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# Project Tracker Status Priority Subject Assignee Updated % Done
1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1630 Doomsday Engine Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2019-11-29 12:31

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

2152 Doomsday Engine Bug New Urgent [Hexen] Afrits become stuck/invincible in multiplayer 2018-07-29 16:53

1153 Doomsday Engine Feature New High Customizable intermissions 2019-11-29 16:09

1233 Doomsday Engine Feature New High Surface decorations using 3D models 2015-12-22 13:15

1266 Doomsday Engine Feature New High Sound decorations 2019-11-29 16:21

1614 Doomsday Engine Feature New High Improved demo recording and playback 2019-11-29 20:20

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1632 Doomsday Engine Feature New High InFine 2.0 (on top of Doomsday Script) Deng Team 2019-11-29 12:31

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1688 Doomsday Engine Feature New High Command line options documented with Amethyst 2017-04-08 10:08

1699 Doomsday Engine Feature New High Particle renderer 2.0 2017-04-03 18:55

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1767 Doomsday Engine Feature New High Network delta profiler 2019-11-29 12:33

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1757 Doomsday Engine Feature New High Separate server and client sources 2019-11-29 20:17

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

10 Doomsday Engine Bug New Normal [InFine] Line spacing for text 2017-04-03 14:41

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

1083 Doomsday Engine Bug New Normal In-game window contents resizing glitches 2017-04-03 14:43

1096 Doomsday Engine Bug New Normal [Doom] Red shadows in status bar font 2017-04-03 14:43

1168 Doomsday Engine Feature New Normal Real decals: bulletholes, blastmarks, etc. 2017-04-03 19:35

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

1181 Doomsday Engine Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1213 Doomsday Engine Feature New Normal [MP] Respawn items in co-op and deathmatch 2018-07-29 16:46

1264 Doomsday Engine Feature New Normal Conditional decorations 2019-11-29 16:20

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

1576 Doomsday Engine Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2019-11-29 18:28

1616 Doomsday Engine Feature New Normal Selector for sprites 2019-11-29 18:35

1602 Doomsday Engine Feature New Normal Improvements for map title in automap 2019-11-29 18:27

1618 Doomsday Engine Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2019-11-29 18:43

1626 Doomsday Engine Feature New Normal Area-based fog 2017-04-03 19:35

1628 Doomsday Engine Feature New Normal Surface meshes 2017-04-03 18:58

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2019-11-29 19:22

1663 Doomsday Engine Feature New Normal Replace game-side color filter / special effect with LensFx 2017-04-03 18:59

1698 Doomsday Engine Feature New Normal Editor for particle generators 2019-11-29 19:23

1763 Doomsday Engine Feature New Normal Autosaving 2019-11-29 20:19

1762 Doomsday Engine Feature New Normal Game hierarchy 2019-11-29 20:18

1764 Doomsday Engine Feature New Normal DMU 2.0: Generate network deltas 2019-11-29 20:19

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1961 Doomsday Engine Bug New Normal Client fatal error due to invalid data received from server 2018-07-29 16:53

1920 Doomsday Engine Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1972 Doomsday Engine Bug New Normal [MP] Fast-moving planes not always reach destination on client-side 2018-07-29 16:53

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

2000 Doomsday Engine Bug New Normal [Heretic, Hexen] Finale/hub text must be scaled down to fit (incorrect font glyph sizes) 2017-04-03 18:33

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

2188 Doomsday Engine Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43

2289 Doomsday Engine Feature New Normal Filtering game profiles in Home using search terms skyjake 2019-11-29 22:50

2194 Doomsday Engine Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

2265 Doomsday Engine Bug New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2018-10-27 16:03

2286 Doomsday Engine Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45

2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

2363 Doomsday Engine Bug New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2020-12-08 08:26

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

2383 Doomsday Engine Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41

2391 Doomsday Engine Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2020-01-03 05:00

2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2393 Doomsday Engine Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-12-08 08:27

2394 Doomsday Engine Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 12:52

2395 Doomsday Engine Feature New Normal Exporting and importing game profiles (files and dengine.net) Deng Team 2020-01-05 09:07

2403 Doomsday Engine Feature New Normal User-provided particle texture flipbook (atlas) skyjake 2020-12-08 08:27

2404 Doomsday Engine Bug New Normal REKKR compatibility issues skyjake 2020-01-22 06:33

2472 Doomsday Engine Bug New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:40

2430 Doomsday Engine Feature New Normal Add support for Bethesda.net official addon PWADs Deng Team 2020-09-17 14:28

2439 Doomsday Engine Feature New Normal Copy/paste to/from clipboard in the command prompt Deng Team 2021-01-03 07:22

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1592 Doomsday Engine Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

1593 Doomsday Engine Bug New Low [Doom] Excess state in rocket explosion 2017-04-03 14:40

1597 Doomsday Engine Bug New Low [HUD] Psprite positioning too low 2017-04-03 15:04

1598 Doomsday Engine Bug New Low Strange vertical view bobbing when running into walls 2019-11-29 22:58

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2367 Doomsday Engine Bug New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2020-12-08 08:26

2377 Doomsday Engine Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2354 Doomsday Engine Bug In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-12-18 21:41

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

1648 Doomsday Engine Feature Progressed Urgent Complete vanilla DOOM emulation 2019-12-31 11:10

1625 Doomsday Engine Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2016-07-06 00:03

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

9 Doomsday Engine Feature Progressed High Use local server to run single-player games 2019-11-29 20:21

1089 Doomsday Engine Bug Progressed High [MP] Client cannot dismiss "Help/Info" finale 2018-07-29 16:46

2033 Doomsday Engine Feature Progressed High Runtime map editor 2019-11-29 12:31

1620 Doomsday Engine Feature Progressed High XG 2.0 Deng Team 2019-11-29 19:05

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

2447 Doomsday Engine Bug Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27

2442 Doomsday Engine Bug Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06

1199 Doomsday Engine Feature Closed Urgent Shaders, Texture Maps + other ver.2 features. 2013-10-22 08:09

1850 Doomsday Engine Bug Closed Urgent [Hexen] Possible savegame regression (golden doors closed on Seven Portals) Deng Team 2014-08-19 21:18

27 Doomsday Engine Bug Closed Urgent jHexen server doesn't restore maps in hub skyjake 2012-08-27 15:21

21 Doomsday Engine Bug Closed Urgent jHexen client crashes when changing level skyjake 2012-08-27 15:21

23 Doomsday Engine Bug Closed Urgent jDoom fails to recognize Doom2.wad "00f6d407" skyjake 2019-12-27 12:55

88 Doomsday Engine Bug Closed Urgent Halo clipping vs. polyobjs skyjake 2012-08-27 15:21

73 Doomsday Engine Bug Closed Urgent jHeretic: "Void" in the floor skyjake 2012-08-27 15:21

101 Doomsday Engine Bug Closed Urgent jHeretic: No wind on clientside skyjake 2012-08-27 15:21

94 Doomsday Engine Bug Closed Urgent Wrong flat textures on clientside skyjake 2012-08-27 15:21

292 Doomsday Engine Bug Closed Urgent Snowberry: Installing over old version must not fail skyjake 2012-08-27 15:25

543 Doomsday Engine Bug Closed Urgent Polyobjs completely missing danij 2012-08-27 15:31

608 Doomsday Engine Bug Closed Urgent jHexen: DDVT Inconsistency (Fatal Error) danij 2012-08-27 15:31

1005 Doomsday Engine Bug Closed Urgent GL error when drawing HUD ammo (msg-show 0) skyjake 2012-08-27 19:14

1095 Doomsday Engine Bug Closed Urgent Non-ASCII characters broken on cmdline and/or resource finder skyjake 2014-12-17 23:06

1246 Doomsday Engine Feature Closed Urgent Support newer model formats and skeletal animation Deng Team 2014-10-27 17:14

1605 Doomsday Engine Feature Closed Urgent Tutorial skyjake 2014-04-10 09:34

1638 Doomsday Engine Feature Closed Urgent Configure game options via Shell GUI skyjake 2018-10-27 19:13

1702 Doomsday Engine Bug Closed Urgent Crash when multiple clients join a game skyjake 2014-01-03 20:01

1761 Doomsday Engine Feature Closed Urgent FS2 resource packages skyjake 2014-08-16 15:45

1791 Doomsday Engine Bug Closed Urgent [Hexen] Hub state reset after saving danij 2014-05-06 23:53

1834 Doomsday Engine Feature Closed Urgent Import Snowberry addon formats as Doomsday 2 packages skyjake 2016-07-19 13:03

1887 Doomsday Engine Feature Closed Urgent Migrate project build system to CMake 3 skyjake 2015-06-05 15:32

1900 Doomsday Engine Feature Closed Urgent OpenGL 3.3 Core Profile Deng Team 2017-07-03 21:16

1931 Doomsday Engine Bug Closed Urgent Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15) skyjake 2015-06-08 10:48

1990 Doomsday Engine Bug Closed Urgent Qt 4 incompatibility in ResourceSystem::initSprites() danij 2015-06-08 10:48

2052 Doomsday Engine Bug Closed Urgent [OS X] Crash when loading a map (clang, release build) Deng Team 2015-06-08 10:48

2099 Doomsday Engine Bug Closed Urgent [MP] Spurious remote player movements skyjake 2015-07-10 22:04

2224 Doomsday Engine Feature Closed Urgent Preload all model textures to avoid stutters during gameplay skyjake 2017-04-17 11:29

2131 Doomsday Engine Feature Closed Urgent Keyboard navigation skyjake 2016-11-20 20:14

2144 Doomsday Engine Bug Closed Urgent Crash when reseting engine with a map loaded Deng Team 2016-10-03 09:51

2261 Doomsday Engine Bug Closed Urgent Mobj cross-references not always fully restored after loading a save skyjake 2018-11-05 19:15

1621 Doomsday Engine Feature Closed High Evaluation of runtime conditions 2019-11-29 18:36

20 Doomsday Engine Bug Closed High Client doesn't step up onto mobjs skyjake 2012-08-27 15:21

16 Doomsday Engine Bug Closed High Client can't connect to server skyjake 2012-08-27 15:21

18 Doomsday Engine Bug Closed High jHexen: Nonexistent mobjs on clientside skyjake 2012-08-27 15:21

42 Doomsday Engine Bug Closed High jDoom crashes with some PWADs skyjake 2012-08-27 15:21

63 Doomsday Engine Bug Closed High Halo occlusion flickers skyjake 2012-08-27 15:21

65 Doomsday Engine Bug Closed High Shiny skins on HUD Models skyjake 2012-08-27 15:21

66 Doomsday Engine Bug Closed High Dynlights leak through walls skyjake 2012-08-27 15:21

69 Doomsday Engine Bug Closed High jHexen: Fire Minotaur Statues stretched skyjake 2012-08-27 15:21

70 Doomsday Engine Bug Closed High jHexen: Wings of Wrath stuck skyjake 2012-08-27 15:21

71 Doomsday Engine Bug Closed High Sounds pop with DS8 skyjake 2012-08-27 15:21

98 Doomsday Engine Bug Closed High jHeretic: Speed + Use Artifact = Jump skyjake 2012-08-27 15:21

86 Doomsday Engine Bug Closed High Unused MD2 models are loaded anyway skyjake 2012-08-27 15:21

90 Doomsday Engine Bug Closed High Base-relative skin paths in MD2s skyjake 2012-08-27 15:21

93 Doomsday Engine Bug Closed High Jittery missiles skyjake 2012-08-27 15:21

106 Doomsday Engine Bug Closed High Client can jump even if jumping disabled on server skyjake 2012-08-27 15:21

108 Doomsday Engine Bug Closed High Particle center offset Y ignored skyjake 2012-08-27 15:21

97 Doomsday Engine Bug Closed High Loading order of included DEDs skyjake 2012-08-27 15:21

109 Doomsday Engine Bug Closed High Updating songs at zero volume skyjake 2012-08-27 15:21

110 Doomsday Engine Bug Closed High [Render hack] TNT map09: Transparent window is not transparent skyjake 2020-12-08 08:27

123 Doomsday Engine Bug Closed High Client should not be able to adjust jump-power skyjake 2012-08-27 15:21

128 Doomsday Engine Bug Closed High jDoom: Netgame Client Glitches skyjake 2012-08-27 15:21

288 Doomsday Engine Bug Closed High hq2x "Smart Filtering" is Broken on Big Endian systems skyjake 2012-08-27 15:25

239 Doomsday Engine Bug Closed High Console not closed when Control Panel opened danij 2012-08-27 15:24

620 Doomsday Engine Bug Closed High Crash when launching with Shareware Doom danij 2012-08-27 15:32

736 Doomsday Engine Bug Closed High Player acceleration and movement skyjake 2012-08-27 15:33

996 Doomsday Engine Bug Closed High [Controls menu] Crash when binding an item use shortcut skyjake 2012-08-27 19:14

584 Doomsday Engine Bug Closed High Wrong instruments in MUS music skyjake 2012-08-27 15:31

998 Doomsday Engine Bug Closed High Detail texture appearance incorrect (vs. #364) danij 2012-08-27 19:14

989 Doomsday Engine Bug Closed High [Dedicated] Server fatal error due to GL texture manager skyjake 2012-08-27 19:14

1006 Doomsday Engine Bug Closed High [Busy Mode] Screen capture malformed at some resolutions skyjake 2012-08-27 19:14

1009 Doomsday Engine Bug Closed High [Controls] Mouse for walk/sidestep is unbalanced skyjake 2012-08-27 19:14

1244 Doomsday Engine Feature Closed High Scripting in model definitions (e.g., dependent on player health) skyjake 2015-11-10 11:28

1595 Doomsday Engine Feature Closed High [Updater] Separate channels for unstable, stable, and RC+stable releases skyjake 2017-03-20 09:38

1634 Doomsday Engine Bug Closed High [Hexen] Hypostyle: Death Wyvern gets stuck skyjake 2015-05-21 11:25

1680 Doomsday Engine Feature Closed High Quad-buffered GL framebuffer skyjake 2013-12-23 12:31

1675 Doomsday Engine Feature Closed High Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget) skyjake 2016-10-10 08:01

1696 Doomsday Engine Bug Closed High BspLeaf::cluster: No sector cluster is attributed danij 2014-01-25 01:07

1707 Doomsday Engine Bug Closed High [NVIDIA] Antialiasing with forced driver setting (black screen) Deng Team 2014-01-12 12:12

1751 Doomsday Engine Bug Closed High Shift key state not recognized by bindings when typing in console skyjake 2014-04-17 10:46

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

1781 Doomsday Engine Bug Closed High Incorrect ping time in MP info popup skyjake 2017-02-08 10:10

1829 Doomsday Engine Feature Closed High Eliminate fixed-length file path limits skyjake 2016-07-23 22:39

1856 Doomsday Engine Bug Closed High Alert on first launch because game.cfg not found danij 2014-11-21 19:02

1940 Doomsday Engine Bug Closed High Key release ignored when it occurs during busy mode skyjake 2015-06-08 10:48

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1994 Doomsday Engine Feature Closed High Model asset for player weapons (model.weapon.*) skyjake 2017-02-05 10:19

2060 Doomsday Engine Bug Closed High [Hexen] SIGSEGV when shooting a Centaur with Frost Shards skyjake 2015-05-17 18:06

2202 Doomsday Engine Feature Closed High Optimize UI rendering by collecting multiple widgets into one draw call skyjake 2017-02-19 23:03

2220 Doomsday Engine Bug Closed High Long sidebars should always keep their Close button visible skyjake 2017-04-17 11:29

2230 Doomsday Engine Bug Closed High Crash when trying to create a new profile when no games are playable in the game family skyjake 2017-04-08 10:05

2134 Doomsday Engine Bug Closed High Crash after plugin load error in AudioDriver initialization (Fedora 21) skyjake 2017-02-25 12:02

2248 Doomsday Engine Bug Closed High Server crashes during startup with error messages related to threading skyjake 2017-06-24 09:20

2251 Doomsday Engine Bug Closed High Crash after an error occurs, instead of graceful exit skyjake 2017-06-24 09:21

2167 Doomsday Engine Bug Closed High SIGSEGV during ~Subsector (e.g., ICARUS.WAD map01) danij 2017-02-25 12:02

2168 Doomsday Engine Feature Closed High Package compatibility check in multiplayer games skyjake 2017-01-20 13:00

2182 Doomsday Engine Bug Closed High Bindings are sometimes inadvertently cleared (failed to write at shutdown?) skyjake 2017-02-25 12:02

2242 Doomsday Engine Bug Closed High [macOS] Crash when running on macOS 10.11 or older (FluidSynth and GLib) skyjake 2017-04-08 10:05

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

2246 Doomsday Engine Bug Closed High Screen remains completely black after startup, even though console is accessible (random) skyjake 2017-04-17 11:29

2306 Doomsday Engine Bug Closed High Sky masking polygons should not be visible skyjake 2019-02-17 12:42

2365 Doomsday Engine Bug Closed High Halos from Light decorations not visible skyjake 2019-12-17 11:18

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

1141 Doomsday Engine Feature Closed Normal Third-person view 2019-11-29 15:58

1097 Doomsday Engine Bug Closed Normal [Snowberry] Errors when running from a non-ASCII folder skyjake 2017-04-03 14:43

1256 Doomsday Engine Feature Closed Normal Maximum number of visible models 2016-08-09 10:49

1639 Doomsday Engine Feature Closed Normal Optimize GridMap danij 2017-02-06 14:15

1794 Doomsday Engine Feature Closed Normal Mobile apps and shared client/server code (more modular code structure) Deng Team 2019-11-29 16:31

1094 Doomsday Engine Bug Closed Normal [Win32] RSP not passed to Doomsday with non-ASCII username skyjake 2015-11-10 11:16

2071 Doomsday Engine Bug Closed Normal Vsync and FSAA settings behave incorrectly [1.15 RC1] 2016-03-27 09:01

2243 Doomsday Engine Bug Closed Normal [macOS] Error about not finding Savegame Tool skyjake 2017-04-08 10:05

5 Doomsday Engine Feature Closed Normal Multiplayer UI as part of taskbar skyjake 2014-03-08 13:49

8 Doomsday Engine Feature Closed Normal New GL2 based model renderer skyjake 2014-10-27 17:06

17 Doomsday Engine Bug Closed Normal Scripted messages not shown on clientside skyjake 2012-08-27 15:21

12 Doomsday Engine Bug Closed Normal Client stopped by invisible walls/mobjs skyjake 2012-08-27 15:21

13 Doomsday Engine Bug Closed Normal Excessive warping on clientside skyjake 2012-08-27 15:21

14 Doomsday Engine Bug Closed Normal Plasma rifle firing animation frames stuck skyjake 2012-08-27 15:21

22 Doomsday Engine Bug Closed Normal Player clmobj stops animating skyjake 2012-08-27 15:21

33 Doomsday Engine Bug Closed Normal Netgame pausing doesn't work skyjake 2012-08-27 15:21

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