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Bug #1702

Crash when multiple clients join a game

Added by skyjake almost 11 years ago. Updated almost 11 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
Category:
Regression
Target version:
Start date:
2014-01-03
% Done:

100%


Description

See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic

If no bindings exist for a player, P_IsControlBound() will access a null pointer.

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