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Tracker
Status
Priority
Subject
Assignee
Created
1305
Feature
New
Lowest
Particle generator flag: instantly kill generator
2003-10-06 18:27
1569
Feature
New
Lowest
[Hexen] Demo version cheat codes and "Beta" message
2012-07-19 15:54
2377
Feature
New
Lowest
[Hexen] Option for monster respawn rate
Deng Team
2019-12-24 06:35
390
Feature
New
Low
Alignpitch/yaw flags for model particles
2007-01-03 14:52
438
Feature
New
Low
Accurately hit testing fast projectiles (compatibility option)
2007-03-14 14:18
1232
Feature
New
Low
Customiseable barrel explosion damage
2003-07-09 23:43
1265
Feature
New
Low
Map-specific definitions in a WAD lump
2003-08-12 13:24
1412
Feature
New
Low
Camera effect: screen shaking
2006-08-03 19:54
1415
Feature
New
Low
[Master Server] Allow specifying server IP manually
2006-08-06 06:06
1441
Feature
New
Low
[MP] Option: weaponstay deathmatch
2007-03-01 18:35
1364
Feature
New
Low
More options for pt_line type particles
2004-09-23 20:42
1368
Feature
New
Low
More Alt Start positions in Generators
2004-12-11 13:41
1511
Feature
New
Low
List all cheats in context help for ccmd cheat
2010-03-31 13:19
1532
Feature
New
Low
[Doom|Heretic] Secret found message text
2011-04-06 11:53
1546
Feature
New
Low
Option for particle generator to hide sprite
2011-09-29 12:55
1547
Feature
New
Low
Command for manipulating numeric controls
2011-10-02 16:57
1579
Feature
New
Low
Dehacked 2.0 support
2012-12-20 13:07
1514
Feature
New
Low
GZdoom-like HUD (showing more information)
2010-04-13 13:03
1559
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2012-05-05 17:15
2179
Feature
New
Low
Map has no secrets, displayed as 0% (vs. 100%)
2016-09-13 05:15
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2013-12-31 08:50
1905
Feature
New
Low
God mode console cheat that doesn't restore health
2014-11-20 19:37
1938
Feature
New
Low
Polyobjs represented by 3D models
2015-01-11 20:49
2023
Feature
New
Low
New Doom 64 plugin (accurate gameplay, original ROM)
2015-05-02 15:46
2123
Feature
New
Low
Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
2015-11-04 03:25
2160
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2016-05-21 21:56
1513
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2010-03-31 13:45
1758
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2014-04-18 07:53
2192
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-01-10 12:54
1891
Feature
Progressed
Low
Notification area animations
skyjake
2014-10-28 11:43
1139
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2003-03-10 16:10
1168
Feature
New
Normal
Real decals: bulletholes, blastmarks, etc.
2003-05-31 00:19
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2003-06-07 15:59
1183
Feature
New
Normal
Default values printed with "help"
2003-06-13 10:52
1213
Feature
New
Normal
[MP] Respawn items in co-op and deathmatch
2003-06-28 09:29
1202
Feature
New
Normal
[MP] Options for Heretic co-op
2003-06-20 12:03
1217
Feature
New
Normal
Controls for all supported games adjusted at the same time
2003-06-30 20:12
1231
Feature
New
Normal
Ragdoll physics
2003-07-09 23:37
1264
Feature
New
Normal
Conditional decorations
2003-08-12 13:19
1276
Feature
New
Normal
Attach dynamic lights on models
2003-09-04 17:32
1287
Feature
New
Normal
Particle generator flag: transform center offset along with the object
2003-09-16 11:47
1290
Feature
New
Normal
Session-only cvars
2003-09-23 09:08
1316
Feature
New
Normal
HHE support
2004-01-01 15:13
1324
Feature
New
Normal
XG music lines
2004-01-29 21:34
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2004-08-17 00:10
1386
Feature
New
Normal
Stopping monster infighting
2005-08-22 17:00
1296
Feature
New
Normal
Light Stages for animated light sources
2003-10-03 07:33
1314
Feature
New
Normal
Particle spawn rate affected by mobj visibility
2003-12-28 00:42
1323
Feature
New
Normal
Set skin on particle model from within particle generator
2004-01-21 13:45
1327
Feature
New
Normal
Render extra plane in XG sector
2004-02-16 01:03
1406
Feature
New
Normal
Record particles and other effects in demos
2006-07-28 23:35
1414
Feature
New
Normal
Generate particles when touching a plane
2006-08-03 20:01
1335
Feature
New
Normal
Random particle types
2004-03-15 16:27
1336
Feature
New
Normal
Random textured particle direction
2004-03-24 11:52
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2004-07-21 11:17
1430
Feature
New
Normal
Particle generator decorations (e.g., particles from a wall)
2006-10-07 11:24
1440
Feature
New
Normal
Vanilla Doom collision-checking mode
2007-03-01 18:31
1373
Feature
New
Normal
Improved ambient sounds
2005-03-24 22:27
1374
Feature
New
Normal
XG refs: logical NOT
2005-04-01 00:47
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2008-03-02 22:23
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2009-04-29 11:58
1493
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2009-05-19 18:02
1376
Feature
New
Normal
Externally spawned mobjs
2005-04-02 16:27
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2005-04-10 18:01
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2005-10-13 22:43
1512
Feature
New
Normal
List all impulses in context help for ccmd impulse
2010-03-31 13:21
1399
Feature
New
Normal
XG plane movers vs. normal doors
2006-02-25 20:55
1401
Feature
New
Normal
[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
2006-03-24 01:04
1439
Feature
New
Normal
XG: Spawn objects at player location
2007-02-23 01:16
1447
Feature
New
Normal
Co-op player actions (giving, healing)
2007-05-24 07:44
1526
Feature
New
Normal
[XG] Randomizing activation/deactivation wait timer
2011-02-07 15:39
1531
Feature
New
Normal
"take" cmd to take away pickup powers
2011-03-30 12:31
1451
Feature
New
Normal
[InFine] stopsound
2007-08-10 20:56
1457
Feature
New
Normal
[MP] Option to choose items/weapons/ammo on spawn
2007-10-04 14:56
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2008-02-18 18:06
1460
Feature
New
Normal
Remember the playing music in save game
2008-02-19 00:49
1535
Feature
New
Normal
Option for fullbright textures affected by colored sectors
2011-05-05 07:22
1537
Feature
New
Normal
[XG] Activation event option when changing line types
2011-05-15 16:00
1465
Feature
New
Normal
[XG] "Player needs object X" message
2008-07-05 20:00
1471
Feature
New
Normal
Standard definitions should conform to vanilla
2008-09-24 10:02
1475
Feature
New
Normal
Spawnmobj "deaf" things
2008-11-06 21:24
1554
Feature
New
Normal
[Hexen] Remove fixed MAX_TID_COUNT limit
2012-03-03 21:16
1566
Feature
New
Normal
[Automap] Reset line colors
2012-07-13 20:49
1573
Feature
New
Normal
Setting for number of samples used for antialiasing
2012-09-04 18:53
1476
Feature
New
Normal
Support for the features of the Playpal and Colormap lumps
2008-11-08 01:18
1480
Feature
New
Normal
Include screenshot in savegames
2009-01-06 11:13
1488
Feature
New
Normal
Extended Hexen fullscreen HUD
2009-04-14 15:46
1489
Feature
New
Normal
Separate decor definitions for different plane types
2009-04-16 13:03
1576
Feature
New
Normal
[MP] Option to retain weapons+ammo after death in co-op
2012-10-22 07:23
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2009-09-21 12:57
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2009-11-14 20:31
1507
Feature
New
Normal
[InFine] Option to pause playing script if the game is paused
2010-01-23 21:40
1516
Feature
New
Normal
[Heretic|Hexen] Add Doom-like option for fast monsters
2010-04-13 13:12
1582
Feature
New
Normal
Player actions while game is paused
2009-05-06 21:05
1607
Feature
New
Normal
Reset settings to defaults
2013-10-19 18:44
1616
Feature
New
Normal
Selector for sprites
2013-10-21 07:23
1626
Feature
New
Normal
Area-based fog
2013-10-22 08:02
1523
Feature
New
Normal
[Infine] Skill level checks
2010-10-23 11:04
1529
Feature
New
Normal
Sound affected by the world
2011-03-25 11:56
1530
Feature
New
Normal
[XG] ltf_count requirement
2011-03-30 11:46
1628
Feature
New
Normal
Surface meshes
2013-10-22 08:07
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1544
Feature
New
Normal
Support for ZDoom's Decorate function
2011-08-03 22:47
1551
Feature
New
Normal
Print unknown line/sector types to the console
2012-01-07 09:34
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1563
Feature
New
Normal
Weapon text defs affect the Controls menu
2012-06-24 08:20
1568
Feature
New
Normal
[Automap] Option for hiding non-blocking lines
2012-07-13 20:57
1571
Feature
New
Normal
On screen notification for Always Run
2012-08-27 18:55
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
1587
Feature
New
Normal
3D weapon behaviour
2013-09-29 22:40
1602
Feature
New
Normal
Improvements for map title in automap
2013-10-18 13:56
1618
Feature
New
Normal
Decorations/effects for game events (power up, damage, etc.)
2013-10-21 08:28
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
1745
Feature
Progressed
Normal
Performance optimization
2014-04-09 20:21
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2014-07-17 17:04
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2015
Feature
Progressed
Normal
Remove server-side audio system
2015-04-22 05:37
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2292
Feature
New
Normal
Indication of an options default setting
2018-11-05 11:27
2295
Feature
New
Normal
Support XBOX version of Doom
2018-11-09 07:46
2320
Feature
New
Normal
Re-enable XG dummy line
2019-01-24 20:06
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2004-08-31 16:53
1407
Feature
Progressed
Normal
Customizable console keys
2006-07-31 21:49
1548
Feature
Progressed
Normal
Multi-monitor support
2011-10-09 17:58
1585
Feature
Progressed
Normal
[Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
2013-09-10 02:22
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2014-07-17 16:54
2407
Feature
New
Normal
"follow / no follow" in the automap settings
Deng Team
2020-01-28 01:23
2433
Feature
New
Normal
HACX 2.0r61
Deng Team
2020-11-05 17:15
2434
Feature
New
Normal
CHEX3 v1.4
Deng Team
2020-11-05 17:21
2453
Feature
New
Normal
head bobbing model.weapon.* simple scale factor
Deng Team
2021-03-15 02:17
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
2355
Feature
New
Normal
Build must fail on macOS notarization error
Deng Team
2019-11-30 08:03
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2019-12-31 09:23
2391
Feature
New
Normal
[SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Deng Team
2019-12-31 11:04
2394
Feature
New
Normal
Episodes defined in game profile
Deng Team
2020-01-05 09:00
2395
Feature
New
Normal
Exporting and importing game profiles (files and dengine.net)
Deng Team
2020-01-05 09:07
2420
Feature
New
Normal
Heretic: new visual effects, light decorations and particle generators
Deng Team
2020-04-18 00:55
2423
Feature
New
Normal
Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
Deng Team
2020-05-10 07:35
2430
Feature
New
Normal
Add support for Bethesda.net official addon PWADs
Deng Team
2020-09-17 14:25
2439
Feature
New
Normal
Copy/paste to/from clipboard in the command prompt
Deng Team
2021-01-03 07:22
2465
Feature
New
Normal
Keeping arsenal in coop
Deng Team
2021-10-23 18:36
2469
Feature
New
Normal
NVIDIA RTX Ray Tracing Support
Deng Team
2022-08-30 04:21
1362
Feature
New
Normal
Smoothing of dynlights & halos
skyjake
2004-09-01 17:29
1552
Feature
New
Normal
Tag 667 Compatibility Option
skyjake
2012-02-11 21:13
2153
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2016-03-27 08:29
2184
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:46
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2018-08-29 09:17
2289
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2018-10-27 19:07
2298
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2018-11-20 15:49
2304
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2018-12-13 10:08
2390
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2019-12-31 11:00
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
1793
Feature
New
Normal
Use rich formatting in help strings
skyjake
2014-05-01 11:21
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
1920
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2014-12-03 21:59
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
2057
Feature
New
Normal
Multiple client instances
skyjake
2015-05-16 15:24
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 13:58
2286
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
2288
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-01-01 17:04
2393
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-01-03 06:44
2403
Feature
New
Normal
User-provided particle texture flipbook (atlas)
skyjake
2020-01-17 19:57
2449
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 00:19
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 08:51
2241
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2017-04-05 18:55
1153
Feature
New
High
Customizable intermissions
2003-05-17 10:10
1194
Feature
New
High
Viewing other players' cameras ("spy" command)
2003-06-16 15:28
1233
Feature
New
High
Surface decorations using 3D models
2003-07-10 03:24
1242
Feature
New
High
Player weapon particle muzzle flashes (for external viewers only)
2003-07-18 17:09
1266
Feature
New
High
Sound decorations
2003-08-16 10:02
1289
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2003-09-17 23:45
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2004-02-20 18:49
1502
Feature
New
High
Load any supported image format from WAD lump
2009-11-17 04:57
1388
Feature
New
High
3D floors (Z-overlapped sectors)
2005-09-19 02:04
1394
Feature
New
High
Consistent map scoping in definitions
2005-11-06 10:50
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2008-07-11 16:17
1580
Feature
New
High
Fix the Doom 64: Absolution TC plugin
2013-05-10 10:41
1524
Feature
New
High
[XG] Ability to do anything with ammo, weapons and artefacts
2010-10-26 20:49
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1542
Feature
New
High
Use hit origin for Damage generator
2011-06-30 06:12
1565
Feature
New
High
[MP] Option to remove MP flagged weapons in co-op
2012-06-25 21:20
1604
Feature
New
High
Game rules (1p and MP)
2013-10-18 15:34
1614
Feature
New
High
Improved demo recording and playback
2013-10-20 18:13
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1308
Feature
Progressed
High
Splitscreen multiplayer
2003-11-01 12:50
1325
Feature
Progressed
High
Boom line types and sectors
2004-02-08 22:03
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
9
Feature
Progressed
High
Use local server to run single-player games
2013-10-11 10:05
1252
Feature
Progressed
High
Integrate Hexen features into libcommon
2003-07-29 06:11
1541
Feature
Progressed
High
Joystick axis settings (sensitivity, max speed)
2011-06-28 23:32
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1632
Feature
New
High
InFine 2.0 (on top of Doomsday Script)
Deng Team
2013-10-22 15:09
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
1201
Feature
New
High
Dynamic shadows
skyjake
2003-06-19 16:09
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
2413
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-02-05 07:19
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2003-10-05 10:15
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
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Engine
2.3
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