 2019-11-29 23:06

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1580 Doomsday Engine Feature New High Fix the Doom 64: Absolution TC plugin 2019-11-29 12:31

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1531 Doomsday Engine Feature New Normal "take" cmd to take away pickup powers 2019-11-29 19:01

1252 Doomsday Engine Feature Progressed High Integrate Hexen features into libcommon 2019-11-29 21:24

1308 Doomsday Engine Feature Progressed High Splitscreen multiplayer 2019-11-29 16:28

1548 Doomsday Engine Feature Progressed Normal Multi-monitor support 2019-11-29 16:33

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1842 Doomsday Engine Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2019-11-29 12:31

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format 2019-11-29 23:06

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1541 Doomsday Engine Feature Progressed High Joystick axis settings (sensitivity, max speed) 2019-11-29 23:06

251 Doomsday Engine Bug Progressed High [Doom] Nightmare monsters sometimes not fast 2019-11-29 22:58

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

2015 Doomsday Engine Feature Progressed Normal Remove server-side audio system 2019-11-29 23:06

966 Doomsday Engine Bug Progressed Normal [Doom] Use of CWILV graphics on automap 2017-04-03 14:56

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

2025 Doomsday Engine Bug Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2019-11-29 21:57

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2370 Doomsday Engine Bug In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2020-02-23 15:13

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

2431 Doomsday Engine Bug Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2021-07-31 09:51

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2436 Doomsday Engine Bug In Progress Normal Incompatibility with the new M1 skyjake 2021-02-03 13:32

2455 Doomsday Engine Bug Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-11-20 00:26

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

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