Bug #1702
Crash when multiple clients join a game
Description
See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, P_IsControlBound()
will access a null pointer.
Description
See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, P_IsControlBound()
will access a null pointer.