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Feature #1680

Quad-buffered GL framebuffer

Added by skyjake over 5 years ago. Updated over 5 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
Regression
Target version:
Start date:
2013-12-16
% Done:

100%

Tags:

Description

Support for VR mode 13 (quad buffered, stereoscopic framebuffer). GLFramebuffer must provide a way to set which back buffer (left/right) to render to.


Related issues

Related to Feature #1678: Optimize stereoscopic pixel formatsNew

Associated revisions

Revision 86d42937 (diff)
Added by skyjake over 5 years ago

Renderer: Use the left/right stereo swap mode in VR mode 13 (quad-buffered)

Todo: Test this on actual hardware.

IssueID #1680

History

#1 Updated by skyjake over 5 years ago

  • % Done changed from 0 to 50

I pushed some changes to master that might fix VR mode 13.

cmbruns: could you test this, please?

#2 Updated by skyjake over 5 years ago

  • Parent task set to #1678

#3 Updated by cmbruns over 5 years ago

skyjake wrote:

I pushed some changes to master that might fix VR mode 13.

cmbruns: could you test this, please?

Yes, VR mode 13 is working in current master branch.

#4 Updated by skyjake over 5 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 50 to 100

#5 Updated by skyjake over 5 years ago

  • Parent task deleted (#1678)

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